Look around the map to get a feel for our forces. I agree with the Amphib warfare deal, plus it gives the Brits more money to research more stuff for us. I get the price to 1000g and 258gpt, to save some cash for rushing if needed. Id really like Advanced Flight rather soon, (I really like the flexibility of Fighter-Bombers) but we aint researching it any quicker if I dump more money to it, so it will have to wait. In fact, if were going to do a minimum run anyway, may as well just put a scientist on it, and save 66gpt. I change a taxman in LA to scientist.
I didnt remember any discussion of Mobilizing. In this scenario, its a really good option. Once the factory in Honolulu is done, I doubt well build any infrastructure. Commercial Docks would be nice, but in a short scenario like this, probably not worth the investment. If everything will be military builds, why not get the bonus? It will bring us a little closer to our Sid allies (and enemy). But, I dont want to make a call like that without discussion, so my goal will be to get us in a position that we will be ready to mobilize at the end of my turns, and let the Joint Chiefs discuss it.
After buying Amphib, most builds are swapped to Marines. Reno is put on GIs, one every other turn, and Hilo stays on workers, also every other turn. I go ahead and rush the harbor at Midway.
Fly a couple recon flights, to make sure theres no IJN fleets around, and Im ready to hit enter.
IBT: No sightings (except a wounded Commonwealth sub). Marines complete in Seattle, San Fran and LA.
Jan 43: Quiet turn, still cant find the fleet. Send a transport w/3 marines towards Hawaii, the rest will probably fly out. Use workers to change a few tiles and optimize cities, San Diego can do 35 (transport/2 turns), get LA up to 60spt, working on Reno. Patrol, but no luck. Bombard a mine near Saipan, think about going after his radar towers, but theyre guarded. Look over the defenders in the Philipines, but not much to change there. I try to plant a spy again, but Hirohito isnt pleased
IBT: Appari, Hilo workers, Manila Flak, Portland Marine, Reno GI, San Diego Transport.
Feb 43: Move ships back toward Kwajalein. This is frustrating, a ton of firepower and nothing to use it on effectively. But marines are en route. Commonwealth has Airborne Warfare, but were still paying for the last tech.
IBT: See another CW sub, and a Dutch one, but nothing red. Seattle, San Fran, LA get Marines.
Mar 43: The OSS is finally successful, and we have an agent planted in Tokyo. My, they have a lot of ships
I investigate our next two likely targets:
Wake- Marine, Infantry, Artillery
Kwajelien- 2 MGs, Flak, Artillery, 2 Zeros. We better attack soon, it will finish Battlefield Medicine in 64 turns.
I move the main part of the fleet close, and use the heavy guns to bombard, and destroy both Zeros on the ground. I didnt fly any aircraft against it, as we cant kill them, and the marines are still a couple turns away, so anything we do would heal. There is one Marine on a DD near Midway, I was going to send him to Iwo Jima, which had an Artillery showing. It has a flak now, but it might still be worth a quick raid, just to disrupt the AI. Otherwise, it will be a couple more turns before significant numbers of marines can reach Wake or Kwaj.
Im not really sure what the plan for the Philipines is. We have troops on most (but not all) tiles. I wasnt sure if were trying to blockade the coast (although, with marines commonly available, it wouldnt really be an exploit here). If so, there were some tiles open. I shifted a few around to at least cover the hills, but next commander can review. I also sent a fighter over for Air superiority, although I havent seen an aircraft my whole tour.
I'd still like to discuss mobilization, but maybe not as urgent yet. The factory at Honolulu can be rushed easily, and mobilize next turn. But we have several cities at 60spt, which is a marine every other turn, and mobilization won't be enough to reduce the time to build much. If/when we are ready to swap to tanks and other stuff, it may be more of an issue.
Bede: He Shall Return, soon.
Dwip:
Sir Bugsy:
Grahamiam:
Justus II: On R&R
Romeothemonk: Taking Command!