You should know this is atleast discussibleThe big problem is that cottages/workshops are both suboptimal choices once one hits the midgame, where lumbermills beat both (trade routes give all the commerce you need). But, of course, at that stage, the AI has already chopped all its forests.
Hug those trees - disable AI chopping now!
That's some great work you did here jdog. Now I feel the question is: does that belong to betterAI or to the unofficial patch?![]()
There are several things which are in BBAI that may "belong" in UP or vice versa. It's already at the point the line is blurred. Many fixes were included into the latest official patch. I would say that BBAI+UP is an essential must-have addon now and is no longer optional. That's my opinion.
Great find. I see this will fix the flip-flopping, but will it stop the AI from paving over all its Towns with Workshops when that is clearly a suboptimal choice? I find this happens whether or not I'm invading the AI. The better leaders will keep tech parity with me and vice versa, but at some point they'll just decide they preferred the Stone Age better and destroy all their Towns and start slipping behind.
Yes, they start rebuilding Cottages over the Workshops, and this fix will address that part, but this won't stop them from tanking their economy. Is this a simple matter of tweaking thevs.
weights?
The AI wouldn't start rebuilding cottages over the workshops when they truly thought that workshops were higher valued than cottages. The phenomenon that you describe here fits perfectly in the flip - flopping causes described by jdog5000, namely that cottages are valued as the average between a cottage and a town during construction but are valued as a cottage when considering replacing the cottage.