We have decided that the only way to achieve true peace and religious harmony is to have a single home of religion in the world. This shall be the most glorious shrine that has existed. We will not tolerate others' attempts to achieve unity through other means. Furthermore, as gatekeepers of the shrine, we shall not seek extra territory on earth, preferring to purge the earth of the wicked, or to take our message of harmony to the stars!
This task has fallen on the most peace-loving of leaders, Gandhi of India:
We start with ritualism and stone tools, which means we only need 2 techs to get Kemetism. We also randomly chose leaders by hand to avoid very religious ones (Justinian, Isabella, Pacal will beat us to Kemetism). The traits are philosophical (giving a GPP bonus) and humanitarian (a bunch of small bonuses). The unique building is a jail that gives happiness, and the unique unit is the famous Fast Worker Brigade.
Rules:
0) This is a one-city challenge. We only get one city. This also means we get unlimited world wonders, and 6 national wonders.
1) We MUST found all 11 religions and we MUST build all 11 shrines. We should have plenty of Great Prophets.
2) We cannot build the AP or UN, and must raze the cities they are in.
3) We cannot build any buildings which remove the happy cap. The Olympics make things a lot easier, but I think we will have enough religious buildings to handle happiness. The national wonders that do this aren't worth it, and by mind control we should have military police anyhow.
4) All victories are enabled. I expect it is only possible to win conquest or space. The trick to space will probably be actually completing the relevant techs before time runs out; with the Encyclopedia/Internet to backfill we shouldn't have issues staying in a tech lead for the key wonders and space techs. Conquest may be easier if there aren't outlying islands, but we cannot build boats.
Settings:
No vassals, no tech diffusion, one-city challenge enabled. Everything else is default. Difficulty level is Immortal.
The start:
We regenerated once to get a start on a river (which is almost mandatory given how useful it is). And what a start the riverside start is. Only one non-riverside tile in the entire BFC. A bunch of plains floodplains that give 4/1/1 yield (I just upgraded to 2.71, and having plains floodplains seems almost overpowered).
The start will certainly make some things a lot easier, but we still have to deal with a less than ideal tech path to ensure all 11 religions.
In the first round (coming in a few days after my Photobucket bandwidth resets; I played about 3 of these before I managed to hit Judaism): the first 4 religions are founded, we nearly die to barbarians, and we ponder the best use our first Great Prophet (choices: settle, build a shrine for income, or bulb Meditation for monasteries and religion 5).
This task has fallen on the most peace-loving of leaders, Gandhi of India:
We start with ritualism and stone tools, which means we only need 2 techs to get Kemetism. We also randomly chose leaders by hand to avoid very religious ones (Justinian, Isabella, Pacal will beat us to Kemetism). The traits are philosophical (giving a GPP bonus) and humanitarian (a bunch of small bonuses). The unique building is a jail that gives happiness, and the unique unit is the famous Fast Worker Brigade.
Rules:
0) This is a one-city challenge. We only get one city. This also means we get unlimited world wonders, and 6 national wonders.
1) We MUST found all 11 religions and we MUST build all 11 shrines. We should have plenty of Great Prophets.
2) We cannot build the AP or UN, and must raze the cities they are in.
3) We cannot build any buildings which remove the happy cap. The Olympics make things a lot easier, but I think we will have enough religious buildings to handle happiness. The national wonders that do this aren't worth it, and by mind control we should have military police anyhow.
4) All victories are enabled. I expect it is only possible to win conquest or space. The trick to space will probably be actually completing the relevant techs before time runs out; with the Encyclopedia/Internet to backfill we shouldn't have issues staying in a tech lead for the key wonders and space techs. Conquest may be easier if there aren't outlying islands, but we cannot build boats.
Settings:
No vassals, no tech diffusion, one-city challenge enabled. Everything else is default. Difficulty level is Immortal.
The start:
We regenerated once to get a start on a river (which is almost mandatory given how useful it is). And what a start the riverside start is. Only one non-riverside tile in the entire BFC. A bunch of plains floodplains that give 4/1/1 yield (I just upgraded to 2.71, and having plains floodplains seems almost overpowered).
The start will certainly make some things a lot easier, but we still have to deal with a less than ideal tech path to ensure all 11 religions.
In the first round (coming in a few days after my Photobucket bandwidth resets; I played about 3 of these before I managed to hit Judaism): the first 4 religions are founded, we nearly die to barbarians, and we ponder the best use our first Great Prophet (choices: settle, build a shrine for income, or bulb Meditation for monasteries and religion 5).