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RPG Rules and Game Structure

Discussion in 'Civ4 - Demo Game IV: RPG' started by Lord Civius, Aug 11, 2008.

  1. Lord Civius

    Lord Civius Emperor

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    RPG Rules and Game Structure

    Table of Contents
    Spoiler :

    Section I. Salary
    a. Yenarii
    b. Starting cash and residence
    c. Base Salary
    d. Tile Yield bonuses
    e. Title Bonuses
    f. Honors Bonus

    Section II. Aretan Royal Treasury (ART)
    a. Personal Accounts
    b. Transactions
    c. Real Estate Loans
    d. Signature Loans

    Section III. Businesses
    a. Manufacturing
    b. Resale
    c. Services
    d. Non-Profit
    e. Resource Item list
    f. Technology Restrictions

    Section IV. Construction Industry
    a. Construction Market
    b. Construction Companies
    c. Residential Construction

    Section V. RPG Positions
    a. Game Manager
    b. Items Manager
    c. Price Manager
    d. Assistants and rule changes
    e. Appointments
    f. Departed Players

    Section VI. Tile Grants and Management
    a. General Tiles
    b. City Tiles
    c. Tile bidding process
    d. Tile Particulars
     
  2. Lord Civius

    Lord Civius Emperor

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    Section I. Salary

    a. Yenarii (Y)- The official currency of Arete.
    1 Gold yield = 1 Y

    b. Starting cash and residence
    Citizens receive a starting bonus of 1000 Y in their Cophers. They also receive a modest house in the city of their choosing. Citizens may also reside in a tile granted to them or another citizen with his permission.

    c. Base Salary
    All citizens that register for the RPG game will receive a Payout at the end of each turnsession (Y Payout = Salary * Turns Played). The base salary for all active citizens is 10 Y.

    d. Tile Yield bonuses
    • Food- All food yields are property of the State and hold no value in the RPG game.
    • Gold- All Gold yields in a tile granted to a citizen are the property of said citizen and are added to his salary after each turnchat. (Y payout = total gold yields * turns played)
    • Hammers- All Hammer yields in a tile granted to a citizen are the property of said citizen and are added to his items list after each turnchat. (Hammer payout = total hammer yields * turns played). see construction industry

    e. Title Bonuses
    All citizens given an official gameplay title by the Prime-Faction will receive a 20% salary bonus. If any citizen holding a title fails to post his instructions or advice for a turnchat his bonus will be revoked for that turnchat.

    f. Honors Bonus
    Every player receives an additional 10% salary bonus for each citizen honor received. Citizen Honors are reserved for players that remain active in gameplay strategy and discussions consistently. Honors can be given by the Prime-Faction or nominated by a citizen of nobility. Citizens of Nobility are defined as past Prime Faction leaders and those officially promoted to the status by a sitting Prime-Faction Leader or his 2nd in command.
     
  3. Lord Civius

    Lord Civius Emperor

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    Section II. Aretan Royal Treasury (ART)
    The ART is located in the Palace of Arete. All gold from the NG Gold Mine is taken here to be coined into Y currency and distributed either through Salary payments or ART loans.

    a. Personal Accounts
    All accounts are kept in private cophers at the Aretan Royal Treasury. Salaries are added to all private cophers after each turn session.

    b. Transactions
    All transactions must be posted in the ART thread with a link to the transaction post or a copy of the PM/email where the transaction occured. Only one party of the transaction should make the transaction post, to avoid confusion. If the transaction is made at a business, the business owner will post the transaction. Private transactions should be posted immediately. Businesses may hold their transactions until the day of the next turn session and post them all at once.

    c. Real Estate Loans
    All houses in the Kingdom have an appraised Real estate value. The values are set by the Price Manager. Modest houses (starter houses) all appraise at 1000 Y. Citizens may take a loan from the ART that does not exceed their total real estate assets. Interest on an ART loan is 5%. All loans are given a 1 turn chat grace period before payments are due. A minimum payment of 10% per turn session is automatically deducted from all outstanding Real Estate loans owed to the ART following the grace period.

    d. Signature Loans
    Signature loans can be taken for any reason and have a 10% interest rate. Loans are repaid over a maximum of 10 turn chats. Maximum loan amount is 1/2 of your expected income over the loan period. All calculations will be based on an expected 8 turns per turnsession. All loans are given a 1 turn chat grace period before payments are due. Loan payments (10% of balance due) are deducted automatically from salaries. A citizen may have only 1 outstanding signature loan at a time. All Loans may be paid off early but no refund of interest is given.
     
  4. Lord Civius

    Lord Civius Emperor

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    Section III. Businesses

    All businesses fall under one of the following categories:

    a. Manufacturing- (creating goods from resources)
    Base start up cost is 1000 Y. Citizens opening manufacturing companies must either have a land grant containing a resource or be given the rights to the resource by its grantee. 100% of start-up costs go to building construction. Once all dues are paid and your license is accepted you can produce anything on your resources item list. Manufacturers cannot sell to the public, only through resalers. If a manufacturer wants to also be a sales center they need to pay the expenses to do so.

    b. Resale- (selling goods)
    Base start up cost is 500 Y. 100% of start-up costs go to building construction. Resalers buy goods from manufacturers at wholesale cost and resell them at retail price. A wholesale price is typically 50% of its resale value.

    c. Services- (The exchange of intellectual property or labor. No material goods exchanged)
    Base start up cost is 250 Y. 100% of start-up costs go to building construction.

    d. Non-profit- (No goods or services exchanged)
    Base start up cost is 0 gp. All construction fees are waived.

    e. Resource Item list
    Is a list of all the items that can be sold by a manufacturer with a resource. Items can be added as they are thought of or as new resources and technology come available. The Price Manager will give each item a Wholesale value prior to its availability.

    f. Technology Restrictions
    The technology of items sold can be no more advanced than one tech above our current knowledge in the actual Civ4 game.
     
  5. Lord Civius

    Lord Civius Emperor

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    Section IV. Construction Industry
    Hammers = Construction Material

    a. Construction Market
    All new businesses have a start up building construction cost. After collected, these funds go into the Construction market (account if you will) and can be redeemed by Construction Companies. Where it takes Y to start up a business it takes hammers to start up and maintain a construction company. Hammer yields are collected each turnchat by citizens granted a tile that yields hammers. Keep in mind the construction market is dependant on new businesses being constructed. All gold for hammer trades are on a first come first serve basis.

    b. Construction Company
    Start up cost is 50 hammers. Owners can then trade hammers for gold in the market or add hammers to their company increasing the companies size and get a better profit in the market.
    • 50 hammers- Residential Contractor- (1/1- Y to hammer market ratio[/I])
    • 100 hammers- Building Contractor- (2/1- Y to hammer market ratio)
    • 200 hammers- Engineering Contractor- (3/1- Y to hammer market ratio)
    • 300 hammers- Industrial Contractor- (4/1- Y to hammer market ratio)

    c. Residential Construction
    Citizens can also use their hammers or buy them from a construction company. Adding hammer yields to your existing house increases its size and value. A citizen may also build a new house though it costs alot more hammers to do so. The price manager must be notified when a new house is built or an existing house is upgraded, for appraisal. Houses gain 4 Y (in appraised value) per hammer used to upgrade their house. Their is a 20 hammer minimum per upgrade.


    Construction Industry clarification Q&A
    Spoiler :

    Everyone starts out with a free modest home in the allowable location of their choice and can add to its size and value by donating their collected hammer yields to who or where?
    Hammers are construction material and you are simply adding these materials to your home. They cease to exist in the market once used.

    If a citizen has a tile that yields 5 hammers a turn, then in ten turns they can become a residential contractor. But now they have no hammers because they just paid a fee of 50 Hammers. How can they redeem the Construction Costs paid by citizens when they have no Hammers?
    They would then have to wait for the next turnchat. Then they could either redeem the next 50 hammers (at a 1/1 ratio) for gold or invest the next 50 hammers into the company for a 2/1 ratio after the next turn chat. Once hammers are invested in a house or construction company they cease to exist as they become part of the building.

    The Construction costs are gold, does the new company get the gold amount for the business/home?
    Construction costs for businesses are gold, typically 50% of start-up costs. This gold is put into the construction market (account if you will). Construction companies can then trade their hammers for the gold in the construction market (account) at the ratio determined by their companies size.

    If so, where do the hammers come in? What if no one wants to sell their hammers? Sorry. I like this concept, I'm just having a little trouble getting the basis of it down.
    My thoughts are grantees with tiles that are hammer heavy may want to open a construction company. Those with one or 2 hammers will more than likely just add the hammers to their homes to increase its value and have more borrowing power from the ART. If no one wants to open a construction company or invest in their homes it will not hurt the system a bit. It simply gives those players that were granted hammer heavy tiles an avenue to create wealth, it is their choice if they want to use it. I hope this helped to clarify the industry.
    Simply a different gold making opportunity. Start a company, determine the size, funnel yer hammers for gold. Or not, and just improve your humble abode.Thank you
     
  6. Lord Civius

    Lord Civius Emperor

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    Section V. RPG POSITIONS

    a. Game Manager: The Game Manager is responsible for the overall flow of the RPG game. He can take over the duties of any other manager at times of need (manager absent or manager is personally involved in a transaction). Is also the ART manager and responsible for all accounts and transactions thereof.

    b. Item Manager: Responsible for keeping official track of what items each player has.

    c. Price Manager: Responsible for maintaining the resource items list and appraising new or upraded houses to determine their real estate value.

    d. Assistants and Rule Change
    Each manager may hire as many assistants as required to handle their responsibilities. Rule changes require a unanimous vote of all filled and active manager positions. If a manager has not responded to a rule change request in 7 days they are assumed to have approved the change.

    e. Appointments
    Managers are elected and serve until they resign or receive a vote of no confidence. This is an open poll and requires a 2/3 majority of RPG citizens to hire or oust a manager.

    f. Departed Players
    If a player departs quietly (does not announce their departure) they can be declared permanently departed by any Manager after the following criteria are met:
    • ART account has gone inactive (no RPG activity for ~4 weeks).
    • No response after a week (or negative response) to Manager PM/email.
    When this happens, the player's posessions are removed/distributed in the following manner:
    • Any public or private debt is to be paid off or distributed evenly between lenders.
    • ART account is closed with any Yenarii left going to the RPG Market.
    • Partner shares are disolved (example: a 4 partner company would become a 3 partner company).
    • Property and possessions are auctioned off. Proceeds go to the auctioneer (20%) and the RPG market (80%) to be used for special events and such.
    • Land grants are returned to the Bureau of Land Grants and become part of the next availability.
     
  7. Lord Civius

    Lord Civius Emperor

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    Section VI. Tile Grants and Management

    a. General Tiles
    All tiles within Aretans' cultural borders are eligible for land grants from the ALG Office with the exception of city tiles. Your first land grant is free and each additional one must be purchased through the bidding process. Profits from all land grants purchased are distributed as followed 100% RPG Market to be used to fund special events and such.

    b. City Tiles
    Territorial and City Governors acquire city grants by official title from the Prime-Faction. They retain these grants as long as they hold office.

    c. Tile bidding process
    Minimum (market price) bid = 100Yenarii * # of gold and hammer yields.
    • New tiles will generally become available the day after the chat where our territory expands. A post will be made specifically opening these new tiles for grants. The bidding process will occur once after each turnchat that tiles are available.
    • There will be a 24 hour (minimum) period for interested purchasers to reply.
    • Each citizen replies with the tiles they want and the amount they wish to bid on each tile.
    • The Number of tiles each person can list is 10 OR the total available divided by 5, whichever is smaller.
    • The player must have enough cash on hand to purchase all of the tiles they secure. If a player cannot afford all of the tiles they have secured, all of their tile sales are cancelled and these tiles will be reoffered to the general populace in the next availability. If a player does this two or more times they will be banned from the next land tile availability each time it happens.
    • To secure a tile you need to outbid all other citizens that bid on the same tile and dodge the tile lottery. All citizens that have bid on atleast one tile are entered into the land lottery where all tiles on the bidded list are up for grabs. Each citizen entered into the Land Lottery is offered one tile randomly from the list at minimum market price. The remaining tiles on the bidded list are granted to the highest bidder.

    d. Tile Particulars
    • Any tile that is within an enemy’s borders when a turn chat is complete will revert to no ownership. The current owner (if any) loses all claim to that tile.
    • Tiles may be freely transfered/sold between players and elligible businesses. The previous owner must post a transfer of tile grant in the Bureau of Land Grants thread. Until this is done the original owner will still be recognized as being in posession of the tile.
    • No profit is given for any tile that is under the control of a foreign nation at the end of the turn chat.
    • No profit is given for any tile that is outside Aretan cultural borders at the end of the turn chat.
     
  8. Lord Civius

    Lord Civius Emperor

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    The following has been edited.

    Before Edit
    After Edit
    The change was made to keep up with the construction market. Both construction companies are trading at a 4:1 ratio.
     

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