RR12 - A perfect spy

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Otherwise I've still in mind rolo told somthing about a variant with "no cities"..
That was my idea, but the loophole that I was thinking on using was closed in some patch ( btw, that is a idea I've been entertaining for quite a while, win a game with no cities ... so far I haven't got any idea of how to get it )
Asoka is coming to mind for me.

Fast worker would really help us. Nice to move onto forest, and start working the same turn. Despite me building workers during my turn we were short. This helps make up for we don't have a lot of production to spare for workers, and the variant keeps up from stealing any during war.

Spiritual to let us swap civics easier, and cheap temples.
Organized is self-explanatory. We need a lot of cities.

Comes later, but the UU jail replacement gives two more happy. You can't have enough happy, especially when staying in slavery late game. And the variant requires us to build jails anyhow.
That is a nice idea. To be honest we haven't used Zara abilities to the fullest in this one: the UB is quite subpar IMHO in spite of being actually of some help to get our culture to those first cities and we couldn't use the UU due to Mansa speedballing to rifles :(

Anyway , fast worker as a UU fits as a glove in our game while the Indian UB is something we would build anyway ...

I'm open to more sugestions ;)
 
That was my idea, but the loophole that I was thinking on using was closed in some patch ( btw, that is a idea I've been entertaining for quite a while, win a game with no cities ... so far I haven't got any idea of how to get it )
Warrior rush with the initial warrior on a duel map on settler without settling ourselves first? At least such a SG won't take more than the initial set! :lol:

That is a nice idea. To be honest we haven't used Zara abilities to the fullest in this one: the UB is quite subpar IMHO in spite of being actually of some help to get our culture to those first cities and we couldn't use the UU due to Mansa speedballing to rifles :(

Anyway , fast worker as a UU fits as a glove in our game while the Indian UB is something we would build anyway ...

I'm open to more sugestions ;)
Asoka certainly sounds like a good option. The other options we discussed at the beginning of this thread could work too for me (Fred, Gilga, Roos, Darius). Well anyone organized, Nappy or Mehmed could be options as well. Somehow like Fred (philo, obviously good) and Mehmed (exp, cheap workers/granaries certainly nice, decent UB/UU) best of all these, along with Asoka for the reasons mentioned.
 
Hi, guys.

Just a thought.

Won't a Financial leader allow you to devote more Commerce to Culture in the slider for the faster border pops? Or more EP for more spy bang.

Elizabeth might be a good alternative. Financial will net you more culture/EP, Philosophical for more GP right at the beginning when you need them the most, and the Stock Exchange for more $$ so you can devote even more of the slider to culture, espionage or science. The Redcoat needs no intro.
 
If we are doing this again, Asoka does sound like a very strong option. Spiritual will be huge.
 
In the last 12 months I've only played 1 civ4 game, so joining a SG is probably not such a good idea.
But if you need someone to set up/prepare a start, let me know.
 
If we are doing this again, Asoka does sound like a very strong option. Spiritual will be huge.

I've got no clue why being spiritual would be huge in this scenerio.. I think rep via Mids is set once again.. The second one is Barbarism until Bureau and later on natio, the third is slavery maybe even for time being, merc for the fourth and OR for the fifth. What we'll need are a few GAs so being Phil seems to be at least equal! The fast worker is truly of some value, but I'm not sure whether we'll really need it. In the early game we'd save building one or two more workers instead of building settlers for a big landgrab.
And just to throw another name into the round: What's about BK? Ok, he's not organized, but being imp would provide us fast settlers and getting -75% on maintenance would pay a massive REX opening. And in case we want to fight our wars a way early his UU may be of big help as well!
 
Rolo's call, but we do need someone to make sure the start is island free.

BK -75 on maintenance?
 
I've got no clue why being spiritual would be huge in this scenerio.. I think rep via Mids is set once again.. The second one is Barbarism until Bureau and later on natio, the third is slavery maybe even for time being, merc for the fourth and OR for the fifth. What we'll need are a few GAs so being Phil seems to be at least equal! The fast worker is truly of some value, but I'm not sure whether we'll really need it. In the early game we'd save building one or two more workers instead of building settlers for a big landgrab.
And just to throw another name into the round: What's about BK? Ok, he's not organized, but being imp would provide us fast settlers and getting -75% on maintenance would pay a massive REX opening. And in case we want to fight our wars a way early his UU may be of big help as well!
Spi is nice because we can forget about those fixed civics ;) We can Run rep for most of the time and then 5 turns of US to rushbuy assorted spy stuff in captured cities, or flip between Slavery, caste ( maybe ) and emancipation as needed ( or enough to force the others onto slavery and then we go emancipation ) or get in and out of FR as we want ( for equally dubious manouvers to get the majority of the AP votes ).

I'm not sold on the BK. the UB is nice and one building that we would get everywhere anyway, but the rest of the package is average at best ... atleast Pro and the UU are completely useless ( barring the very circumstantial usage of castles ) and Imp being ... ok, at best.

@ Tatran

I'm ok with you in. I know you have more road in this EP business than most of the players and the rust can get out :D But if you don't want to play, I'll count with you to make the map, as soon as we get a consensus on the leader.
 
^^^what he said ;)
 
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