I started the set in a somewhat complicated position with a 2 front war ( 3 , if you count the 1 tile menace of SB incrusted in our territory ). The biggest problem was definitely the celtic stack that you can see in LK report ... we didn't had enough to counter it in the field without some nasty losses, so I simply retreated to the next city and waited for the bombing ( both Zara and brennus had excrutiatingly low siege counts, so it was just a matter of waiting in place for the infantry to come )
There were 2 issues that griped me in the inherited save:
- The fact that the oil fort in our northern border was down. Brennus had some seriously nasty cuirs/cavs around and it was defitely a bad idea to tore it down. I could only hold that position by drafting some infantry.
- 2 spies in Bulawayo with 50 discount waiting for Godot. Ondini will take ages to border pop enough to get there ( IIRC it has got there yet ) so why having those there ? They could definitely be more useful elsewhere ...
Anyway, my plan was simple:
- Retreat from brennus and wait from his attack in one of our cities. He had little siege , so we had time to drop a handful of CG infantries in that city east of Vermalion ( forgot to take notes of the name ) that was Brennus SoD target. Also continue to clean Shangian in the south.
- Draft infantry in the north to face the Celtic mounted there and the SB rifles ( yup, Zara gave him rifling in t1 of the set ) This was a minor theatre though.
- Hunker in Yeha against the Ethiopian SoD. That one had little siege and was heavily outdated, so a couple of drafted infantries would be able to hold it perfectly, and even to clean marauders.
- Techwise ... continue with the script. Physics->Electricity->Radio. After that either artilery or flight. Make some airships
-Spywise , basically continue to follow the plan I posted some posts up: missions in Vienne until it reached the celtic cap and missions in Zululand ( Lk let me with Nongoma already with culture of ours, so i started from there ). And make more spies
I was able to follow up that plan perfectly :/ brennus took quite some turns to reach and to bomb their target city , so I had more than time to bring enough infantry to cut their stack in pieces while defending . The stack from Ethiopia would take even longer ... if i hadn't smashed it during the bombing using infantry. SB + brennus gave me a run for my money near our GT city, but drafting saved the day.
But the real run for my money came past the half of the set... first this:
Having a city of the only AI that is teching decently filled with our culture is a ok thing, but I prefer it in my hand ... so I chose to get Tartar. The vote passed:
As you might have noticed Snaketown flipped to us in the same IBT:
And to add , it was the same IBT where brennus decided to suicide his whole stack in our city ( we had minimal losses ). That was enough for getting what I wanted from him:
Actually I got more 100 g in top of it.
I took the peace and founded a city right in the top of the Celtic border
We would also found the "City?" spot later.
Some more turns and we got the Pentagon. In hindsight maybe I should had gone to org Rel after this ...
Radio came fast ... and obvioulsy I started Eifell ( and the other 2 hits , OFC )
Anyway, back into the Ethiopian front ...
Adulis is isolated , labileia and Adis Adeba are one tile away of being able to be attacked.
We got 2 GP: a GG ( on ice: wasn't sure if it would better to make another medic GG or to settle him ) and a GSpy near the end of the set.
As you can see I slotted flight ... planes are faster than arties and we could defintely get some interdiction flights over our SoD to cover from airships. but the real objective is rocketry: it opens nukes and guided missiles, both able to kill that last pesky defender without conquering the city.
Some end of set pics:
First, EP and tech screens:
Quite healthy in both regards, but we might be in fumes EP wise as soon as we start hitting everyone ( should not take long ). We will most likely need to run the EP slider soon.
Cities currently with revolt risk to us:
There are others with a majority of our culture ...
AP BUG screen:
Vote in 2 turns
Some regards:
- The map strategy I devised is working well enough: we are curently well inside Zululand ( getting from the Zulu last city to maya proper will need some work, but nothing that massed spies can't do. Same to get to Paris from the south ) and we got to Isca, in the French-celtic border. We might need to push our French EP slider soon because ...
- The zulu will lose atleast city soon to the French, since there is a a decent French SoD going against them in out teritory. The Zulu tried their hands and failed, BTW. Not sure how to deal with it, since it is already too late to close borders with the french ... maybe call a AP peace ? We don't want the Zulu being a vassal for the time being.
-Techwise ... definitely flight->rocketry, for the reasons I already exposed above. After that ... plastics or fission. We should be able to steal arties in between.
- Militarywise, get more infantry and some airships. we are good for now, I think.
- We should railroad through France and Zululand to get more spped to our spies. i haen't done that because our workers hae been busy replacing spy.wrecked stuff, but we should do that fast.