I thought the idea was to burn the trebs on the capture of the hindu shrine, not just disband them now...
I'm not very sure where we stand technologically, but bio is definitely a good tech to have. There may be more pressing needs however, that I'm unaware of. Wow, that was a helpful comment.
Well, we have 49 Gold. And we are losing 48 Gold a turn. And we are running 100% Gold on the slider.
Yes, I can shuffle scientists to Merchants, but scientists give 6 beakers and merchants give 4 gold... plus we have more % science buildings on average, so if I can save the economy by killing units rather than giving up scientists, we would be better off in the long run. We're paying 30 gold just to keep those 30 units in Joao's land and we're paying 60 gold to keep 34 units over our support limit (75 > 41). I could hypothetically save up to 40-60 gold by disbanding ALL trebuchets, which is not ideal.
Caveat: We pay 33 gold per turn in city distance fees, which would become 0 if State Property were enacted. We would lose 6 Merchant specialists that Mercantilism provides. Those specialists are in nubile cities (meaning no gold multiplication buildings), so that's a net gain of 9 gold per turn. However, this will also open up foreign trade routes with Joao, who we have open borders with, which would generate more commerce and, consequently more gold given our 100% slider.
We have 19 cities - each with at least two trade routes - and each route ONLY makes one commerce because our cities are small and the routes are domestic. ANY trade route with Joao will make at least two commerce, because it's foreign. That instantly give us an extra 38 commerce (!) (38 routes * 1 commerce). A 100% slider necessitates a generation of 38 gold per turn before any % buildings are taken into consideration. This, combined with the above city distance, means we will be making about 47 more gold per turn (conservative estimate) with revolting to SP alone, making disbanding the trebuchets pointless. We will, however, lose scientists.
Edit: Revolting to only SP is one turn of anarchy, revolting to both SP and OR is two turns. Arretium and Rome both have Confucian monasteries, so would it even make sense to adopt OR at this point (25% hammers for buildings might help with the infrastructure rebuilding)? We could just revolt to SP for now (no golden age), suffer one turn of anarchy, and then begin our Glorious Age of the People's Republic of Rome with the Eternal Leader Rolo.