Well, the game starts with someone wanting to trade with us:
For Poly, for heavens sake

Anyway, my dear Inca friend, firt get one of our non-existant religions , then we can talk about that .
The germans were a little more pratical:
With this I can agree.
Our GP was a GP ...
This went on ice for a while
... and the GP misteriously became a money making machine

In hindsight I should had saved it for confu, but there was no assurance I could get it from our gambit [/mild spoiler]
HC came knocking on our door again...
Even if the rules allowed giving in to demands for people in HC conditions, I would say to him to eat grass as well
And then the second part of our gambit came on:
So, we are in the classical age, but don't know how to farm

Anyway i ended the set here. Some intel:
I marked a spot in the eastern wastelands as a possible city site. It is far from very good, but we are not exactly in position of being extremely picky.
The missionary of confu is marching to Portuguese lands, but that is just because it is the closest foreing civ of the confu holy city. Feel free to change that, as well as change the builds of the cities, given that now we have a good set of buildings to get ( courts, libs, temples ... btw we need to get monasteries along the road ).
Copper is now inside our borders, so we should mine it ASAP ( I have a worker marching to the spot, the others are in route to pasture our city #3 cow ).
Anyway, the double gambit worked ( and it should had been a close call to get mono in time, given that biz already had it when he got alpha some turns ago, most likely via trade ). Now, what to tech next ? I think it is obvious that we need to do some backfiling, especially Agri and Pottery, but we can't waver much, because biz might be teching Theo
A roster:
r_rolo1 - just played
Thy_Spellcraft -UP
nocho - on deck
Silu
Jerrymander