1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

[RT] New Horizons: Loadout

Discussion in 'CivBE - Released Mods' started by Machiavelli24, Oct 31, 2015.

  1. Machiavelli24

    Machiavelli24 Mod creator

    Joined:
    May 9, 2012
    Messages:
    818
    NewHorizons_Loadouts_splash.jpg

    New Horizons: Loadouts is a Rising Tide compatible mod that changes all the Colonists, Cargo and Spacecraft. It includes a total of 7 Colonists, 7 Cargo and 7 Spacecraft options. Each of the new options can be seen in the screen shot below.

    NH_PerGame.jpg

    Download locations:

    Known Issues
    • The 4th entry in the UI is not showing the modded tooltip string. This results in incorrect into being shown for Fusion Reactor (should be: +1 Oil and +100 Energy) and for Weaponry (should be: +1 Ranger unit). The game play effects for both loadouts are working correctly.

    Changelog:
    Spoiler :

    V 2 - 11/9/2015 (Workshop fix)
    Spoiler :

    • Fixed issue where some users downloading the mod from the workshop would have a critical file placed in the wrong directory.
    • Fixed typo in tooltips.

    Older versions:
    Spoiler :

    V 1 - 10/31/2015 (Initial public release)
    Spoiler :

    • Initial public release


     

Share This Page