Ruff09: Which Improvement?

oh - and I left in the diplomatic victory condition so that we can build the AP and get a few more hammers out of those religious buildings.
 
btw, when talking about losing hill hammers, isn't a generic citizen just as good as working a non riverside grass hill, grass forest or civil farmed plains? not even talking about mids here.

Cheers!
-Liq
 
I'm sad I didn't get to comment on the start - I'd have sent the scout to the hill down south...

Anyway, definately settle on the northernmost gems.
 
I hope we get this up soon, because I will NEED to play this tonight and it is already quarter past nine here on the better side of the Atlantic.
 
Since it appears that Ruff will not complete the round by midnight today, so count me as out for the next set.
 
Since it appears that Ruff will not complete the round by midnight today, so count me as out for the next set.
I will have a report up by tomorrow night :D
I thought I was clear that the report would be up by tomorrow (Tuesday) night. Looks like the Cheese! is a skip for this round. Sorry if that ruined your plans.
 
Yeps. Ah well. Shift happens, or in this case, skips.
 
Okay after talking with ruff, he has coopted me into the roster for as long as my computer can handle it. I told him it was only fair since it was my min-road SG idea that he stole!

Plus.... it's my birthday today!
 
lurker's comment: With allowing farms, and whipping/chopping you guys can pretty much play a Specialist economy variant, slightly tuffer, but not too much. Given what I saw from the other no improvement game, and the no worker's game, this noble difficulty with these players is going to be a blowout. I strongly suggest you reroll a start on Monarch, if you want a challenge, instead of just rolling over the AI. I'm only a monarch/marathon player, and under these game rules, I'm confident I could win on noble.
 
And here is the report. I played 75 turns ... 75 turns for 1 stinking working, 2 researched techs and a city of size 3 - who the heck suggested marathon? Well, at least we now know how long the initial sets should be ...

  • First Set: play approx 50 - 60 turns - try and finish at a logical break within those bounds
  • Subsequent Set: play approx 25 turns, again, trying to finish at a logical break

I move the settler as suggested and settle our capital on the Northern most gem (it automatically pops the hut for 210 gold!!). I start a scout (a 30 turn build for 1 stupid scout). Scrap that for a silly suggestion, I swap it over to StoneHenge (due in 360 turns!) - much better. Why didn't I start a worker? What could he do ... agriculture is 30 turns away and we are teching towards bronze working / iron working - we need to knock out mining first (21 turns).

so, the city is set to grow, putting its 1 hammer into Stonehenge and teching mining.

I send our scout in a circular path to reveal the land around us - he finds another hut to our North and ...

Tribal village results: scout

See - told you that building a scout off the bat was a crappy idea!

From there, 1 scout continued to circumnavigate our city while the other scout when hut hunting.

Excluding the first two huts, this is what we got from huts ...

Tribal village results: scout
Tribal village results: map
Tribal village results: lots of gold
Tribal village results: technology - Masonry
Tribal village results: a little gold
Tribal village results: lots of gold
Tribal village results: map
Tribal village results: a little gold
Tribal village results: a little gold
Tribal village results: map
Tribal village results: a little gold
Tribal village results: a little gold
Tribal village results: warrior
Tribal village results: a little gold
Tribal village results: lots of gold
Tribal village results: map
Tribal village results: technology - Animal Husbandry
Tribal village results: a little gold
Tribal village results: warrior
Tribal village results: lots of gold
Tribal village results: lots of gold
Tribal village results: experience
Tribal village results: warrior
Tribal village results: lots of gold
Tribal village results: experience
Tribal village results: technology - Horseback Riding

By the end of my set we have:

  • 2478 in the bank!
  • 2 Woodie II scouts (double movement thru jungle!) - 1 of which has 15 XPs - I think he is already level 4, thus unlocking the Heroic Epic
  • 1 Woodie I scout
  • 1 warrior that I moved back home to guard the our capital
  • 1 warrior out scouting

Here is a screenshot of the lay of the land ... (note that I have marked Zulu even though we haven't met them yet :D)



This is lifted from the military advisor and has revealed another weakness of the current interface - no method of getting a really good overview (sans flying camera). Thus I will be modifying BUG to add a large minimap (if you know what I mean).

Oh, people that we met ...

Contact made: Khmer Empire
Contact made: Carthaginian Empire
Contact made: Incan Empire
Contact made: Maya Empire
Contact made: Spanish Empire
Contact made: Dutch Empire
Contact made: Ottoman Empire

Obviously another improvement that BUG needs - it doesn't show the leader. In most games, that isn't a problem ... in this game, it is.



Here is the land around our capital ...



Funny and other stuff that happened during my set ...

This AI scout (cannot see him in this screenshot because I moved my scout) was injured so he spent 3 or 4 turns healing beside a hut - even when I turned up, he still left it to me to pop - very nice of him.



Spoiler log :

Logging by BUG Mod 3.6 [Build 1695] (BtS 3.13-3.17)
------------------------------------------------
Turn 0/1500 (4000 BC) [06-Apr-2009 12:25:22]
Tribal village results: lots of gold
Tenochtitlan founded
Tenochtitlan begins: Stonehenge (360 turns)
Mining Inc founded in Tenochtitlan
Mining Inc has spread: Tenochtitlan
Research begun: Mining (21 Turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 1/1500 (3985 BC) [06-Apr-2009 12:27:37]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 2/1500 (3970 BC) [06-Apr-2009 12:27:47]
Research begun: Meditation (27 Turns)
Research begun: Mining (19 Turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 3/1500 (3955 BC) [06-Apr-2009 12:28:00]
Tribal village results: scout
Research begun: Mining (18 Turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 4/1500 (3940 BC) [06-Apr-2009 12:28:18]
Research begun: Mining (17 Turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 5/1500 (3925 BC) [06-Apr-2009 12:30:30]
Research begun: Mining (16 Turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 6/1500 (3910 BC) [06-Apr-2009 12:30:50]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 7/1500 (3895 BC) [06-Apr-2009 12:30:59]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 8/1500 (3880 BC) [06-Apr-2009 12:31:05]
Tribal village results: scout
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 9/1500 (3865 BC) [06-Apr-2009 12:31:22]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (1.00/1) defeats Barbarian Panther (Prob Victory: 90.1%)

Turn 10/1500 (3850 BC) [06-Apr-2009 12:31:35]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (1.00/1) defeats Barbarian Lion (Prob Victory: 90.1%)

Turn 11/1500 (3835 BC) [06-Apr-2009 12:31:46]
Tribal village results: map
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 12/1500 (3820 BC) [06-Apr-2009 12:32:17]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.68/1) defeats Barbarian Panther (Prob Victory: 90.1%)

Turn 13/1500 (3805 BC) [06-Apr-2009 12:32:35]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 14/1500 (3790 BC) [06-Apr-2009 12:32:51]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

After End Turn:
Tenochtitlan's borders expand

Turn 15/1500 (3775 BC) [06-Apr-2009 12:33:03]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 16/1500 (3760 BC) [06-Apr-2009 12:33:42]
100% Research: 10 per turn
0% Gold: 0 per turn, 210 in the bank

Turn 17/1500 (3745 BC) [06-Apr-2009 12:33:51]
Tribal village results: lots of gold
Tech acquired (trade, lightbulb, hut, espionage): Masonry
Tribal village results: technology
100% Research: 10 per turn
0% Gold: 0 per turn, 507 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.36/1) defeats Barbarian Panther (Prob Victory: 90.1%)

Turn 18/1500 (3730 BC) [06-Apr-2009 12:34:10]
Scout promoted: Woodsman I
100% Research: 10 per turn
0% Gold: 0 per turn, 507 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.34/1) defeats Barbarian Panther (Prob Victory: 40.8%)

Turn 19/1500 (3715 BC) [06-Apr-2009 12:34:25]
100% Research: 10 per turn
0% Gold: 0 per turn, 507 in the bank

Turn 20/1500 (3700 BC) [06-Apr-2009 12:36:12]
100% Research: 10 per turn
0% Gold: 0 per turn, 507 in the bank

After End Turn:
Tech research finished: Mining

Turn 21/1500 (3685 BC) [06-Apr-2009 12:36:27]
Tribal village results: a little gold
Tribal village results: lots of gold
Tribal village results: map
Research begun: Agriculture (25 Turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 912 in the bank

Turn 22/1500 (3670 BC) [06-Apr-2009 12:37:19]
100% Research: 10 per turn
0% Gold: 0 per turn, 912 in the bank

Turn 23/1500 (3655 BC) [06-Apr-2009 12:37:40]
100% Research: 10 per turn
0% Gold: 0 per turn, 912 in the bank

After End Turn:

Other Player Actions:
While defending in the wild near Tenochtitlan, Scout (0.70/1) defeats Barbarian Panther (Prob Victory: 96.7%)

Turn 24/1500 (3640 BC) [06-Apr-2009 12:38:11]
Scout promoted: Woodsman I
100% Research: 10 per turn
0% Gold: 0 per turn, 912 in the bank

Turn 25/1500 (3625 BC) [06-Apr-2009 12:38:26]
100% Research: 10 per turn
0% Gold: 0 per turn, 912 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.55/1) defeats Barbarian Panther (Prob Victory: 95.8%)

Turn 26/1500 (3610 BC) [06-Apr-2009 12:38:38]
Tribal village results: a little gold
Scout promoted: Woodsman I
Tribal village results: a little gold
100% Research: 10 per turn
0% Gold: 0 per turn, 1041 in the bank

After End Turn:
Tenochtitlan grows to size 2

Turn 27/1500 (3595 BC) [06-Apr-2009 12:40:27]
100% Research: 11 per turn
0% Gold: 0 per turn, 1041 in the bank

After End Turn:

Other Player Actions:
Buddhism founded in a distant land

Turn 28/1500 (3580 BC) [06-Apr-2009 12:40:41]
100% Research: 11 per turn
0% Gold: 0 per turn, 1041 in the bank

After End Turn:

Other Player Actions:
While defending in the wild near Carthage, Scout (0.13/1) defeats Barbarian Panther (Prob Victory: 62.4%)

Turn 29/1500 (3565 BC) [06-Apr-2009 12:41:03]
Contact made: Khmer Empire
Contact made: Carthaginian Empire
Tenochtitlan begins: Worker (24 turns)
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1041 in the bank

Turn 30/1500 (3550 BC) [06-Apr-2009 12:42:24]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1041 in the bank

Turn 31/1500 (3535 BC) [06-Apr-2009 12:42:53]
Tribal village results: map
Contact made: Incan Empire
Tribal village results: a little gold
Tribal village results: a little gold
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1359 in the bank

Logging by BUG Mod 3.6 [Build 1695] (BtS 3.13-3.17)
------------------------------------------------
Turn 32/1500 (3520 BC) [06-Apr-2009 16:12:28]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1359 in the bank

Turn 33/1500 (3505 BC) [06-Apr-2009 16:13:20]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1359 in the bank

After End Turn:

Other Player Actions:
Hinduism founded in a distant land

Turn 34/1500 (3490 BC) [06-Apr-2009 16:14:20]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1359 in the bank

Turn 35/1500 (3475 BC) [06-Apr-2009 16:14:39]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1359 in the bank

Turn 36/1500 (3460 BC) [06-Apr-2009 16:15:44]
Tribal village results: warrior
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1359 in the bank

Turn 37/1500 (3445 BC) [06-Apr-2009 16:16:44]
Contact made: Maya Empire
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1359 in the bank

Turn 38/1500 (3430 BC) [06-Apr-2009 16:17:09]
Tribal village results: a little gold
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1494 in the bank

Turn 39/1500 (3415 BC) [06-Apr-2009 16:17:25]
Tribal village results: lots of gold
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

Turn 40/1500 (3400 BC) [06-Apr-2009 16:18:10]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.85/1) defeats Barbarian Panther (Prob Victory: 96.6%)

Turn 41/1500 (3385 BC) [06-Apr-2009 16:18:40]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

Turn 42/1500 (3370 BC) [06-Apr-2009 16:19:23]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Warrior (1.70/2) defeats Barbarian Warrior (Prob Victory: 95.6%)

Turn 43/1500 (3355 BC) [06-Apr-2009 16:19:32]
Tribal village results: map
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

After End Turn:
Tech research finished: Agriculture

Turn 44/1500 (3340 BC) [06-Apr-2009 16:19:49]
Research begun: Bronze Working (39 Turns)
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

Turn 45/1500 (3325 BC) [06-Apr-2009 16:20:22]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

After End Turn:

Other Player Actions:
Contact made: Spanish Empire
While defending in the wild, Warrior (0.86/2) defeats Barbarian Panther (Prob Victory: 96.4%)

Turn 46/1500 (3310 BC) [06-Apr-2009 16:20:33]
Warrior promoted: Woodsman I
Tech acquired (trade, lightbulb, hut, espionage): Animal Husbandry
Tribal village results: technology
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

Turn 47/1500 (3295 BC) [06-Apr-2009 16:21:15]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

Turn 48/1500 (3280 BC) [06-Apr-2009 16:21:39]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Warrior (1.42/2) defeats Barbarian Panther (Prob Victory: 91.0%)

Turn 49/1500 (3265 BC) [06-Apr-2009 16:21:47]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

Turn 50/1500 (3250 BC) [06-Apr-2009 16:22:25]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1674 in the bank

Turn 51/1500 (3235 BC) [06-Apr-2009 16:22:39]
Tribal village results: a little gold
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1797 in the bank

Turn 52/1500 (3220 BC) [06-Apr-2009 16:23:07]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1797 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.40/1) defeats Barbarian Panther (Prob Victory: 96.6%)

Turn 53/1500 (3205 BC) [06-Apr-2009 16:23:23]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1797 in the bank

Turn 54/1500 (3190 BC) [06-Apr-2009 16:23:38]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1797 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.21/1) defeats Barbarian Panther (Prob Victory: 79.1%)

Turn 55/1500 (3175 BC) [06-Apr-2009 16:24:10]
Tribal village results: warrior
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1797 in the bank

After End Turn:
Tenochtitlan finishes: Worker

Turn 56/1500 (3160 BC) [06-Apr-2009 16:24:45]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 1797 in the bank

Turn 57/1500 (3145 BC) [06-Apr-2009 16:25:18]
Tribal village results: lots of gold
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2004 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Asoka (Khmer) towards Sitting Bull (Spain), from 'Pleased' to 'Cautious'

Turn 58/1500 (3130 BC) [06-Apr-2009 16:25:38]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2004 in the bank

Turn 59/1500 (3115 BC) [06-Apr-2009 16:26:10]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2004 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Warrior (1.16/2) defeats Barbarian Panther (Prob Victory: 99.1%)
Attitude Change: Joao II (Carthage) towards Justinian I (Maya), from 'Cautious' to 'Pleased'
Attitude Change: Asoka (Khmer) towards Joao II (Carthage), from 'Annoyed' to 'Cautious'
Attitude Change: Asoka (Khmer) towards Sitting Bull (Spain), from 'Cautious' to 'Pleased'
Attitude Change: Sitting Bull (Spain) towards Asoka (Khmer), from 'Cautious' to 'Pleased'
Attitude Change: Justinian I (Maya) towards Joao II (Carthage), from 'Cautious' to 'Pleased'
Attitude Change: Justinian I (Maya) towards Charlemagne (Inca), from 'Annoyed' to 'Cautious'
Attitude Change: Charlemagne (Inca) towards Sitting Bull (Spain), from 'Cautious' to 'Pleased'

Turn 60/1500 (3100 BC) [06-Apr-2009 16:26:21]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2004 in the bank

Turn 61/1500 (3085 BC) [06-Apr-2009 16:26:42]
Tribal village results: lots of gold
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

Turn 62/1500 (3070 BC) [06-Apr-2009 16:27:03]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

Turn 63/1500 (3055 BC) [06-Apr-2009 16:29:04]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.69/1) defeats Barbarian Panther (Prob Victory: 99.3%)

Turn 64/1500 (3040 BC) [06-Apr-2009 16:30:31]
Scout promoted: Woodsman II
Tribal village results: experience
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

Turn 65/1500 (3025 BC) [06-Apr-2009 16:31:24]
Scout promoted: Combat I
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.12/1) defeats Barbarian Panther (Prob Victory: 92.5%)

Turn 66/1500 (3010 BC) [06-Apr-2009 16:32:09]
Scout promoted: Woodsman II
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (1.00/1) defeats Barbarian Panther (Prob Victory: 97.0%)
While defending in the wild, Warrior (0.88/2) defeats Barbarian Panther (Prob Victory: 99.1%)

Turn 67/1500 (2995 BC) [06-Apr-2009 16:32:39]
Warrior promoted: Woodsman I
Contact made: Dutch Empire
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

Turn 68/1500 (2980 BC) [06-Apr-2009 16:33:10]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Scout (0.85/1) defeats Barbarian Panther (Prob Victory: 97.0%)
While defending in the wild, Warrior loses to Barbarian Lion (0.38/2) (Prob Victory: 91.3%)

Turn 69/1500 (2965 BC) [06-Apr-2009 16:33:25]
Tribal village results: warrior
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

Turn 70/1500 (2950 BC) [06-Apr-2009 16:33:56]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2232 in the bank

Turn 71/1500 (2935 BC) [06-Apr-2009 16:34:34]
Tribal village results: lots of gold
A Farm was built near Tenochtitlan
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2478 in the bank

Turn 72/1500 (2920 BC) [06-Apr-2009 16:34:55]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2478 in the bank

Turn 73/1500 (2905 BC) [06-Apr-2009 16:35:46]
Tribal village results: experience
Tech acquired (trade, lightbulb, hut, espionage): Horseback Riding
Tribal village results: technology
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2478 in the bank

Turn 74/1500 (2890 BC) [06-Apr-2009 16:36:13]
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 2478 in the bank

After End Turn:
Tenochtitlan grows to size 3

Turn 75/1500 (2875 BC) [06-Apr-2009 16:36:29]
Contact made: Ottoman Empire


And we got jungle growth at our capital - 3 or 4 tiles of jungle growth. From memory, that is about 45 or 60 turns of worker action to remove that jungle :gripe:

Did I mention that we have 2 Woodie II scouts - please don't get them killed until they have found the remaining 10 AIs.
 

Attachments

  • Farmer Fred BC-2875.CivBeyondSwordSave
    192.4 KB · Views: 76
man WTf with the huts. Well that's why liq suggested a scout first, glad the hut popped it instead haha. Ok so who is next?

I can play it in a few hours when I get home if you care.

Imagine we want to uh hut research more :D

Btw the name "Farmer Fred" alone means this was the right leader!

Cheers!
-Liq
 
Roster
  • Ruff
  • CHEESE! - skipped
  • Liquidated - up
  • regoarrarr - on deck
  • Diamondeye
 
Ok what's the plan?
Revolt to slavery when? Keeping in mind 30 turns of unhappy until we can nail our ub.

Keep moving on the Stonehenge? Can hire spec for an extra hammer eventually.

Stall settlers until iron working comes in or spam the marble and silver towns sooner?

Tech after IW wheel?

Cheers!
-Liq
 
Ok so glacial pace incoming... have a ForeverHenge cooking with uh 48/360 hammers installed.. right. So roughly let that cook while we grow.

Salient numbers.
2478 Gold
16ish turns to size 4
11 Turns to farm on the other rice
8 turns on BW
312 turns On stone Henge hehe.
--------------------------------------------------
So not much happened other than move scouts and whack end turn. Grew to size 6 hammering on Stone Henge and researched towards IW which is due in 12ish.

No scouts were harmed, one managed to nail woods two while the 15 exp scout managed 20 exp and was promoted medic as there were wolves jumping all over him.

Events:
2530bc Justin founded the first city of the game.
Justin Maya got shock axes event.
A few - beaker events for people.
Grew another jungle in the bfc =/

Researched BW
Found a cache of isolated huts and other than 20 exp for the scout, managed to snag Writing and over 700 gold.

HBR might be more raw beakers but hell if I can think of a more important tech to nail from a hut than what we found.


Up to 3204gold, yeah wtf.

This is the mini map with where I found the Civs, and the white areas are yet to be explored. There's a mountain range in the way and was hitting a line of huts hehe.

Zara of the Mali is in the south and Bk inca is north.
Asoka of Khmmer is west of Hannibal France.

The score list.






Stonehenge has 147 hammers in it. yay? did NOT revolt to slavery and did NOT open borders with anyone.


Time to start working on a settler, have the population to whip.

Cheers!
-Liq
 

Attachments

  • Farmer Fred BC-2210.CivBeyondSwordSave
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good set - love that minimap. I think we should revolt to slavery and whip in a library (try to max hammer overflow into the Henge but don't sweat it. Then hire 2 scientists while we recover from the whip anger - at which point, I would whip out a settler ... then back to that stupid half-cultural trait stonehenge thing.

Roster
  • Ruff
  • CHEESE!
  • Liquidated
  • regoarrarr - up
  • Diamondeye - on deck
 
yeah that's perfect actually about whipping the library. Well just managed to get to size 6 ish while the 20 exp scout was running for his life from a pack of about 6 wolves haha. Keep that scout traveling west and north btw!

I assume not being able to build mining inc exe's was part of the plan?

Cheers!
-Liq
 
lurker's comment: With allowing farms, and whipping/chopping you guys can pretty much play a Specialist economy variant, slightly tuffer, but not too much. Given what I saw from the other no improvement game, and the no worker's game, this noble difficulty with these players is going to be a blowout. I strongly suggest you reroll a start on Monarch, if you want a challenge, instead of just rolling over the AI. I'm only a monarch/marathon player, and under these game rules, I'm confident I could win on noble.
Its not about winning - that is a given :D. I selected noble (or lower was the original plan) so that we could concentrate on making our cities huge, our kingdom huge ... I want to see how high we can get our in-game score (just another sub-aim of this SG :D).

Personally - I don't think we should ever chop forests - this game will be hammer poor so we need to keep every one we can.
Is Stonehenge a serious aim, or is it more of a "might get it, who cares if we don't" build?
Deadly serious. I hate building monuments to get city pops. I really hate it if it takes me 45 (is that right @ marathon?) turns to build one. I always view StoneHenge as half a cultural trait - thus giving us 2.5 traits instead of just 2. And what else would we sink hammers into anyway ... warriors?
 
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