Ruff09: Which Improvement?

Okay I see it and should be able to give it a play this evening.

I will try to follow cap'n ruff's ideas from above:
I think we should revolt to slavery and whip in a library (try to max hammer overflow into the Henge but don't sweat it. Then hire 2 scientists while we recover from the whip anger - at which point, I would whip out a settler
 
Very interesting game you have launched there ruff. That gold you've snatched there is amazing :eek: Also those other huts - one can see you're not playing the high levels, all those goodies......

Boy I can't believe there are ppl that play marathon deliberately and like it :crazyeye:
 
T129 - Swap over to a library. I check and see that on Marathon, a whip gets 90 hammers. I see that a library takes 270 hammers. So I should be able to triple whip it. I will wait a few turns to get maximum overflow into the Henge.

T131 - I notice we're not in Slavery, so I revolt (2 turns)

T132 - Meet shaka of the Celts and Washington of teh Indians (in the far NW)

T138 - Meet Augustus of the Romans :lol:

T143 - IW->Wheel. Iron 5 tiles east of

T146 - ANOTHER jungle grows at the capital

T148 - with 1 turn to grow to size 7, I triple whip the library. 34 hammers overflow

T153 - Meet Darius I of Holy Rome in the NW, who I believe is the last civ. I count 18 names on the scoresheet.

My computer crashed and I had to reboot. Hopefully not too much of a foreboding sign. No screenshot because everything is the same as above.

The wheel came in and I stopped here. I tentatively queued up Pottery
 

Attachments

No screenshot because everything is the same as above.
What! How can everything be the same? Didn't we put some hammers into the Henge?

Roster
  • Ruff - on deck
  • CHEESE!
  • Liquidated
  • regoarrarr
  • Diamondeye - up
 
Yeah we put many hammers in to the henge. Maybe that "everything is the same" jazz was just my excuse for getting off the computer because Lost was coming on? :lol:

IIRC, we have about 178 hammers to go on henge - I remember it was 4-whippable.

ANOTHER Jungle grew and we are now at stagnant growth with 2 scientists.
 
hmm - stagnant growth - prob not a super idea ... anyway, up to the next player to fix it :D ... get back to lost!
 
I see it and will play later today. Those hut pops are just insane. Remember that for these kind of games, Hunting is a nice starting tech :smoke:

Uhm... Are we going to tech Wheel? Or Agri? Or IW (god forbid it at this speed!)? And just slowbuild SH while growing, then set up for a Settler? (Do we have a Warrior escort?)
 
We already have agri, IW and the wheel (the latter 2 finished on my set). THe choices I saw were Pottery and Math or maybe Alpha?

ETA: We could unstagnate if we fire our scientists
 
or chop some of that blasted jungle in our BFC
 
After our Worker had chopped a jungle (reducing :yuck: to 1, I believe), I decided to have him road towards the Iron site (eventually connecting us to the river):

Civ4ScreenShot0832.jpg


Our northwestern Scout had himself quite some encounters:

Civ4ScreenShot0833.jpg

Civ4ScreenShot0834.jpg


... Luckily he had a move left in both situations, allowing him to dash off.

After Pottery came in (I just let this slide; Granaries seem paramount with this amount of whipping!), I decided to run for Archery due to these latest barb encounters (I know this might be paranoid):

Civ4ScreenShot0835.jpg


... But halfway through (or more accurately with 3 turns left), we pop a GS:
Civ4ScreenShot0837.jpg


He can GA, Academy, Settle or bulb (Maths). I thought I'd stop it here because I am definately not going to make the right choice alone :p

So: What do we tech?
Do we keep slowbuilding SH?
When do we push out a Settler (some AIs already have a 2nd city)?
 
We have 8(!) jungle tiles in our BFC for -2 health. We need to chop 4 files to get that back to -1. How many turns to chop a jungle tile at marathon ... 12? 15?

The other option is that we road to the rice for +1 health. The pic below has a 2 yellow lines as road suggestions - one heading to Iron-City and the other heading to Silver-City. Purple line is a legal, alternate route to Silver-City.

fred0169.jpg
 
Correction of Ruff: We only have 7 jungles, for -1 health, when I checked at least..? (always round down!)

The Rice is connected without the road (which I am building anyway for Iron dot).
 
um - no. I count 8 jungle tiles. And how is the rice connected without the road?

Edit: ignore this stupid post - I didn't see that DE had posted a report. Comments based on rego's report.
 
2 jungles grew in my turnset and yes, it was 12 turns to chop. I had started our worker chopping 1 (which looks like it finished in diamonedye's turns) as Wheel had not come in yet.

My first thought was academy though without cottages maybe that's not the way to go
 
As for stonehenge, in 18 turns we could triple whip it (135 hammers to go).

And ruff, remind me how you have codified the "minimum roads" rule?
 
A land based resource doesn't need a road if it is on a river, no roads are needed as the river counts as the trade link. So long as there's access TO said river and the entire trade path is within contiguous culture to the river, they are 'hooked' up for us.

The main addition to this is that once sailing is researched, contiguous cultural borders are no longer needed so long as there's a combination of roads, coasts, and river attached to the tile itself (which is in cultural borders).

The flat north yellow road to silver town is better since the roads will delay jungle growth in that bare tile. A danger about chopping jungle is that we have no way to place an easy improvement to curb the growth of jungle back in the effing tile until civil.




Cheers!
-Liq
 
oh sorry DE - totally missed your report :D. I was basing my comments on rego's save.

Re road rule ... I havent' formally codified it but ... here goes ...

Road Rule
  • City tiles are automatically connected to the road network
  • Each city must be connected to the road network in as few a tiles as possible.
  • Of the 8 tiles immediately surrounding each city, a maximum of 3 tiles can be roaded
  • If there are 2 or more paths between a new city and the existing road network that qualify under (B) above, all of them are valid and it is at the decision of the player to select the appropriate pathway
  • turn players that violate this stupid road rule will be flayed alive!
    Spoiler :
    nahh - not really!

Examples:
Any of the yellow roads connecting the two top cities are valid.
The purple road is also valid.
Basically, any road network that is 4 tiles long is valid.

If you already have the roads layed down for the top two cities and you settle the bottom one, then work out a suitable way of connecting the 3rd city to the existing road network in as few a tiles as possible.

If you settle all 3 at the same time (ie before you start the road network), then something like red is valid.

fred0170.jpg
 
Ok Makes Sense. Screw photoshop then haha.

I see no reason to bulb math with the GS and would actually lean towards settling the GS over an academy for the first application of GPersonAbuse for the simple reason it gives us +1 hammer in addition to the nice beakers.

Cheers!
-Liq
 
Roster
  • Ruff - up
  • CHEESE! - on deck
  • Liquidated
  • regoarrarr
  • Diamondeye

got it! I prefer the academy at our capital.

I see no reason to bulb math with the GS and would actually lean towards settling the GS over an academy for the first application of GPersonAbuse for the simple reason it gives us +1 hammer in addition to the nice beakers.
Oh - now that is a great idea. I think my plan is to max growth, finish teching archery then head towards CoL and whip out our settler when we hit size 6 (ie tripple whip). That way I can put the hammers we are generating in to SH and the food we are currently storing into our settler (via the whip). This is an example of how to grow while building a settler :D.
 
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