ruff_hi
Live 4ever! Or die trying
With the launch of the optional pack of goodies in BAT by Lemon Merchant, I was presented with the opportunity to play a game as Australia (thank you avain). How could I not take that opportunity to lead Australia to a world victory.
My choice of leaders is:
The Unique Unit is blindingly obvious ... The Digger. Their fighting ability was most ably seen in their defence of Tobruk where they earned themselves the name 'The Rats of Tobruk'. Other information regarding the history of the digger is also available.
The Unique Building is a bit of a let down (SportsComplex replacing the Colosseum) in Civ4 terms but it is a very good match in Aussie terms ... aussies are a sports mad nation as is evident every 2nd Tuesday in November when a horse race stops the nation or in Bond's Australia II victory in the America's Cup. I can still remember the quote when they lost the fourth race and fell behind 3-1 in a best of 7 series ... "Nothing changed after today's race ... we still have to win 3 races".
The starting techs ... agriculture and mining ... a prefect pair given Australia's history.
Let me wrap up this game introduction with an insight into the Australian approach to life ... I live in American and some people often try to insult me by saying that Australia's are all convicts. Sure, we have a convict colony past, but no one in Australia views that negativity. Consider the situation in England at that time ... people are starving, food is hard to get, jobs harder ... would you want to populate a new nation with people who just sat down and died, or with people who tried to do something about it.
Finally - another bit of information that I recall but I don't have a reference for it ... Australia is the only nation that was not created via war.
I start the game and straight away see that her Lemoness has had a little fun by adding some useful hints ... "*Lemon's Handy Hint*: Medication makes the game go slower". I look forward to seeing the others.
So ... here is my selected leader ...
I have hand selected 6 civilizations (2 forced leaders) and 1 civ is random (8 in total).
My choice of leaders is:
- Menzies (Financial / Charasmatic)
Fellow Australians, It is my melancholy duty to inform you officially that in consequence of a persistence by Germany in her invasion of Poland, Great Britain has declared war upon her and that, as a result, Australia is also at war. - Curtin (Industrious / Protective)
On 7 December 1941, the Pacific War broke out. Curtin addressed the nation on the radio; "Men and women of Australia. We are at war with Japan. This is the gravest hour of our history. We Australians have imperishable traditions. We shall maintain them. We shall vindicate them. We shall hold this country and keep it as a citadel for the British-speaking race and as a place where civilisation will persist."
- Industrious
Wonder production increased 50 percent.
Double production speed of Forge. - Protective
Free Drill I and City Garrison I promotions for archery and gunpowder units.
Double production speed of Walls and Castle. - Financial
+1 commerce on plots with at least 2 commerce. - Charasmatic
+1 happiness per city.
-25% XP needed for unit promotions.
+1 happiness from Monument and Broadcast Tower.
The Unique Unit is blindingly obvious ... The Digger. Their fighting ability was most ably seen in their defence of Tobruk where they earned themselves the name 'The Rats of Tobruk'. Other information regarding the history of the digger is also available.
The Unique Building is a bit of a let down (SportsComplex replacing the Colosseum) in Civ4 terms but it is a very good match in Aussie terms ... aussies are a sports mad nation as is evident every 2nd Tuesday in November when a horse race stops the nation or in Bond's Australia II victory in the America's Cup. I can still remember the quote when they lost the fourth race and fell behind 3-1 in a best of 7 series ... "Nothing changed after today's race ... we still have to win 3 races".
The starting techs ... agriculture and mining ... a prefect pair given Australia's history.
Let me wrap up this game introduction with an insight into the Australian approach to life ... I live in American and some people often try to insult me by saying that Australia's are all convicts. Sure, we have a convict colony past, but no one in Australia views that negativity. Consider the situation in England at that time ... people are starving, food is hard to get, jobs harder ... would you want to populate a new nation with people who just sat down and died, or with people who tried to do something about it.
Finally - another bit of information that I recall but I don't have a reference for it ... Australia is the only nation that was not created via war.
I start the game and straight away see that her Lemoness has had a little fun by adding some useful hints ... "*Lemon's Handy Hint*: Medication makes the game go slower". I look forward to seeing the others.
So ... here is my selected leader ...
I have hand selected 6 civilizations (2 forced leaders) and 1 civ is random (8 in total).