First things first, Australia needs slavery ... how on earth are we to compete with tin pot nation or Glorious nation if we cannot kill our citizens quickly (and profitably) ... slavery revolt!
Now to whip some settlers out and exploit our Great Wall advantage - those puny barbarians cannot hurt my non-combat units
I thought that BUG told you how many cities the other players had ... seems I need to update my scoreboard column listing ...
The 'Q' adds the city count.
My exploring workboat ran into a bit of trouble ...
... and, naturally, decided to
run away ... sometimes you just cannot win
And in keeping with the really big rock theme (rock in the ground, rock wall) ...
England, oh England, land that we love asks us for the following trade ...
Naturally, we fall over ourselves saying YES.
I also try the old true and trusted method of buying favour with TPN ...
... with the old true and standard outcome ...
a big fat nothing
Anyway, back to the game ...
I totally blame Her Lemon-ess for this ... if she didn't add that graphic into the game, I would still have my copper mine ...
And at the end of the set ... here is Australia ... it sort of looks like Australia ... doesn't it?
well, if you ignore the land South of TinPotNation, then ... sure, it totally looks like Australia ... except for the ice in the North ... and the population centres in the West ... yep - totally looks like Australia.