Notice: This is only my opinion. I am not speaking for team SANCTA.
As someone that's been involved with this from the beginning and who helped write the ruleset, I'd just like to offer my perspective on pausing the game.
When we wrote the rule, the express intention was to be very generous in allowing teams to pause the game. Or, put another way, we'd rather error on the side of having too many pauses than too few.
I think there are a lot of new MTDG players here who are used to PitBoss games where the goal is to play and finish a game as rapidly as can still be fun. The MTDG has always been (and hopefully always will be) a different sort of animal.
It was actually a narrow vote that moved this game away from PBEM into PitBoss. If we were doing this as a PBEM (as we have done all MTDGs up to this point) the game would, in essence, be paused
every single turn!
We moved the game to PitBoss to accelerate things – but we don't want it to move so fast that we destroy the heart of what makes the MTDG unique… and that's the team interactions.
As the rules state:
4.1 -- Turn Timer
The PitBoss server will give each team 24 hours in which to play the save and pass it on to the next team. If a team is unable to play in time, they may post a request for an extension in the turn-tracker thread, and state the reason they believe it should be granted. AFTER the extension request and rational have been posted in the turn tracker, that team may then pause the game.
The game may remain paused up to 120 hours, at which point any team may un-pause the game so play may resume.
An official vote to “continue sooner” may be posted by any team in the turn-tracker thread. Each such vote by a team will reduce the 120 hour extension by 24 hours.
All that is required to pause the game is for the team to post – and offer some kind of a reason. It does NOT have to be a "good" reason.
If Team A thinks that Team B's reason for pausing the game is stupid or that a Team B is abusing the pause feature, then Team A can vote to reduce B's allowed pause time.
Any team that abuses this pause rule will quickly find themselves voted down to only 24 hours of allowed pause time each time they request a pause.
True, that still allows them 48 hours to play each save – but this is
WAY faster than any abusive team could hold up the save if this were PBEM. Not to mention, I'm pretty sure the diplomatic consequences of this behavior would far out-weigh any benefit of having a few extra hours to discuss things.
The reason we've organized an MTDG is to allow for a higher level of team interaction and team-team diplomacy than occurs in your standard "let's get this done as fast as possible" PitBoss MP game.
This is already moving way faster than a PBEM game. Let's not get so focused on speed that we sacrifice the
reason we're playing an MTDG.
In conclusion: As per the rules, I think any team should be allowed to pause the game for any reason, as long as they post in the turn-tracker. If your team doesn't like the reason for the pause, vote to reduce it by 24 hours.
![Smile :) :)](/data/assets/smilies/smile.gif)