i got an idea to increase the "reality" factor of our rpg:
revolution!
we will soon change our government to republic or even democracy, maybe communism...
now we should reflect those governments in some aspects of the rpg:
government types and influences on the game
0) anarchy
during anarchy, no official income except store income should be payed. no tile-income, no title-income, no position-income (we will rarely get such a situation, as we tend to not have anarchy between chats)
1) despotism
nobelty income as we have it now
2) monarchy
all royal incomes are trippled, but 2/3 of it must be spent within the term it was received or otherwise is distributed among the citizens (this will trigger spending sprees). it will show the glamour of the monarchist aera. note that the noble-only titles keep the same income as under 1
3) republic
noble titles pay normal, royal titles are cut down to the highes noble titles payment
4) democracy
as republic, just that the payments are halved
5) communism
nobles loose their title. no payments.
land is "publicized", meaning that the income of all tiles is distributed among all citizens.
when changing away from monarchy to any other form of government, we could initiate a RPG-revolution kind of play where the royalists are deposed...