Rule Suggestions and Clarifications

yeh the thing is how are we going to actually make them work
the random events may also increase the use of such things like insurance companies
 
maybe we could implement some disaster also! like floods destroying buildings *evilgrin*

or earthquakes :-)
 
okay but maybe w should start small like say wear and tear of clothes and armour and te such like
 
where is the difference? how will we track them?

if you have to track when items wear out, you could also track when people have to buy something to eat.

so why only put a benefit on one kind of business (clothesmakers)?

i prefer regular implementation of "disasters", destroying parts of the ownerships. the rebuilding could also tie the people together >-)
 
Back
Top Bottom