futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
It's been my general experience that the AI is fairly unwilling to wage an early war itself (unless it is against a poorly defended human player), to expand, grab more land, and remain competitive against the player's growing empire. I almost never see an AI eliminate another AI, unless there was somehow an extremely large disparity in their empire size to begin with (European nations forced to play OCC due to start situation in the Earth map come to mind) All too often, the AI's play nice, allow themselves to be boxed into a tiny area, and in the midgame you see a bunch of smaller nations coexisting on the other continent, while you have monopolized yours. If the AI were more willing to eliminate rival AIs so it could keep up a landmass parity with the player, then maybe the early rush strategy wouldn't create such an overwhelming advantage for the player in the mid to lategame.
An absolutely brilliant explanation of what is wrong with the AI in this game imo.
EDIT: That's not to say that I think every game should end up 1-vs-1. In theory, it would be nice if the AIs could have a reasonable chance of winning with a small empire as well. But, in general, it is extremely hard for small-territory AIs to compete with a human player who has control of their continent.