Rushing the Great Library

well maybe its because theres always a player who starts to build it too early.
i wonder when its the best time frame for the GL, given its not contested?
civil service? printing press? nanotechnology? ;)
Do you mean which tech to aim for for the free tech? If so, the two techs that I would aim for when I played King were:

1.)Philosophy: unlocks NC which is the best national wonder, biggest early boost, the 50% research multiplier applies to GL's +3 beakers, and the prerequisite building is completed in your capital at least.

2.) Guilds: while it doesn't unlock anything game-changing (except for the Netherlands), it's the only Medieval era tech with only one prerequisite, and that tech only has one prerequisite. So in order to get the highest beaker tech that's still realistic on the middle difficulty levels, Guilds is usually it.
 
Do you mean which tech to aim for for the free tech? If so, the two techs that I would aim for when I played King were:

1.)Philosophy: unlocks NC which is the best national wonder, biggest early boost, the 50% research multiplier applies to GL's +3 beakers, and the prerequisite building is completed in your capital at least.

2.) Guilds: while it doesn't unlock anything game-changing (except for the Netherlands), it's the only Medieval era tech with only one prerequisite, and that tech only has one prerequisite. So in order to get the highest beaker tech that's still realistic on the middle difficulty levels, Guilds is usually it.

I think he meant in multiplayer, where its possible with no AI to ignore the great library until you can use the free Tech for nanotech lol. Can you imagine, leaving the great library on the table until the information era!!! Any Expo could build it in 3 turns :crazyeye::crazyeye::crazyeye:
 
If Immortal and Deity lead to such constrictive gameplay styles - wont that lead to a mal-adapted play-style in multi-player games?
That works both ways. The optimum strategies and decisions for SP-deity are suboptimal for multiplayer, and the optimum strategies and decisions for MP will bury you in SP-deity. I'm obviously of a biased perspective favoring SP-deity play, but even as such I think that, while restrictive, the SP-Deity play is a better skillset to have because, as aforementioned, SP-Deity strategy applied to MP will still work, just not the optimum choices. An SP Deity player in an MP game will still hold his own and has a chance at winning against average MP opponents with some map luck, though the more proficient MP players will ROFLSTOMP a SP-Deity player. It still works, just not as well. Applying MP strategy to SP-Deity will get you buried every time. It's mostly about early game, but the AI has so many advantages that you have to catch up in, taking some of the risks and failing will delay your ability enough to catch up before the AI can hit a VC, or bring a carpet that you can't defend against.

Another evaluation of the differing skillsets would be to look at how some of the best LPers in each arena play, think it's safe to say Marbozir for SP-Deity and FilthyRobot for MP. I think Filthy's playstyle is more of a hybrid between standard MP play and SP-Deity play, and I think that's why he's so good. Marbozir's style, though considerably more aggressive than most SP-deity players, doesn't resemble standard MP strategies at all.
 
Yeah i mean MP (or SP where AIs cant build GL), where everybody is skilled enough for not to rush GL from start.

Philosophy i feel to be problemmatic as such early in the game there are lots of stuff to build and sinking hammers into GL would cripple your expansion. I play Emperor/Immortal and usually i get Philosophy (no GL) before i have completed libs in expos and have to spend several turns prebuilding oracle or some other stuff in the capital.
 
Here's one map where it is pretty much guaranteed you can get the Great Library on Diety.
http://forums.civfanatics.com/showthread.php?t=507451

Note that it is Epic Speed and you still need to prioritise it in your build queue.

The free gold from Wonders lets you buy settlers and workers off the bat. Plus with that extra faith you can get a free pantheon + religion and that God of the Sea Pantheon is incredible on a map like this.

That said I'm sure if one prioritised growth over the GL they'd come out on top in regards to science.
 
I'm curious how some folks say you have time to build three or four cities and still build GL. Or how it's so easy at King level to build every wonder with no problem whatsoever. I just rage quit a game. Playing Shoshone and three cities (king). GL gone by turn 30. -5 unhappiness starting at turn 50. No one has anything to trade. I got of unhappiness (+1) by having to spend all my time building collesiums instead of infrastructure.

Every classical wonder was built by someone else by turn 90.

Don't even get me going on how it takes 18 turns to build a settler.

Some games it's possible to do okay, but I did this game as Shoshone (with a ton of silver and I mean that literally--each city had at least four silvers, and two cities had cotton).

I couldn't do a darn thing because of unhappiness.

So how in the heck do you build three our four cities, keep happiness positive, and still build a wonder?

I've watched videos, I read these forums (I have some subjects practically memorized).

But this nonsense that someone can build any wonder they want at King? Or having three cities and then building GL? My God--it was built by the AI while I was still in the process of pumping out my second settler.
 
git gud :P

For happiness sometimes you're really constricted by a lack of resource diversity, but rarely is this an issue. Build on top of resources if you need the happiness immediately, trade with the AI as soon as the trades become available (not when you drop into negative happiness). Prioritize luxury improvements and get them online before dropping cities that will cause your happiness to fall. Be aware of Circuses and Colosseums.

I never really have a problem with unhappiness, and even then we're talking about a few turns at most. I for the most part follow a "just in time" strategy where I never have too much excess happiness either. At least early in the game.
 
I'm curious how some folks say you have time to build three or four cities and still build GL. Or how it's so easy at King level to build every wonder with no problem whatsoever. I just rage quit a game. Playing Shoshone and three cities (king). GL gone by turn 30. -5 unhappiness starting at turn 50. No one has anything to trade. I got of unhappiness (+1) by having to spend all my time building collesiums instead of infrastructure.

Every classical wonder was built by someone else by turn 90.

Don't even get me going on how it takes 18 turns to build a settler.

Some games it's possible to do okay, but I did this game as Shoshone (with a ton of silver and I mean that literally--each city had at least four silvers, and two cities had cotton).

I couldn't do a darn thing because of unhappiness.

So how in the heck do you build three our four cities, keep happiness positive, and still build a wonder?

I've watched videos, I read these forums (I have some subjects practically memorized).

But this nonsense that someone can build any wonder they want at King? Or having three cities and then building GL? My God--it was built by the AI while I was still in the process of pumping out my second settler.
Docbud,
Are you playing standard speed or epic? Because I play Deity, not King, and turn 30 (well, turn 25-30) is the norm for GL going up, it should be significantly later on King level. May have just been one of those games where you had a remarkable runaway. Either way, you can still win any VC pretty easily without the wonders, so I wouldn't get too frustrated with that part.

The happiness part, though, is concerning. Here's what helped me the most in this area:
-take a look at an AI's territory and you'll often find that they have multiple copies of a resource, and yet when you go to the trade screen, they seem to only have 1 available and will not trade it (realistically; they will trade a 4 for 1, but you don't want that.) This is because they are trading to other AI. Then, they'll often renew those deals and you're pretty much "locked out" of trading for that resource with the AI. Sometimes you can break the chain (or they'll do so themselves) if they end up warring with a civ, which cancels the deals, and makes that resource available for trade.
More frequently though, the way to correct this is to get trade deals early and keep renewing them the very turn the deal ends; get yourself "locked in." Usually, I do this with my "monopolized resource." Some resources (always marble, sometimes silk, dyes etc.) are scattered across the map, while others (salt, cotton, sometimes others) have the entire world's cache all in one localized area, one of which there are probably multiple copies of in your capital's 3X range. Try to get the monopoly on at least one type of resource, and then every time you hook up one of those resources, try to make a lux for lux trade with it. Plan ahead, in the game you mentioned it sounded like you had a monopoly on silver, so each time you hooked up one of those, look to see if anyone has a lux to trade for it. Even if it's your only copy - the most important thing to remember is if you know you're going to hook up another copy of a resourcein a few turns, go ahead and trade your last copy - you lose 4 happy but gain 4, no loss, and when you hook up the next copy you'll gain 4 more happiness.
Also observe which lux resources CS's have and don't trade for those.
 
^^Thanks, ShakaKhan. I do trade early and lock in my resources. But it's usually a lock-in trade with a few AIs. The others never seem to have anything to trade. Sure--I can trade for gold, but many AIs never seem to have anything to trade until later in the game.

It's like they are not improving their resources or something.

Good advice about trading the last when I'm a turn or two away from improving the other.

I admit I do get frustrated by the wonders being snatched so early by the AI, especially since many of the experts here say I should be able to practically build each and every one on King Level. And that is simply not the case (NOTE: I am not saying you ever said that or alluded to that).

I think sometimes that I am trying to hard to play a certain way because it's so easy according to some.

I simply play for fun.

Thanks again for your input. I do always appreciate your comments and insights into the game.
 
^^Thanks, ShakaKhan. I do trade early and lock in my resources. But it's usually a lock-in trade with a few AIs. The others never seem to have anything to trade. Sure--I can trade for gold, but many AIs never seem to have anything to trade until later in the game.

It's like they are not improving their resources or something.

Good advice about trading the last when I'm a turn or two away from improving the other.

I admit I do get frustrated by the wonders being snatched so early by the AI, especially since many of the experts here say I should be able to practically build each and every one on King Level. And that is simply not the case (NOTE: I am not saying you ever said that or alluded to that).

I think sometimes that I am trying to hard to play a certain way because it's so easy according to some.

I simply play for fun.

Thanks again for your input. I do always appreciate your comments and insights into the game.

Being able to build wonders is 100% map dependent, and it sounds like you have an Egypt with lots of marble on your map. There is no other way I can think of that the great library goes on turn 30. That's the kind of crap that happens on Deity, not King.

As for happiness, you need to do some barb quests for City states. One warrior and two archers can work magic when it comes to barbarians, and if you find a camp with a worker in it its even better. In my last game, I found a barb camp with a worker in it, captured it, and let it go back to its city state for 45 influence on top of the 30 I got for clearing the camp. Another barbarian archer immediately recaptured it the next turn, so I killed it the next turn after and set them free again. Another 45 influence to me, that city state was my ally for the next 100 turns, and I have zero happiness issues.

This, along with ShakaKhans' advice, should keep you happy. Otherwise, I'd keep an eye on your population size too. I use Avoid growth constantly to keep my cities well balanced, and to ensure I don't overgrow too quickly and to make sure I grow in the right places. If one expo has 7 population, they don't need 8, but my one at 2 population absolutely needs to grow first, as 6 is the magic number I've found to get the most out of them in the early game.

It's all about the map though, every map is different, and requires a totally different approach. There are certain priorities to have, and ways to read it so you know what to do, but otherwise each game is totally different.
 
I'm curious how some folks say you have time to build three or four cities and still build GL. Or how it's so easy at King level to build every wonder with no problem whatsoever. I just rage quit a game. Playing Shoshone and three cities (king). GL gone by turn 30. -5 unhappiness starting at turn 50. No one has anything to trade. I got of unhappiness (+1) by having to spend all my time building collesiums instead of infrastructure.

Every classical wonder was built by someone else by turn 90.

Don't even get me going on how it takes 18 turns to build a settler.

Some games it's possible to do okay, but I did this game as Shoshone (with a ton of silver and I mean that literally--each city had at least four silvers, and two cities had cotton).

I couldn't do a darn thing because of unhappiness.

So how in the heck do you build three our four cities, keep happiness positive, and still build a wonder?

I've watched videos, I read these forums (I have some subjects practically memorized).

But this nonsense that someone can build any wonder they want at King? Or having three cities and then building GL? My God--it was built by the AI while I was still in the process of pumping out my second settler.

Well one thing you need is workers - 1 ideally 1 per city.

Mainly to get luxuries improved fast. In fact I think workers can easily be the most undervalued early investment. One could argue that they are more valuable than an early monument, shrine or even settler. Hence why stealing them is such a vital thing to do at higher difficulties.
 
Thanks for the input/advice, Wild_Woojsha and Redaxe.

I think I get way too frustrated with this game, especially after having a few beers :(
 
On King level you can't get all the wonders, but you usually can get the ones you aim for. Zoom in on the AI towns though because the map shows wonders under construction.

Happiness shouldn't be an issue on King. Settle at that one Ivory source instead of yet another Silver if you can't trade that for a different luxury.
 
…they will trade a 4 for 1, but you don't want that.
3:1 ain’t it? But I often take that deal if I can do 1 lux, 5 horse (no value to me), plus 10 gpt. I often take the deal if I can work out 1 lux + 18 gpt. Yeah, waste of 18 gpt -- but when that often prompts the AI to improve another duplicate lux plot. So when the trade expires I can now trade lux-for-lux for a long while.

…the most important thing to remember is if you know you're going to hook up another copy of a resource lux in a few turns, go ahead and trade your last copy - you lose 4 happy but gain 4, no loss, and when you hook up the next copy you'll gain 4 more happiness.
This is very good to do. Also, sometimes you will get lucky and your own lux will trigger WLTKD. If I can spare the happy, I frequently trade away my last copy of my monopoly lux to have easier to trigger WLTKD.
 
3:1 ain’t it? But I often take that deal if I can do 1 lux, 5 horse (no value to me), plus 10 gpt. I often take the deal if I can work out 1 lux + 18 gpt. Yeah, waste of 18 gpt -- but when that often prompts the AI to improve another duplicate lux plot. So when the trade expires I can now trade lux-for-lux for a long while
I'm not sure if it's 3-for-1 or 4-for-1, but either way I won't take it. I think you're right that it's 3:1, but if that civ is less than enthralled with your "activities," they'll bump it to 4:1. You bring up an interesting point that accepting the raw deal locks in an equal deal on renewal, and that the horses don't have value to you (except that if they'll figure them into the deal, it means that they value the horses and will pay 2 GPT for each source for a total of up to 10 GPT) but I won't drop 10 or 18 GPT. My play-style usually emphasizes mid-game economy highly, often to the point of slightly delaying my mid-game growth, and there's too many things to divvy my gold between.

I'd rather just hold onto it and check every turn to see if anyone has anything to trade for it. The worst case scenario is a friend demands it for free. But, if you trade away your last copy of a resource that you know you'll improve more of in the future (the monopoly thing I was talking about), this won't happen. And even if it does, it's not like your getting nothing like the deal says you are; the diplomatic boost has quite a bit of value.
 
I try to trade for luxes as soon as they become available, even if I trade my only copy of a lux, with no obvious prospect of getting more. The hope is that, come renewal time, I can trade instead for one where I do have a duplicate. This has a couple of advantages (WLTKD and diplo) that have been discussed above, but the main reason I do it is to stop the lux being traded to an ai, potentially locking me out.
 
I'll cast my vote for the GL being a terrible wonder (I'm an immortal player). In Civ 5's economy, science is plentiful and hammers are scarce. The GL converts hammers into science, and at a terrible ratio, AND in the early game. You get one measly little tech for about the same cost as a settler, at a point in the game when you have only one city and all the AI's are about to grab all of the good land around you. It's honestly one of the worst wonders in the entire game, such a terrible waste of hammers. If it gave a bonus that scaled, like free scientists (as in Civ4) it could be worthwhile, but as it is it is absolutely terrible.
 
This is just a matter of semantics.

But if a wonder sets you back if you build it, it's an awful wonder. IMHO.

There's obvious bias against it here. The problem is that you can't reliably get it without sacrifice.

But imagine a scenario like a 5 man MP game, all human players. Would you still advocate *never* building it? I would argue that you shouldn't get your pants pulled down by a chariot rush, but at the same time if it's still around t80-100 not building it would be pretty silly.

But in SP, the requirements to build it consistently make it pretty crappy from a cost/benefit perspective, only because the AI loves it so much. Sure, you can get it on prince, but you can also conquer an entire standard sized map with chariot archers on prince.
 
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