Rushing to Volunteer army tenet.

It is the same as rushing to arty + cavalry is mutch better for dom.

But if you focus on science it is a good to have especially you can probably upgrade them to infantry soon.
 
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Notice anything wrong? :)

I didn't play a good game - mostly because I'm trying something weird, by taking both tradition and liberty. It doesn't work that well, although I do have the tech lead. It didn't help that my starting area had no horses and no iron, at all, and by the time I found out I had no iron (I can live with no horses) it was too late.The problem is some of the AI are really docile (like Songhai next to me, which is mostly spamming religion). The others, however, are insane - Atilla and Alex are both going crazy, especially Alex, who killed France and I think will kill Egypt soon. I fear I'll lose to him diplomatically - in fact I think I will. This is immortal, marathon, huge.

But on the topic - I have foreign legion while I haven't even researched gunpowder yet. So.... go figure.
 
If you're an entire era of military tech ahead and have a few thousand gold to sink you should be able to crush your enemies under most circumstances, no?



You're not exactly an entire era ahead when you have industrialization, it requires only economics, which only requires banking and printing press, so you can have a total of three techs in Renaissance - so someone who has a more balanced tech approach might just sit at musketmen with the next tier being researched.

The Foreign Legion is listed with Replaceable parts in the F1 (the tech tree does not show this) and it has 42 strength plus a bonus when outside own territory, which makes for a very powerful unit when facing only 24 strength musketmen. You're also not really sacrificing that much with that strategy and gold should be easy since you get banking and economics on the way.
 
I wonder why you get 6 free units. 5 seems like a more solid and round number. Heck, even 3 free units would be fair.
 
Not sure how to use these units. Playing on immortal.

In my current game as Brazil I have 6 cities and have yet to be to war. Shaka is bordering me to the east and is attacking the Ottomans at my north border. He took out Greece early and owns the west quarter of the continent. His happiness is -7 though so the war I bribed him into with the Ottomans has been going on forever now as his units are so messed up from unhappiness that he can't even get close to any of the Ottoman's cities without getting blown up - and both civs are tech even.

My east border has Ghandi and he is lagging behind. Beyond him are the Inca, Shoshone and Egypt and they are all technologically ahead of me. Shoshone and Shaka are my cultural competition but Shaka has been on the decline. I am probably 5th or 6th on the science. Shoshone also has some nice wonders.

Not sure if I should wipe our Shaka and get him away from me, stop the Shoshone from being a problem and steal their wonders, walk over Ghandi for more land... or just have them hanging around so that other civilizations won't attack me (my three swordmen and trade routes with everyone has held other civs off from attacking me so far, but I doubt that will last much longer). The problem is that I have been hovering around 0 happiness this whole time so taking cities seems problematic - I also don't want to lose trading partners, but not sure if that is much of an issue in BNW.

If I wasn't at work I'd post some screen shots.
Not going to war yet feels so weird.
 
Too late to take back my previous doubting statement?

I just did a near perfectly timed Factory rush and absolutely KILLED it!
-rushed Industrialisation popping 2 RAs and a GS near the end..
-had saved the cash to buy 3 factories within 2 turns of Industrialisation..
-timed the World's Fair and got top contributor the turn after I bought my 3rd factory (so Golden Age + policy 2xculture) in addition to rolling a policy that turn.
-opened Freedom for the 2 free tenets and used the free policy to get Level 2: Volunteer Army tenet all in the same turn.

Standard Emperor game, Standard speed Continents... turn 219/1540 AD...
While I cracked wise about being ahead tech wise obviously giving a military advantage, in practice this approach gave me the 6 FL (which others mentioned are strong Rifles/weak GWInfantry depending on your perspective) at such a stupidly early point -1540 AD- when I didn't even have Gunpowder researched!!

I used these 6 FL to immediately rush Attila (since no-one liked him), take his cap, free 2 City States, burn another city for giggles, and get a fat peace deal... with NO siege along for the ride (technically one crossbow, I guess). I could easily push this might on at least one more civ but everyone else is Friendly as heck so I don't want to push my luck.

Suffice it to say though, played right, this strategy can be utterly AMAZING.
 
Brazil Foreign Legions upgrade to Prachinas, which is oh so right if you have a civilization like France, who is slowing down your culture victory. It was fun taking his cities with units that had 70 STR + the +20% FL bonus + the extra Golden Age boost from killing units. ;)
 
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