Wodan:
Historically, probably NO trained army ever used only one type of unit. Early on, you get the simple concept of "arm the men in the populace" along with elite units (which could use multiple weapons and are not really implemented in CIV).
We were speaking of the Mongols; I'd say that they were the first period army which used only mounted units and no other unit (besides impressed / conquered peoples as "shock" troops they drove before them into the enemy).
That actually not true. Most of the Central Asian steppe "armies" even during the Roman period used only light and heavy cavalry for the same reasons the basic Mongol armies did - they were directly derived from their own nomadic populace.
Aside from that, we have several accounts of specific Chinese armies formed during the Age of Fragmentation (?) some centuries before the Mongol invasion specifically being made only of cavalry for the purpose of strategic maneuvers and tactical speed. The Chinese were probably the first to use mostly heavy cavalry armies, not the Europeans, and these were countered through the use of disciplined formation infantry, armed with both spear and crossbow. The same cycle pattern of army composition would be replicated in Europe a few centuries after.
It's also untrue that the Mongols would drive civilians ("peoples") before them as shock troops to soften up enemies. That's patently untrue and also tactically stupid, and it's not often than a Mongol general can be accused of stupidity. What is true is that the Mongols would demand tribute in the form of a certain quota of fighting men from each nation they conquered. Some of these were light and heavy infantry, which of course would form the main static body of any subsequent army they formed.
Anyway, what we're talking about here is gameplay, not sticking to the "letter of the law" of history. I'm not saying we should do something against history. But we should allow history in my world (my game) to unfold in a different way than it did on Earth.
That may be all well and good, but there's a certain amount of homage being paid to "realism" here. After all, we don't particularly like having all-siege armies go to war, even though that's also a "possibility" that "should be allowed." I think that the move to relegate the Cavalry to a less prominent position than they had before is a good one, and it's not like you can't mow down an enemy with just Cavalry if you've a big enough tech advantage.
Well that's different question altogether. Do you advocate getting Horse Riding and building Stables, even if you don't have horse resources? Also, do you advocate building Walls and Castles, even in your interior cities?
The question of Horseback Riding and Cavalry itself is
completely moot if you won't have access to Horses so it's not a factor that's even worth discussing. It goes without saying that you can't use your Civ's UU if you don't have the right resources. That's as true of the Cossack as it is of the Praetorian.
Incidentally, I do advocate building Walls and Castles even in your interior cities if you happen to have Stone. It's just so fast to build, and the increase in power rating is phenomenal. Well worth the effort. If you can swing the Castles early in your bigger Commerce Cities, that's an extra Trade Route each.
I don't agree there. It all depends on your opponent. If you're facing Maces and Longbows, then even raw drafted Riflemen will do fine. Before you know it they will have all the promotions you could want.
The main problem with the Rifleman beeline is that it doesn't grant you Nationalism, so you can't draft that early. With the Military Tradition line, you get Nationalism so it's not a problem. You'll be drafting Musketmen, sure, but as you say, if it's against Maces and Longbowmen, it's going to okay.
However, you have to balance that against the benefits of Imperialistic/Creative or Expansive/Philo. Either one has some huge advantages to a beeline strategy. So yes, Peter and Catherine can still have a "great push" for Riflemen, even drafted Riflemen.
I've been expounding on the escalating strengths of a Cuirasser/Grenadier beeline. Perhaps you can be more specific about the wartime benefits of Printing Press and Replaceable Parts to an Imp/Creative and Expansive/Philo during war.
Also, what intermediary techs are along the way, that speed things? For example, Bureaucracy is in the route to Riflemen, whereas is it not in the route to Grenadiers. Bureaucracy gives you more commerce / more research, which is significant.
That makes no sense. All Renaissance beelines, whatever their ultimate target, have to go through Liberalism. The advantage gained with the free tech is just too large to ignore. En route to Liberalism, the Civil Service tech is definitely the way to go. The advantages of it is just also too large to ignore. Even a Grenadier tech-up HAS to go that route.
I agree with this. Cavalry seem to be relegated to the mere role of anti-siege. They can't even pillage, not really. Even pikes can take them out on a very cost-effective basis. (The AI isn't smart enough to do that though.)
It's an either-or situation. Either we're talking about the AI and Cavalry aren't countered effectively by Pikemen, or we're talking about players and Grenadiers are the unit of choice for several obvious reasons (they'll try hard as heck to get Rifling for defense). There's no in-between.
Therefore, either the Cavalry will carve up the AI, or the Grenadiers will ensure a good advance against a rival player. In both cases, the tech up to Military Tradition is the preferable route for a militarily-minded player.
Good point. And that's why I don't use Swords. Maces base strength is 33% higher than Xbows, thus they are still worthwhile even against Xbows, especially if they have CR promotions.
Cavalry, however, are only 7% higher than their counter (Rifles). Thus, Rifles are a much more effective counter than Xbows vs Maces.
To me, Xbows are the death of Axemen, not Maces. Maces are still very worthwhile. Meanwhile, Rifles are the death of Cavalry.
My experiences differ. The tech up through Military Tradition not only grants you Drafting, Nationhood, and the Taj Mahal. It also grants you first dibs on West Point, easily built if you snag the GA.
Once you get the Taj Mahal and that second Great General, your West Point Cavalry will be coming out the gates with at least 11 XP. That's a level 4 Cavalry with 3 promotions of your choice. If you're Charismatic and have a few more XP to add, you can get Blitz (!) Cavalry with Military Science.
That's one tough horsey right there. What can you do with 3 or 4 promotions? Lots, you can imagine. A few mere CG1 Riflemen won't stop you. I know because I've done it. The Riflemen were no match. Heck, Redcoats couldn't stop me, and I didn't even have Riflemen.
Promotions are one of the reasons Macemen are so strong. They come at a time when you can get level 3 units. That's Cover or Shock or CR2. This is a much more important factor than the raw strength comparison. In fact, I've successfully invaded nations with level 3 units (specifically) much more than with Macemen (specifically), Crossbow or no Crossbow.
This is the reason why I consider Monarchy and Theology to be key wartime Civics. If I'm Aggressive AND I get the jump on my neighbor to Theology or Monarchy, you can bet I'm going to war very soon, even if I haven't quite got to Civil Service just yet. Combat 1 Cover/Shock City Raider 1 Swordsmen are just that good. If I can swing Macemen, it'll be great, but the "upgrade" to Macemen just isn't that big a swing for me.
For much the same reasons, the West Point, the Nationhood Civic, Taj Mahal, and Cuirasser/Grenadier all coordinate for me to create a powerful military push, much more so than the simple upgrade to Riflemen.
If you get Riflemen, you'll still need to get Nationalism to draft. Once I get Cuirasser/Grenadier, I KNOW I can draft. I'll be drafting Musketmen, sure, but ten Musketmen NOW is better than 5 Riflemen a little bit later.
Finally, you can actually delay Military Science (for the Grenadier) in favor of Steel (for Cannon) if you find that the Cuirassers/Musketmen are doing a good enough job of finishing off city defenders after the siege engines do their work.
Please forgive the blow by blow. Some of the synergies of the tech-up isn't that apparent to people who haven't actually tried to implement it in a game. If you try the route, these interconnecting options will be immediately apparent.
kniteowl:
LOL City Raider Promoted Muskets, never seen them before, are you playing a mod? or did you mean a Musket that attacks a city?
My bad. I didn't realize I could also be referring to a promotion. I rename my units based on the promos I give them. I name my city-attacking Musketmen City Raider, even though they don't have the City Raider line of promotions.
Never heard of level 4 Blitz Cavalry... You meant Level 5 right? because a unit with zero promotions is considered level 1 and Blitz requires combat 3.
No. Actually I meant level 4. It's
easy to get Level 4 Cavalry. It's NOT easy to get Blitz Cavalry (level 5) out of the gate, even though it CAN be done.
Cavalry on the other hand just requires too many techs and even if you pull off a successful beeline the window of opportunity to attack with a tech advantage is very small, because we all agree that that You can technically get Rifles before Calvary which happens to be their counter.
You're just saying that because you've been used to Cavalry sweeping the map before BTS. It's not like that now (thank god) but it's not like it's a useless unit. The window of opportunity for a Cavalry reinforced army (all other things being equal) is rather large, and a nicely promoted Pinch Cavalry will still punch through a couple Riflemen no problem.