ryanjames' mods-Civilisations, small and large

This is more specialized than China's. Any fighting whatsoever figures into China's, not just unit-to-enemy-civ-unit combat, and it's more powerful than this one. France's is highly specialized, but doesn't involve much hassle, and has a much better payoff. This is easily worse than either of those UA's.
 
The UA is alot more powerful than you'd think, I was testing it with +5xp, and really burnt through levels despite only fighting one war against a weak civ.

If anyone has a Vainakh unique ability idea, place state it. It should reflect how historically speaking the Vainakhs have always been defending against some outside threat, be it Scythians, Mongols or Russians.

As well as that, there's the Vainakh revolution sometime after the Mongol invasion where they overthrew their feudal overlords and established the "tukhumtaip" system, establishing a very democratic and egalitarian form of government. The ideas of freedom and equality are very highly regarded in places like Chechnya today, hence why the region is so volatile.

UA will probably be called "Free like wolves" which is a shortened Chechen saying.

UU is the Abrek and the UI is the Vainakh tower, I was thinking it should yield +1food/culture, buildable on hills, increases defensive combat strength for cities that work the tile, and when a unit is stationed on a Vainakh tower, adjacent enemies take small amounts of damage.

Also, if you have any Elamite designs with, some UU and the Hahadana based around city state relations, please post.
 
Hmm, maybe something along these lines for a Vainakh UA?

Free Like Wolves: Whenever war is declared on the Vainakh, cities have double combat strength and +50% defense for the next 10 turns. Cities with at least 75% of the population of your capital have decreased unhappiness.

The first part is meant to show the lengthy history of defense by making quick conquest against this civ very difficult. The second part was the best way I could think of to represent the whole equality, freedom, and egalitarianism aspect of the civ. Being (relatively) equal to the capital makes the other cities much happier. You'd have to play around with just how much of a modifier you want to give. It could be just a flat decrease like -2 global unhappiness for each qualifying city, or it could be a percent modifier for local happiness. If you don't like the idea of happiness being affected, you could instead give some sort of culture and/or production bonus to qualifying cities.
 
The unique ability will be extended towards barbarians too, provided the unit xp is below 30.

Was originally intended but there was a bug that I thought was meant to be there, so consider it a minor buff.
 
There's a number of small changes I'm going to make and I will add that to the list, it won't be anything more than a common .dds file bug.

Should make the changes when, I'm not studying as I still have exams, finished on Wednesday, so it will likely be delayed.
 
How about something like that?

I'm not very fond of it, as the UI pretty much plays these exact same functions, not only gameplay wise, but historically they were commonly used as defensive structures.
 
I'm not very fond of it, as the UI pretty much plays these exact same functions, not only gameplay wise, but historically they were commonly used as defensive structures.

I know; I realized that after I made it.

How about a similar boost to units or culture? I think they need a second focus other than defense.

EDIT: how about

UA: Free like wolves
+1 :c5happy: happiness and +1 :c5culture: culture in every city if you own every city you founded, increased to +2 if you are at war.
 
Doesn't seem very innovative or representative at all though.

As I said, other focii should be based around the Vainakh traditional system of government, a very notable feature of traditional Chechen/Ingush society.

The UA doesn't have to be primarily defensive, as the UI already offers very good defensive capabilities, just something related to resisting foreign invasion.
 
I know; I realized that after I made it.

How about a similar boost to units or culture? I think they need a second focus other than defense.

EDIT: how about

Doesn't seem very innovative or representative at all though.

As I said, other focii should be based around the Vainakh traditional system of government, a very notable feature of traditional Chechen/Ingush society.

The UA doesn't have to be primarily defensive, as the UI already offers very good defensive capabilities, just something related to resisting foreign invasion.

Don't feel bad; I've thrown like a dozen ideas for designs at ryan's face, and he dodged them all :lol:

Also hard to represent such a democratic system in the game.
 
I doesn't necessarily have to be something that emulates a democracy, just, something interesting and/or unique that is historically inspired by these aspects of Vainakh history.
 
I've noticed that the number of subscribers is normally roughly a fifth of the number of visitors, how strange.

Also, potential aspect of the UA from Uighur Caesar, mountains/culture tiles within your borders inflict a small amount of attrition damage to adjacent enemies.
 
Is it intentional that the Tegn doesn't upgrade to anything?
 
Damnit, I will also include a fix for that in the update.

Would've fixed these things sooner, but I've been stuffing my head full of Vector Calculus for the last few days.

Last exam is today, so I will update it this evening if I'm in the mood.
 
Fixed the bug where the Tegn doesn't upgrade and fixed the LS.

If someone could tell me what is wrong with the events, that would be swell. I fixed some outstanding bugs but they still don't show up.

Also hooray, my exams and first year of uni are over.

Spoiler :
Soon my master plan of becoming a physics God will come to fruition
 
Fixed the bug where the Tegn doesn't upgrade and fixed the LS.

If someone could tell me what is wrong with the events, that would be swell. I fixed some outstanding bugs but they still don't show up.

Also hooray, my exams and first year of uni are over.

Spoiler :
Soon my master plan of becoming a physics God will come to fruition

Congrats!
 
Remade the map for the Vainakhs because I didn't like the colour/texture

Spoiler :
W20LuCV.png


Current design is looking to be

UA: Enemy units suffer from attrition damage when adjacent to mountains or tiles with a cultural output within your territory

UU-Abrek, cavalry raider type thing that could have some sortof cultural function due to their status as folk heroes

UI-Vainakh tower, buildable on hills, +1 food/culture, increases city defense slightly when worked, +50% defense on the tile. Maybe double yields if built next to mountains (shouldn't stack like the terrace farm), might be too similar to the Afghan improvement, but then again maybe not.
 
Remade the map for the Vainakhs because I didn't like the colour/texture

Spoiler :
W20LuCV.png


Current design is looking to be

UA: Enemy units suffer from attrition damage when adjacent to mountains or tiles with a cultural output within your territory

UU-Abrek, cavalry raider type thing that could have some sortof cultural function due to their status as folk heroes

UI-Vainakh tower, buildable on hills, +1 food/culture, increases city defense slightly when worked, +50% defense on the tile. Maybe double yields if built next to mountains (shouldn't stack like the terrace farm), might be too similar to the Afghan improvement, but then again maybe not.

I really like the UA, but it may need to provide some sort of passive bonus in addition.

If doubled next to mountains, it could be too similar to the Bhutanese UI.
 
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