lordrj15
Manx Modder
Dear God, adding Events and Decisions support is so irritating and cumbersome
"I will learn to code!" and then the universe reached heat death.
Dear God, adding Events and Decisions support is so irritating and cumbersome
And that's why I don't bother.
Sid Meier's Civilization 5\MODS\Beowulf's Geatish Empire (v 1)\Lua/Geatish_Trait.lua:14: attempt to index local 'player' (a nil value)
if player ~= nil then
if player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_RGEATS"] and player:IsAlive() then
Congrats on your latest release! Looking forward to the others, especially Elam and the Guptas!
Whoa, was not expecting the Geats. Great job making that one a nice surprise. The one thing I'm concerned about is the UA though. It seems like it would be a minor add-on to a much more powerful UA, but it's the entire UA. +3 exp points is almost nothing, and not getting any from defeated barbarians makes it even weaker. The UA needs to be strengthened a ton.
An alternative way to get xp in the long run is hardly a solid UA though. Plus, the way this UA does it is quite ineffective. To take full advantage of such a small amount of xp, you would have to have a ton of units surrounding any unit you want to fight. But if you have a bunch of units massed together, that's mainly just for taking cities. Simply fighting hordes of another civ's soldiers one after another doesn't happen in anything besides domination-only deity games. For any other sort of game, the tiny bit of extra xp isn't worth the hassle required to get it. Like I said originally, the entire UA is like a very minor add-on to a powerful UA. In order to make the current UA stand solid just by itself, you'd have to up the amount of xp to something massive like 20 or 30. I realize that would break domination-only deity games, but as it stands the UA is practically worthless for anything other than those games.