Well, it's been a while since I've written up a SG report.
1330 BC sooooo is correct, of course. There is a cost to switching to OR, and since the Mike Plan for Celtic development involves building military while Bibracte grows large enough to work all of the bonus tiles, I leave our Civics in their default state for the whole turnset.
1300 BC I make my first, only, and very small blunder this turnset. Unsure what sooooo was looking to do with the worker 1S of the western deer, I build a road which will eventually be used to connect to Coppertown. In hindsight, I should have moved him and got him working on a camp, as the silver mine is 2 turns from completion when we are one turn from growing to size 6, and road building set back the timetable for other improvements.
1180 BC All set to pop two huts this turn and we get, wait for it.....not one map....we get two maps!!! My plans for popping Monarchy and Construction foiled, we settle for a much better look at the lands to our east.
1150 BC Archer completes. I start a Chariot, and fortify the archer at home, since by the time the Chariot completes (6 turns or so) it won't take long to outrange the archer anyway.
1090 BC Friendly villagers give us another 39 gold. We're rich I tells you! There's also another source of horses to the east, in otherwise marginal terrain.
1000 BC This sure beats another map:
That's Iron to the south, which we just popped from a hut.
985 BC Chariot is done, Bibracte will reach size 5 in 3 turns, I start an archer to be used as a garrison for our second city. We have work to do on the military front:
955 BC Confucianism is founded in a distant land. Note well Ragnar's worker. We should deploy a chariot to smite him. He's probably building a road between Ragnar's cities.
910 BC Archer completes. I start a Chariot. We should switch to a settler once we reach size 6. I pop another map with the chariot. At least it shows that Bibracte is cut off from the northwest by mountains and lakes, and is safe from invasion from that direction. There's a couple of unrevealed tiles up there that I didn't bother to get to, since they were three away from a goody hut and I want to send the Chariot south now to harrass Ragnar.
The Northern Wastes:
895 BC Math is done. Next turn Bibracte will grow. Recommend switching to settler, working the silver in 2 turns when the mine is completed, and beginning research on Monarchy => Feudalism.
"Choose Wisely:"
I played 18 turns, I was going to round it out to 850BC, but figured that we were at a good place to break.
I think most of our expansion should be to the south, as the north and east are a bunch of crappy tundra and ice.
http://forums.civfanatics.com/uploads/56599/Guerrillas_in_the_Mist_BC-0895.CivWarlordsSave
And Blid is up.