ChrTh
Happy Yule!
Let's back up a second.
I think TFVanguard has a legitimate point here.
It seems to me that 'saving bells for the late game' seems counterintuitive to a game that forces independence as the sole victory condition. Yes I understand why it generates more troops. Yes I understand there is actually similar analogues in Civ itself wherein if you generate more troops the other Civs respond in kind (although not as directly obvious). But at the same time it's deeply annoying that you have to shift gears.
Here's another Civ IV analogue that illustrates it: a cultural victory. The best way to win a cultural victory is to horde Great Artists and then have them do great works all together on the same turn to help you get over the respective city limits for victory without giving the AI to mass attack (which they will do if you slowly work towards a cultural victory). But doing this is so counterintuitive to reality; it takes you out of the 'realism' of the game. You're no longer playing Civilization, you're gaming the computer.
Now, that's not the only way to gain a cultural victory; but it's a strategy that is most effective in providing an easier victory. As with saving the bells and holding down the REF to make the end game easier on you.
And just as there are other ways to win via cultural victory, there are other ways to win at Colonization. But they're harder, and maybe even impossible at the higher difficulty levels. While it's not a gamebreaker (and does not warrant an F in my opinion), this emerging strategy is concerning.
I think TFVanguard has a legitimate point here.
It seems to me that 'saving bells for the late game' seems counterintuitive to a game that forces independence as the sole victory condition. Yes I understand why it generates more troops. Yes I understand there is actually similar analogues in Civ itself wherein if you generate more troops the other Civs respond in kind (although not as directly obvious). But at the same time it's deeply annoying that you have to shift gears.
Here's another Civ IV analogue that illustrates it: a cultural victory. The best way to win a cultural victory is to horde Great Artists and then have them do great works all together on the same turn to help you get over the respective city limits for victory without giving the AI to mass attack (which they will do if you slowly work towards a cultural victory). But doing this is so counterintuitive to reality; it takes you out of the 'realism' of the game. You're no longer playing Civilization, you're gaming the computer.
Now, that's not the only way to gain a cultural victory; but it's a strategy that is most effective in providing an easier victory. As with saving the bells and holding down the REF to make the end game easier on you.
And just as there are other ways to win via cultural victory, there are other ways to win at Colonization. But they're harder, and maybe even impossible at the higher difficulty levels. While it's not a gamebreaker (and does not warrant an F in my opinion), this emerging strategy is concerning.