Turn 57 (inherited turn) - Give Heracles C1. Sign OB with Napoleon. We don't really need it but it's good for relations bonus. Set research to Meditation, send the warrior in the capital to scout out mystery fog tile around our proposed copper site.
Turn 58 - nada
Turn 59 - Pavlov finds marble. Rejoice.
Mine in Stalingrad is done so I switch to working it instead of plains farm, gaining one hammer. Doesn't make any difference to the number of turns for the settler, though.
Turn 60 - Stalingrad's borders expand. One worker begins roading the plains hill, the other starts on the horse pasture. The mystery tile turns out to be just grassland. Heracles spots a hut, but with only one movement turn left, I decide to leave him in the forest and pop it the next turn rather than leave him exposed. Hopefully nobody snags it before him.
Turn 61 - Heracles pops hut for Fishing...
...but lands right next to a panther. Maybe I should've given him Guerilla instead of Combat.
Turn 62 - RIP Heracles.
(yes I took this screenshot later)
Turn 63 - Worker has finished the road, so I send him to the riverside grassland to pre-chop a forest for The Oracle.
Turn 64 - nada
Turn 65 - Pasture complete. Worker will road it next turn.
Turn 66 - Settler complete, start on warrior.
Turn 67 - Forest pre-chopped to -2 turns. Cancel chopping order.
Turn 68 - Moscow settled, wasn't really sure what to build here. Chariot I guess? Warrior in Stalingrad finished, sending him to scout up north.
Turn 69 - Worker starts pre-chopping another riverside grassland forest. Second worker goes from the horse pasture to pasture the cows for Moscow.
I made a mistake and should've pre-chopped this forest, 1NW-1W from Stalingrad, first - as the worker was closer to it when he finished roading the hill on turn 63. Instead I sent him to the forest 1W of Stalingrad first, wasting worker turns.
Turn 70 - Meditation in, start Priesthood. Warrior done in Stalingrad, start chariot. Will send it to scout SE when it's done.
Turn 71 - Stalingrad grows to size 4. I can whip the chariot for 1 pop... I decide to go for it. Even though 1pop whips are inefficient (and without a granary, even!), the plains farm is not a great tile to work. I'd rather have the chariot a few turns sooner. I don't think we'll be doing a lot of whipping this game, though, our land is too food poor.
Turn 72 - Chariot's in, Stalingrad starts on another. Cancel worker's chopping orders as he's two turns away.
Turn 73 - Worker goes to road the corn. He'll be close enough to the two pre-chopped forests to get back to chopping once Priesthood's in. First barb archer appears, but I think it's too early for them to go into our cultural borders. Another chariot will be done in two turns, in any case.
Turn 74 - nada
Turn 75 - Chariot done. Two turns left for Priesthood, so I go with another warrior - he'll be done in two turns as well.
Turn 76 - Our warrior up north, Vladimir, runs into a barb warrior. I fortify him on the forested hill in anticipation of the battle. Pasture in Moscow done. Road on the corn's done.
Turn 77 - Vladimir bests his foe. Priesthood in, The Oracle due in 18 turns. Not sure what to tech here so I think it's time to end the round. There are no beakers invested in Masonry yet.
Notes:
- Worker in Moscow has just started roading towards the bronze. Borders will pop in 6 turns.
- Worker in Stalingrad has moved onto the pre-chopped forest.
- I sent the newest warrior to Moscow for more protection - although the chariot there will be done soon anyway.
- Vladimir is healing up north. He needs to scout that peninsula.
- Pavlov has finished scouting the SW tundra and is heading back up to the floodplains area to see where Napoleon is.
- Our chariot to the east should reveal that blob of fog, then swing down south towards St. Peter's final resting place. There are furs down there, it's worth knowing more.
- Stalingrad should be on max hammers until The Oracle is in. Once it grows to size 4 in 4 turns we should work the forested plains hill for even more production. We have 9 base production right now, so our 50% Industrious bonus is 4 (since it's rounded down).
With the extra 3 from that hill it'll be up to 12 for a total of 18 hammers, compared to our current 13. Saves us a lot of turns on The Oracle.
Here's a crappy dotmap of the south western tundra:
Still no Judaism, and no other wonders built. Espionage points still show that neither Napoleon nor Huayna know anyone else so at this point I think we can conclusively say it's just us three.
If we want to Oracle Theology we should take it off the queue with one turn to completion. Tech path should be Masonry > Polytheism > Monotheism in that case. A little risky but might be doable.
Otherwise I think Pottery should be next so we can lay down some cottages in both Stalingrad and Moscow. That's why I opted to chop the riverside grassland forests first - we can make more use of those tiles than any others.
Whosit
Dave Hartwick
Glare Seethe
radiofreestl (up)
Norvin Green (on deck)
Xanthus