SAM-01: Round 3, Set 1
Pre-set: Turn 224, 760 AD
With the sudden death of Norvin Green the Fastidious and mysterious disappearance of his heir-in-waiting, Whosit the Impatient seized the helm of Russia, leading the people with promises of candy.
Hoping to avoid future succession fiascos, Whosit sets his best type-writer, er, papyrus-and-quill-pen monkeys on developing a code of hereditary rule and designated heirs. He buys them extra bananas for motivation. Monarchy in 7 turns.
Following the advice of his advisors, Whost changes Moscow's orders to train a settler, and shifts a citizen from working a low-grade cottage to the copper mines, cutting the time from 11 to 9 turns.
Magnitogorsk will build a Confucian Monastery, following by a Temple (cheaper to more expensive to get most benefit from hammers) and then the Heroic Epic, whereupon it'll spit out troops faster than a Frenchman can run from battle.
I also shift citizens in Novosibirsk from water to marble, decreasing time on the Hagia Sophia. Even though we'll probably move production elsewhere, it'll mean more gold down the line.
Because the French and Inca know the secrets of Theology, Moscow will work on the Hagia after it produces the settler, and Karachev will take up the Parthenon (requires Aesthetics which the AI don't have yet) after a galley.
Flag our future national park (Stalingrad would actually be a better location, but it's our capital, so . . . .).
Everything else seeming to be in order, I move to the next turn.
Turn 225, 775 AD
After a bit of thought, I decide Glare has a point and I start a road between Archangel and Magnitogorsk, just in case.
Confucianism, the One True Faith, successfuly spreads in Mezhdurechensk, cutting 3 turns (I think) from the Great Library.
Hmm, worrisome. Napoleon has moved three mounted units into our territory. Is he scouting? I give him a call to see if he has too much on his hands, but it seems not. Oddly, he is willing to discuss a DOW on Capac, but if I ask him to stop trading, he replies "We can never betray our close friends!" Funny guy.
However, he won't trade for a DOW.
I notice an Axe, too. Oh! Is he going for Kushans, the Barb town to our north? Hmm. Even though we could get some gold from razing it, I'll let Nappy go for it if he really wants to. We'll probably be able to squeeze it out between Mezh and Elektrogorsk.
Make a note to queue a monastery and temple in Elektrogorsk if he takes the town.
Turn 226, 790 AD
Yeah, those horses are heading east, so probably to the Barb town. I give Capac a call to see what's up. His hands are free, so good news.
Turn 227, 805 AD
Incans have developed a new herbal remedy . . . .
Stalingrad: Swordsman < Catapult
Karachev: Work boat < Galley
I will send the work boat to Mezh, not to the clams. I don't want to commit to the new fishing boats until our galley is out to protect them.
A forest is chopped in Mezh. I move the bare grassland citizen to a plains. GL in 16. I'll chop one more. It's not like we won't want farms later, anyway. I think I'll use these workers to built the Stalingrad-Svetlograd overpass next . . . .
Turn 228, 820 AD
Great Prophet born in a faraway land.
Newest cottage done near Moscow. I move workers to start a mine on the remaining hill since we will be doing a wonder here soon.
In other news, our religious bonus with Capac has moved up to +2, so he's pleased now.
I suddenly remember that we can trade with our neighbors! D'oh! We have so much health, it's safe to trade away our deer and crab. We can get silks (from Nappy) and sugar (from Capac) in exchange. Two happy for two health seems good! I don't know if it'll give us the trade bonuses or not, though. The alternative is getting 4 gold from each, but I don't think it's as good a deal.
Higher happy caps all around!
Turn 229, 835 AD
Growth in Magnitogorsk and Stalingrad. Stagnate Magni on the hill.
Magnigorsk: Monastery < Temple
French lost some infrastructure to a thunderstorm. Yay! Chop finished, GL in 8. Move workers to start the long road. Barbs from Kushans sending out an archer . . . . Send an axe from Karachev north to deal with any intrusions.
Turn 230, 850 AD
Napoleon adopts Hereditary Rule! Hrm. And the Temple of Solomon is built far away.
Well, he'll trade, but we're one turn to Monarchy, anyway. Capac is gonna get awfully friendly with one of us . . . . I'm thinking, then, I'll trade Monarchy to Capac for HBR if he'll take it.
Not sure where Nappy's horses are going, now . . . .
Turn 231, 860 AD
We have Monarchy! I start the revolution. I crown myself Emperor Whosit I. I also slot in Metal Casting for now. Confucianism spreads to one of Capac's border towns.
Capac will only offer gold for Monarchy. I guess he's already researching it? Since beaker-wise, Monarchy is worth much more than HBR. \I'll take the gold, then; only 40, but better than nothing, I suppose. Hmph, no trade bonuses from such a slanted trade. That was probably
Western road done, now what . . . . I decide to chop the forest next to Archangel. No, the forest next to Magnitogorsk. In case of attack, we don't want adjacent forest. I'll make sure this chop goes into the HE to get the wonder bonus from it.
Turn 232, 870 AD
Ok, back in action. Metal Casting in 10! I'll check the cities to make sure they're all doing what they are supposed to be doing in a moment. It looked like Nappy attacked Olmec. Killed an archer, wounded two. Two fresh ones, but I think I'll try to finish it off while I got this chance.
Promoted two Axes to City Raider I (on top of everything else) and knocked off two archers. I'll finish it next turn since it doesn't look like Nappy has enough troops left to take it himself.
I flag the workboat waiting up north. A barb archer ventured out of Kushans. Axeman I brought up has 99% odds. I take it.
Perfect.
More cottage for Karachev. Etc.
Turn 233, 880 AD
Capac wants us to give him Aesthetics for HBR and pocket change. Uh, no.
Stalingrad: Catapult < Confucian Monastery (4 turns). For hammers and science boost.
Send the catapult to our western front.
It seems Nappy killed another of the barbarian Archers for us. Olmec will burn.
We get 87 gold for our trouble and two workers. Yay! The barbs built a cottage on St. Peter's Grave! Hmm, pillage! 7 gold from pillaging the Village, still a hamlet and cottage and road to kill. Settler will finish next turn, so hopefully we'll make it to the city site on time.
Turn 234, 890 AD
Moscow: Settler < Hagia (switch builds in Novosibirsk first back to Chichen Itza so we get more gold when it goes). Currently in 19 turns, but that'll change soon.
Settler starts a 6 turn march to St. Pete.
22 Gold from hamlet. 10 gold from cottage. Nuthin' from the road.
Hmm, the two captured workers. Svetlograd can use more infrastructure, but I'm gonna have them road west. The two groups of two workers should finish the roads quickly and then we can move units east and west easily. On second thought, I only use one to start the road from this end, and the other to build a farm.
Turn 235, 900 AD
Karachev: Galley < Parthenon (22 turns).
Moscow: Celebrates our greatness.
Grassland mine finishes for Moscow, so switch from a cottage to the mine, cutting 3 turns off the build time. I decide to chop the nearby forest.
Trade advisor says that Capac has Metal Casting. Boo. He won't trade. If we get it before Nappy, I guess we might get HBR?
Turn 236, 910 AD
Magnitogorsk: Temple < Heroic Epic (5 turns with a chop coming). 3 Turns after chop. Yay.
Turn 237, 920 AD
Stalingrad: Monastery < Spearman (3 turns)
Send the worker from troop-town to chop the, I mean, mine a hill for Karachev.
Forest cleared for Svetlograd, Courthouse finishes next turn. Will do a barracks.
Oy, I messed up my own road plan! I moved the worker north of the horses. I start the road anyway, 'cuz correcting the path will waste a turn.
Turn 238, 930 AD
The Great Library has been completed in Mezh! Starts its lighthouse. I hire a couple of regulare scientists, too. Galley is just about in place, so I send out the workboat.
Oof, and Svetlograd lost its norther tiles to Capac's town?! No religion out here, so I just slot in a barracks to take the overflow.
Turn 239, 940 AD
Magnitogorsk: Heroic Epic < Swordsman (2 turns).
Poison gas fills a mine near Stalingrad. Pay to keep it from being destroyed. An Incan border city got hit by a hurricane. Whoo.
Could rush the courthouse in Elektrogorsk, but it's a 3-pop whip right now. Will wait. Could rush the lighthouse in Mezh, but, uh, no. It's our GP farm. It's growing well, anyway.
Shuffle workers around.
Turn 240, 950 AD
Stalingrad: Spearman < Market (10 turns). We're bleeding gold, so this might help.
Svetlograd: Barracks < Catapult (6 turns). To smack down the inevitable advance.
Dial up our neighbors to see what's up. Ok, the good news: Neither seems to be in "We have enough on our hands" mode. But both are FRIENDLY with the other. They will not attack each other . . . . Capac is +6 to us total, but still only pleased. Things might get dicey.
St. Petersburg is finally founded! Starts a 45 turn granary.
Napoleon has Compass, but won't trade. We're suddenly losing 24 gold per turn for some reason? Oh, right, city maintenance. Dern it, Peter.
Magnitogorsk has a wonderful 40 hammers to any military unit. It can basically build anything in 2 turns.
I change Stalingrad's Market to a 3 turn Missionary for Svetlograd. I meant to do that in the first place. I wanna get that city's culture going with religion and temples and such to try and push back the Inca culture and get our darn sheep back!
Turn 241, 960 AD
Magnitogorsk: Swordsman < Axeman (1 turn. Squee!)
Oh, the elections come up. Erk. Well, I'll go ahead and vote for Napoleon and hope we get the "voting" diplomatic bonus. Hopefully we won't need to be Pope in the near future. We get a +2 dip bonus. Old animosity has faded. We're +9 with France, but still only pleased.
+7 with Inca and pleased.
Chop finishes for Moscow. I send the workers to start a cottage on the riverside plains since all the grasslands are done. 7 turns for the Hagia Sophia. We might make it. Otherwise we get, what, gold for 2x incompletes?
Boo! It looks like Nappy and Capac traded each other Metal Casting for Compass. Grr.
In other news, the Whosit Byway has been completed between our central and eastern provinces. Huzzah! I think we have plenty of workers, and despite my mismanagement of them, all our towns should be in good shape soon.
A mine will be done near Karachev in 3 turns. Make sure that it's working it to speed the Parthenon along.
Svetlograd: Farm and mine stuff. It hasn't reached full hammer capacity yet. It could do 20 easy. May want to chop down the adjacent forest, though, just in case.
I have a worker building a road to connect St. Petersburg. Make sure it works the sheep when borders expand.
I marked the spot for the central blocker. I'd like to see it settled in the next turn set, but it's not the most important thing.
We'll be getting a Great Prophet and a Great Scientist relatively soon. The GS should probably build an academy in Mezh, yes? What with the 4 scientists, it's pushing out just a few more beakers than Stalingrad. It's borders expand next turn. I want to see what happens to the barb town, but I'm gonna stop here what with being at a tech crossroads and all. I think we should do Machinery - Civil Service for Crossbows and Macemen and being able to chain irrigate and thus grow some more of our towns.
Forges
are available. Um, Magnitogorks probably doesn't need one.
Oh, I just remembered that Mezh was supposed to do the National Epic. Well next player can handle that, though we might want the lighthouse, too. Might want to check if slipping a forge in would be helpful, but I'm not sure that it's putting out enough hammers for that. If we burn down the barb town, there's another hill we can safely mine.
And does anyone know what numeric bonus we need to get friendly ratings? Nappy might be at the edge, so if we bribe him or something it might help . . . . For Capac, I guess we need to wait for the Religion and Civic bonuses to increase.
A lot of our garrison ended up getting moved east, but that's OK, because we can build a ton more out west. Let's make sure to get some catapults so we can smack their stacks around.
And a bunch of pictures of the Russian Empire. Poorly taken.