same map, different starting civs/leaders

MoensDVL

Chieftain
Joined
Mar 9, 2008
Messages
96
Location
Riga, Latvia
Hello cIV players,

Possibly this has been discussed before, or the solution could be rather simple... but i need an advice from you how to setup several games, - same map, same opponents, same settings, etc. the only difference should be starting civs/leaders.

Thanks in advance.
 
Assuming the Player's Civilization/Leader is the same:

Enter World Builder
Click on "Map Mode"
Near the drop-down menu containing sizes (1x1, 3x3, 5x5) will be a small square button. Hovering over it with the mouse will make it say "Regenerate Map Script". All the settings will be kept except for AI Civilizations/Leaders.
 
How about generating resources randomly? I've downloaded some maps with resourced pre-placed. I don't like that: I like the resource (including river) layer random.
 
Assuming the Player's Civilization/Leader is the same:

Enter World Builder
Click on "Map Mode"
Near the drop-down menu containing sizes (1x1, 3x3, 5x5) will be a small square button. Hovering over it with the mouse will make it say "Regenerate Map Script". All the settings will be kept except for AI Civilizations/Leaders.

I tried to do it as you said, but it didn't work.

Are you sure it keeps the same map and changes your leader?

What I want is to make several games with same map and settings for different players who want to play different leaders, so the progress and results could be compared later.
 
The technique Gooblah suggests with WB is correct to keep all the "settings" the same. What this does is re-run the map script. This means a completely new map will be generated. But all the "settings" such as map size, number of players, etc will be kept.

However, what MoenDVL requested is a little different: to keep the same terrain, but regenerate the resources. MqsTout also suggested regenerating the rivers.

I do not think there is any way to do that. In particular, all of the map scripts I know of perform the terrain generation and the river generation at the same time. So there is no convenient way to load one (terrain) and generate the other (river).

There are some scripts around which apparently read WB save files and convert them into python. I have never investigated them. I guess you could use this to save the terrain *and* the rivers, but not the resources.

If the goal is to do some kind of tournament where the map is fixed, you can do this by editing the WB save file, I guess. It is text, and well-documented. It is easy to edit this file with notepad and change which leaders are placed on the map. It would require a little more work to edit the starting units, so that civs without hunting don't get scouts, etc. But that may be close enough.
 
Indeed, editing WB save file was very easy and that is exactly what I has looking for - change leaders on fixed map.

Thank you, davidlallen.
 
Back
Top Bottom