Hamilton321
Prince
After taking a break from civ, I returned and have been focusing on trying out UUs that I overlooked in the past. While doing this, my favorite UU changed from Praetorians to Samurai. What I love about them is how good they are at assaulting cities, and that there are so many different ways you can promote them. Samurai are the only UU in the game that starts with first strikes and can be promoted down city raider. If you are playing singleplayer then promote them down city raider. If you are multiplayer and your opponent is spamming collateral damage then promote them down drill. If you are facing an enemy who has a lot of knights, then give them formation.
In the right situation, samurai can be downright overpowered, this entails getting a lot of them early and using them confidently. For a game where samurai can be used effectively, one will need to have very good city placement to research all the prerequisite techs and then whip out enough samurai to be effective. Civil service needs to be researched very early, thus samurai rush synergizes well with a good capital.
That's not to say samurai don't have their problems, there are about three big problems that make samurai quite situational. The biggest problem with samurai is that they become available pretty late especially since Tokugawa gives no bonuses to tech, the game may already be decided by the time you get them especially if you are playing multiplayer. Another big weakness is that cities with very high cultural defense defended by many longbows will require a lot of force and casualties, to take with samurai, even if they are experienced. I often resort to using spies to remove the cultural defense, but you cannot do this very often until the endgame. The final problem with samurai is that they are hard countered by late game mounted units that the AI and human players alike love to build: knights and cuirassiers both slaughter samurai in the open field even if they are promoted with formation. It is important to keep them either in rough terrain or attack these armored cavalry units in cities.
In the right situation, samurai can be downright overpowered, this entails getting a lot of them early and using them confidently. For a game where samurai can be used effectively, one will need to have very good city placement to research all the prerequisite techs and then whip out enough samurai to be effective. Civil service needs to be researched very early, thus samurai rush synergizes well with a good capital.
That's not to say samurai don't have their problems, there are about three big problems that make samurai quite situational. The biggest problem with samurai is that they become available pretty late especially since Tokugawa gives no bonuses to tech, the game may already be decided by the time you get them especially if you are playing multiplayer. Another big weakness is that cities with very high cultural defense defended by many longbows will require a lot of force and casualties, to take with samurai, even if they are experienced. I often resort to using spies to remove the cultural defense, but you cannot do this very often until the endgame. The final problem with samurai is that they are hard countered by late game mounted units that the AI and human players alike love to build: knights and cuirassiers both slaughter samurai in the open field even if they are promoted with formation. It is important to keep them either in rough terrain or attack these armored cavalry units in cities.