Version: RAR 1.04 beta
Mapsize: standard, random continents
Civ: Something SCI, tbd. Tibet or Korea probably
Difficulty: TBD. Emperor is too easy if everyone is familiar with RAR, DG or Deity might be too hard if everyone is new to RAR.
Barbs: probably random
Victory: all enabled, we must win by space
Additional: There is only 1 way for us to get optional techs: We must research every last beaker of them ourselves, in 1 turn only. Can't trade for them, can't get them as free techs via philo, oracle, etc, can't self research if it takes longer than 1 turn.
Additional additionals: We may not set foot on an inhabited continent other than our own until somewhere in the modern age. This is partly to discourage early domination/conquest, partly to get to play with eurocopters & strategic bombers
Signup requirements: Have RAR installed. Not that worried about ability/familiarity with RAR. If the roster turns out to be people new to RAR, we'll run it on emperor as a sort of trainingish game. It will be going almost all the way through the tech tree, so it's a chance to get accustomed to IA/modern techs. Whatever level it's at, the one thing I really don't want to see in a turnlog is "too confusing, don't know what to do next, basically just hit enter a few times." No problems if it's too confusing/don't know what to do next, but think about it, and decide on some definite short term goals based on your thoughts. Even if the decision/logic is totally different to someone else's, it's much better to do things on your turns for a reason.
Roster:
Sanabas
Own
Beorn (fairly sure)
open slot
open slot
Mapsize: standard, random continents
Civ: Something SCI, tbd. Tibet or Korea probably
Difficulty: TBD. Emperor is too easy if everyone is familiar with RAR, DG or Deity might be too hard if everyone is new to RAR.
Barbs: probably random
Victory: all enabled, we must win by space
Additional: There is only 1 way for us to get optional techs: We must research every last beaker of them ourselves, in 1 turn only. Can't trade for them, can't get them as free techs via philo, oracle, etc, can't self research if it takes longer than 1 turn.
Additional additionals: We may not set foot on an inhabited continent other than our own until somewhere in the modern age. This is partly to discourage early domination/conquest, partly to get to play with eurocopters & strategic bombers
Signup requirements: Have RAR installed. Not that worried about ability/familiarity with RAR. If the roster turns out to be people new to RAR, we'll run it on emperor as a sort of trainingish game. It will be going almost all the way through the tech tree, so it's a chance to get accustomed to IA/modern techs. Whatever level it's at, the one thing I really don't want to see in a turnlog is "too confusing, don't know what to do next, basically just hit enter a few times." No problems if it's too confusing/don't know what to do next, but think about it, and decide on some definite short term goals based on your thoughts. Even if the decision/logic is totally different to someone else's, it's much better to do things on your turns for a reason.
Roster:
Sanabas
Own
Beorn (fairly sure)
open slot
open slot