Sandman2003
Prince
It is about time I wrote up my Quartermaster Challenge progress, as well (as Moth), I think. First some observations - the QC can be completed with submission of only seven games - five triple whammies, and a double whammy complete the fastest finish legs, and a single milk game finishes the challenge. Also with the Octathlon able to be completed with six games, it is not necessary to win a game higher than demi-god difficulty. Finally, with the number of empty slots still, it is not that hard to score well in the fastest finish categories currently, so inevitably, I think the decider in final quality of Quartermaster's accomplishments will end up by being measured against players best milk game. In this way the Hall of Fame has kind of come full circle!
Anyway, my games:
Before QC I had submitted five games to the HoF into four seperate categories, but all were diplo victories (meaning I could no longer complete the QC in just seven games!). While I still hold some firsts there, there remains some unfinished business in the standard emperor category!
(Interesting how while one slot becomes rather competitive, another eg small emperor diplo while having entries appears rather less competitive currently).
The QC represents a number of firsts for me personnally. I had never previously had the motivation to try a culture game of either sort, and I have never intentionally played out a game for the sole purpose of optimising final game score.
To finish off the fastest finish requirements I played:
Small Regent 20K (1480AD) - as Babylon with sedentry barbs. After over 30 starts, and failing to get a masonry SGL, I played out a land locked start with good productive potential, that had the benefit of an early bonus settler. In the end, my city was producing 125 shields per turn, resulting in 8 turn modern wonders, not that that helped much. I know that 30+ attempts with a sci civ and no early SGL is mathematically possible, but it seemed to me that maybe the regent AI were too often getting free masonry from a hut, reducing my odds down further than I thought! In any future attempt (at regent+) I would try without the barbs at all.
Huge Demi-God Domination (1280AD) - as Persia. I think I would have been better off with the Ottomans, but that is just personal preference. This game was most notable for the lack of MGLs. In several single turns I had as many as 10 elite victories without any luck. I am sure my run of drought extended past 60 elite victories before I could finally start the army production. After that of course, the AI was history.
Large Monarch Space (1410AD) - as Russia. The start looked alright, but then I found all the good land for commerce near me was heavily infeted with jungle. I also underestimated the amount of expansion necessary for a decent tech pace on large. On the flip side - those Cossacks rock at leader production, wow!
Tiny Regent Culture 100K (1405AD) - as Babylon. For some reason I though it worthwhile to build as many wonders as possible. I really doubt it was worthwhile even on this size map. Faster expansion (ie settlers or military) would have resulted in a better use of the shields, allowing all the more sites for temples, libraries etc to be rushed!
Standard Monarch Conquest (130AD) - as Iroquois on a 3 billion year old world. I set AI aggression to max for this one hoping this would mean the AI would be at war with each other almost continuously, slowing their progress even further. It didn't really seem to happen. What did happen was those over charged testosterone shooting puppies threw their warriors at my empire slowing my development! For example, before I even had bronze working (or a garrison in the capital) the Koreans entered my capitals radius. Remebering the max aggression setting, I immediately purchased bronze working off the Koreans for gpt, and swapped my half built grnary over to a spear. Sure enough, bronze working became a really cheap tech and the single Korean warrior perished against my spear.
My other mistake in this game was the lack of transport units (galleys). Only at the very end did I start building galleys, while my troops were otherwise forced to trudge one tile a turn through the Indian jungle to smash the final opponent, all 100+ of my mounties that is.... I can certainly trim some time off this game, too.
Coming up next - my first ever milk attempt!
Anyway, my games:
Before QC I had submitted five games to the HoF into four seperate categories, but all were diplo victories (meaning I could no longer complete the QC in just seven games!). While I still hold some firsts there, there remains some unfinished business in the standard emperor category!

The QC represents a number of firsts for me personnally. I had never previously had the motivation to try a culture game of either sort, and I have never intentionally played out a game for the sole purpose of optimising final game score.
To finish off the fastest finish requirements I played:
Small Regent 20K (1480AD) - as Babylon with sedentry barbs. After over 30 starts, and failing to get a masonry SGL, I played out a land locked start with good productive potential, that had the benefit of an early bonus settler. In the end, my city was producing 125 shields per turn, resulting in 8 turn modern wonders, not that that helped much. I know that 30+ attempts with a sci civ and no early SGL is mathematically possible, but it seemed to me that maybe the regent AI were too often getting free masonry from a hut, reducing my odds down further than I thought! In any future attempt (at regent+) I would try without the barbs at all.
Huge Demi-God Domination (1280AD) - as Persia. I think I would have been better off with the Ottomans, but that is just personal preference. This game was most notable for the lack of MGLs. In several single turns I had as many as 10 elite victories without any luck. I am sure my run of drought extended past 60 elite victories before I could finally start the army production. After that of course, the AI was history.
Large Monarch Space (1410AD) - as Russia. The start looked alright, but then I found all the good land for commerce near me was heavily infeted with jungle. I also underestimated the amount of expansion necessary for a decent tech pace on large. On the flip side - those Cossacks rock at leader production, wow!
Tiny Regent Culture 100K (1405AD) - as Babylon. For some reason I though it worthwhile to build as many wonders as possible. I really doubt it was worthwhile even on this size map. Faster expansion (ie settlers or military) would have resulted in a better use of the shields, allowing all the more sites for temples, libraries etc to be rushed!
Standard Monarch Conquest (130AD) - as Iroquois on a 3 billion year old world. I set AI aggression to max for this one hoping this would mean the AI would be at war with each other almost continuously, slowing their progress even further. It didn't really seem to happen. What did happen was those over charged testosterone shooting puppies threw their warriors at my empire slowing my development! For example, before I even had bronze working (or a garrison in the capital) the Koreans entered my capitals radius. Remebering the max aggression setting, I immediately purchased bronze working off the Koreans for gpt, and swapped my half built grnary over to a spear. Sure enough, bronze working became a really cheap tech and the single Korean warrior perished against my spear.
My other mistake in this game was the lack of transport units (galleys). Only at the very end did I start building galleys, while my troops were otherwise forced to trudge one tile a turn through the Indian jungle to smash the final opponent, all 100+ of my mounties that is.... I can certainly trim some time off this game, too.
Coming up next - my first ever milk attempt!