Sailor Cat
Chieftain
V:
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Do the start bias, but have a strong bias towards basically all terrain that isn't tundra/snow.I've removed Furs and Deer from favored starts for now. Reason being, you end up by tundra so often, and I don't think that reflects the civ nor its uniques well. Unfortunately, that means starting with a potential camp nearby is less likely than before. If anyone has any thoughts on that end, feel free to share.
Yeah... me too.And I just visited your thread to see Shapur II was up for voting. Man, I'm glad it didn't get chosen! This would be awkward af.
Sounds good! By the way, who's doing your art? (I could really use someone to do mine -- if I get it working. I can make it, but it just takes so long.Will do! With the way things have been going I'm sure many more issues will pop up between now and release. Once it's out, am thinking either Bahram V, Yazdgerd II, or Borandukht next.
What? What?Edit: Know exactly what I'm replacing Qanats with, and already have it done.![]()
I had to reinstall steam in a different directory... ugh.Hey, congratulations on getting it to work! That must've been frustrating as all hell trying to mod without it. Already frustrating enough as is!
As for UU/UI, I wasn't planning on it. Don't want him to be overpowered with too many uniques, that's for sure. But I suppose there's plenty out there to work with as far as giving each Sasanian leader a unique unit. Could go with Dailamites, Sasanian foot archers, paighan, Medes, Armenian cavalry, all the different light cavalries, Lakhmids, camel archers . . . Hmm. Something to consider. Not like I have the art atm anyway.