Save a Hut for Later ?

  • Thread starter Thread starter moof
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moof

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On the Game we are playing now,

" Civ II, SP, AI, Deity, Rageing Hoardes, Seven Civs "

we were able to get non Horseman before building the first city.
We were able to uncover alot of territory and thus many huts.

Our thought was maybe some of the Huts in choice locations should be saved
for later as we might be able to get a an Advanced Tribe City from them.
This would serve us well on three points,

1. We already had 6 cities and the riot factor was going to be
a problem for a while yet.

2. A new city at some of the locations would have been far from our Capital,so Defense & Waste & corruption were all going to be a problem.

3. A new city would make the close by huts yield Units garrisoned
to the new city,instead of being non-units.

WE know that after much time the huts will disappear but as this was
very early in the Game we thought it would be nice to get a free city
without having to send a settler out to build it later on after
we got the rest of the cities more established.

So any thoughts on this ? Does anyone else save a Hut
in a choice location for later ?






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TTFNFm & MTFBWY moof

" Only two things are infinite, the universe and human stupidity,

and I'm not sure about the former. " - Albert Einstein
 
Generally,I pop them.There is more good than bad....although the bad seems to come at the worst possible time.

exception
biggrin.gif
on't want any more techs before Monarchy or some other important goal.

Its not a bad plan though.For instance...you are approx 2/3 more likely to get a nomad if you don't allready have one so waiting to build a city with a nomad first will often yeild another nomad.
Advanced tribes can always be disbanded if you don't like the location.
Huts in city radius will not give barbs so that is 100% safe way to enter.
 
Originally posted by moof:
WE know that after much time the huts will disappear but as this was
very early in the Game we thought it would be nice to get a free city
without having to send a settler out to build it later on after
we got the rest of the cities more established.

I have seen huts still around at the end of some games. My understanding was that unless a unit entered the square it was in, the hut stayed forever?
 
Thats true to my knowledge duke, but i think he means disappears as in, someone else will get it
wink.gif


I save huts if I know they are secure, behind me. If I know no one else will get a chance to open them before me, I might save them for later. If it's in the middle of nowhere, or un-protected though, I'm definetly grabbing it up.
 
Huts do disappear if they are left alone too long...I think the closer they are to civilization, they more likely they are to disappear, because huts left within a city radius usually go away after several turns. Anyway, I believe that huts in the unexplored blackness will last, but those you can see DO disappear. I don't know the details.
 
Sorry we should have said "can disappear" instead of "will disappear "

to clarify what we meant by :

" WE know that after much time the huts will disappear "

was that we have seen a hut disappear twice before that we are very certain about.

Both times were in games where we were still trying to figure out how to play
& what the connection was for getting a Nomad out of a hut in particular.

The first time it happened we had a Hut with a warrior standing beside it for
several turns. We tried the hut several dozen times after each turn to see if
we could ever get a nomad out of it. Our assumption at the time was that
it was a matter of the number of turns since last getting a nomad before
receiving the next one.
We now feel it has some connection to building a city with the last
Nomad as it seems whenever we build a city with a Hut nomad one of the
next few huts in a poor board position will give us a replacement Nomad.

We have no experience to back up kundor's thought about the distance
from the city making a difference on how long it takes the hut to expire.
But we do get the feeling that this is the case.

As far as Huts in the Darkness are concerned we have played most games a
few different ways from the same saved beginning. There have been several
occasions when we have built out in a different direction at the start of the second attempt and find that when we finally go back and explore the area
from early in the first version that Huts were now missing.

We have noticed in our experiments that some huts will never give a Nomad
while another hut in the same Game on the same turn but another area of the
board will give a Nomad almost everytime.
This is what gives us the impression that a hut several squares
from a good spot to build a city is more likely to have a Nomad.

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TTFNFm & MTFBWY moof

" Only two things are infinite, the universe and human stupidity,

and I'm not sure about the former. " - Albert Einstein

Edited for a couple of typos.


[This message has been edited by moof (edited August 03, 2001).]
 
if you leave huts unopened in games i play or with the crowd i play with.... your are in serious trouble.....

that said, it's painfull to be researching mon...timing the oedo year and then getting math or some such nonsense from a hut and thus putting your revolution off for another 200 yrs or so
 
I'll admit, I've done it.... I usually try to send a military unit to scout out huts, or a dip (entering it on move one, so I can bribe on move two if it turns out to be barbs), and sometimes the idiot computer starts working the square it's in on a new city before I have the required hands available to enter it. I DO NOT enter huts with settlers--and sometimes they're the first ones in the area. Very early in the game, I often have far more settlers than military, at least until I encounter another civ or lose a city to barbarians and wish to retake it soon....

Also, if I find that a hut is close to, but not in, the perfect city spot, I'll found a city in the perfect spot so that the hut won't give me an advanced tribe in the less-than-perfect spot nearby--I believe huts within city radii won't ever render advanced tribes (true?).
 
I have a festering hatred of cities formed from "Advanced Tribes" - always placed in a bad spot - so I will sometimes try to avoid huts in places likely to spawn such "goodies" until I can build other cities around them. Also, if I've just built a city and there's a hut nearby, I may wait until I build a defender for that city, just in case of barbarians.

I never wait too long to clean out huts though - one never knows who else may be lurking about... Ultimately I try to enter every hut I see in a game. Any delay is never more than a few turns.

spinsmile.gif




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