A new thread! Always good to start a new thread. Anyway, this thread is for saves that are illustrating a BUG feature or one of those undocumented features (ie bug).
Here is a save that reports a city becoming unhealthy the turn it recovers from being poisoned. Or it could be reporting that it is now healthy - who knows. The city in question is the one to the North that has 2 gems.
Here is a save that reports a city becoming unhealthy the turn it recovers from being poisoned. Or it could be reporting that it is now healthy - who knows. The city in question is the one to the North that has 2 gems.
I get a CTD with that save. Is there anything special about it? I opened another save and it worked fine (the save, not this bug you're talking about). I looked at the code and I think I found the bug.
On line 548 of Civ4lerts.py, _willPassTest() compensates for the poisoned water counter, but I think it's doing it backwards. Try changing it to "+= 1" and test your save.
If this doesn't fix it, could you precisely say what BUG is telling you and when? For example, "BUG says the city will become healthy on the next turn 1 turn too early."
I have a save where someone asks to become my vassal - I cannot post it here as it is part of a tournament - if you want it - ping me and I will email it to you.
The 'please look after me' screen only gets half built - looks like a python error gets generated somewhere.
EF forwarded me the save. Thanks for this, it identifies 2 bugs; one major (wrong number of arguments in the VassalOffered handler) and one minor (parsed the wrong thing in gift offer handler). Expect a fix soon.
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