jooe
Warlord
- Joined
- Oct 25, 2014
- Messages
- 120
The game now checks a savegame before loading.
If either of these values mismatch between the mod version and the savegame version, loading will be aborted:
Not that the current (internal) version "develop" is not savegame compatible with 4.0.x anymore. You would only play that version if you compiled the DLL yourself, so if you don't know what I am talking about, you should be fine until the next major mod update.
If either of these values mismatch between the mod version and the savegame version, loading will be aborted:
- savegame version (set internally, now 1)
- number of unit types (NUM_UNIT_TYPES)
- number of building types (NUM_BUILDING_TYPES)
Not that the current (internal) version "develop" is not savegame compatible with 4.0.x anymore. You would only play that version if you compiled the DLL yourself, so if you don't know what I am talking about, you should be fine until the next major mod update.