Sayo's Sid HOF Game

Sayounara

King
Joined
Nov 24, 2002
Messages
701
Location
Eastern Canada
First off, my last Iroquois Sid game never worked out because [I quit]. The wars were taking too long and I got bored.

Then my computer died. No, I died.

O.o Originally, I really wanted to play Egypt, but... I was expanding too slow. Same case with my French and Roman experiments. So I'm back with Iroquois.

This game was started as I was reading the write-ups of the MS's Maya game and SP's Iroquois game, but unfortunately I never got to look at them because they played on the unpatched version. My game is with the latest patch.

Map: Huge 60% Arc (from SP's advice)
Rivals: Byzantine, Russia, Portugal, England, Germany, Korea, Arabia, and Sumeria
Level: Sid

Important dates in History: 360AD - (I-suck-I-know-shut-up :) ) Attack on Korea

Current game at 1050AD:

-Korea has been destroyed. Initial attack units were less then 20 back in 360AD (no artillery was ready either), but, to my luck, the Koreans didn't have their armies at our huge border, and took quite a while to climb down from the north. By then my offense had gotten too big for them. Took just under 50 turns to wipe out this empire with my allies the Portuguese and Russians--whom had minor settlements on my island but were the most technologically advanced in the game.
-Arabia has been cityless for quite a few turns (I'm waiting for the English or Portuguese to finish their boats off).
-At war with Russia, Sumeria, and Arabia.

Military Strength
50 Worker (plus about 2-3 times the slaves, which is not much but I'm getting more each turn)
18 artillery (actual strength about 3x this number with foreign artillery)
25 Infantry
6 Guerilla
108 Calvary (16 in army)
4 army (yes I used all my leaders on armies but I didn't get anywhere near SP's insane ## of leaders)
5 Settler
20 Galleon

Note: All military production ceased 18 turns ago. Should resume after another 20 turns, as soon as my cities have all production & trade improvements and enough happiness.

Current fighting in Sumeria
396202.jpg


Tech
396193.jpg


Tech pace is really slow. I got [almost] everyone against the Russians (the most advanced civ, who has up to Flight), and the Portuguese are not going very fast (they're only atomic theory ahead of me). I'm 100% sure no computer has any chance of winning the space race OR culture victory.

Domestic Product
396201.jpg


This will be increasing rapidly for at least the next 20 turns.

My lame uncreative city arranging
396217.jpg


I do not like the idea of putting cities closer together (which most people do) just because they serve the same in the early stages, as you can see. My cities need space! Even if it is going to cut down on my points and initial strength (which it did).

Game Strategy for the rest of this game
1) Finish off Sumeria and have every luxury.
2) Finish off Russia, hopefully my core cities will be active or almost active again by then
3) Buy tech from Portugal, then invade them.
4) Invade England or Germany depending on which I need to take care of first. Likely England. Landing would be no problem at all.
5) Milk (which I suck at but I'll find out how to soon)

I also want to get tanks, but... I may not have the money to research it. Bombers are no big deal since I have artillery. Besides, bombers require rebasing.
 
You are at about the same place in your Huge Sid game as my Huge Deity game. I stopped at 1000 AD to go to Easter dinner and wont start again until I get back from Long Beach where I'm ordering a new Corvette. My turns are about 1 hour long right now and I like to be able to play a minium of 10 turns between restarts. I play on Pangaea worlds so don't have to build many ships but your military and mine are comparable. I have 12 Inf, 83 Cav, 53 Arty plus 27 captured Arty, and 8 Armies. A very big difference though is the number of workers, I have 228 native workers and about 100 slaves. Having lots of workers makes expansion much easier and in lower difficulty level games I will have 400 native workers by this time but at this level I never get to build the Pyramids so growth is slower.

I'm also about the same place in the tech tree, I'm 3 turns away from ToE and will use it to get Atomic Theory and Electronics. After that I will research Refining which will probably take 6 to 8 turns, I wont know until I go through all my cities and put excess worker to scientists. Having lots of workers allows me to irrigate and rail all the grassland in nonproductive areas to build quickly to 6 or 12 population and put half of those citizens to work as scientists to keep my research up.

In my game I play as the Mayans and have eliminated the Indians, Zulu, and Portugal. The Mongols are the 800 pound gorilla in the game and I keep an MPP with them to keep them from attacking me and assisting me with my enemies. I use many of my slave workers at this time in the game to fence off areas from my friends the Mongols so they don't get much of the land when we conquer a new victom. Japan is on a small island all by themselves and very backward, England is my next victom then I will eliminate Rome and Spain. I'm not going to milk this game for high score since it only has a domination limit of 3690 but will finish it as a fast finish Domination game so will not attack the Mongols or Japan.

Good luck with your game, it sounds like you have things well in hand.
 
I would not build factories. Have you mobilized for war? I did in current Sid game and every turn 4-7 cavalry is completed. Every second turn I cash rush army. Stack of 100 artillery and cavalry army that´s all you need.
 
Svar said:
You are at about the same place in your Huge Sid game as my Huge Deity game. I stopped at 1000 AD to go to Easter dinner and wont start again until I get back from Long Beach where I'm ordering a new Corvette. My turns are about 1 hour long right now and I like to be able to play a minium of 10 turns between restarts. I play on Pangaea worlds so don't have to build many ships but your military and mine are comparable. I have 12 Inf, 83 Cav, 53 Arty plus 27 captured Arty, and 8 Armies. A very big difference though is the number of workers, I have 228 native workers and about 100 slaves. Having lots of workers makes expansion much easier and in lower difficulty level games I will have 400 native workers by this time but at this level I never get to build the Pyramids so growth is slower.

I'm also about the same place in the tech tree, I'm 3 turns away from ToE and will use it to get Atomic Theory and Electronics. After that I will research Refining which will probably take 6 to 8 turns, I wont know until I go through all my cities and put excess worker to scientists. Having lots of workers allows me to irrigate and rail all the grassland in nonproductive areas to build quickly to 6 or 12 population and put half of those citizens to work as scientists to keep my research up.

In my game I play as the Mayans and have eliminated the Indians, Zulu, and Portugal. The Mongols are the 800 pound gorilla in the game and I keep an MPP with them to keep them from attacking me and assisting me with my enemies. I use many of my slave workers at this time in the game to fence off areas from my friends the Mongols so they don't get much of the land when we conquer a new victom. Japan is on a small island all by themselves and very backward, England is my next victom then I will eliminate Rome and Spain. I'm not going to milk this game for high score since it only has a domination limit of 3690 but will finish it as a fast finish Domination game so will not attack the Mongols or Japan.

Good luck with your game, it sounds like you have things well in hand.
That many workers would've costed me too much time (was already 40 turns behind SirPleb in starting the wars). The Republican upkeep would've been insane too. What civ are you playing as? Good luck to you too.
Just curious.. how high score do you have?
Below 4500. This will be a problem.
I would not build factories. Have you mobilized for war? I did in current Sid game and every turn 4-7 cavalry is completed. Every second turn I cash rush army. Stack of 100 artillery and cavalry army that´s all you need.
I'd have to say about up to 10 cavs can be built each turn by mobolizing, but I already started the production plants, so... that can't be helped. In less then 20 turns I'll have production capable of 20+ units per turn, so factories are not a complete waste of time. The important thing is that I don't need any new units at the moment. Sumeria is easy and my strong Portuguese allies are not having trouble with the Russians easier.
 
Update, 1555AD. The Russians have just been erased. I had to walk through their 200 mech infantry and all their other modern TOW or Jet junk for this one! THey were the most advanced civ, but I was not able to get Ecology from them (they wanted more then 3000gpt which I didn't have). Only Rocketry and Computers. Good enough.

Only 3 civilizations remaining. My military is considered strong compared to all three of them - a relatively defeated Byzantine Empire, a gigantic Germany in her Golden Age, and a gigantic culture England whom Germany Byzantines and me are allied against. (See screenshot).

I'm quite amazed how much military I've built up. I don't think I've ever built more then 500 units in any of my games before. Yet here I am in a Sid game with these 870 units (production about 25 per turn). O.o Unit expenditure HUGE.

Here are the military standings:

Iroquois
7 Settlers
101 Workers
59 Cavs (lost about 160 cavs & knights in the whole game I estimate)
134 Infantry (the reason why I have so many of these is because I huge drafted denfenses when I declared war about the strong nations to the north to support my invasion force.... about 60-100 defensive units were lost in total this game)
310 tanks (lost about 30-40 in total. tank production began in 1460AD when I wiped out the portugese. Slow at first, and I was building commercial docks at the same time, but mobolization in 1495AD (forgot exact date) really got many tanks. But I had used 12000 gold to rush tanks in the beginning of my Russian campaign (which produced no more then 35 of them) in 1495AD. Now I've got stacks of tanks and tank armies laying around everywhere (except homeland. I have no military fortified on homeland)
1 Mech Infantry (will be getting more soon. It will cost more then 4k to upgrade all my other 134 infantry, but I have the Leonard's).
84 Artillery (My most important attack weapon..... luckily I've got like 100 foreign artillery at my disposal too)
26 Transports (They're everywhere! almost)
3 Submrines (My favorite unit in the whole game =P But I can't build a lot because need my cities producing tanks.
25 Destroyers (Built these because I couldn't build submarines at the time... and I was sick of cavalary so I decided to scratch the 100s of foriegn vessels floating around my waters at the time. Luckily only 1 ever died, but as for enemy vessels, I destroyed most of them by bombers instead. My Destroyers I used as escorts/bombarment for the most part.
13 Fighters - production of fighters stopped 1460AD as soons as I could build tanks. Half were lost in my final Russian campaign. Will upgrade all these fighters into Jets next turn.
75 Bombers - Had 98 by 1460AD, when production for them stopped. I had avoided enemy SAM cities (basically all of them) but still lost 23 up to now due to the fact that the enemy had like 100s of Jet Fighters flying around and naval air-defense. These bombers were very helpful in destroying oppoent invasion forces and small town defenses to nothing, not to mention the many naval vessels I obliterated! Without them, my campaigns would've took more coordination and time.
19 armies (lost at least 8 armies in this game, including my one and only knight army and one or two tank armies. Army production at 4/turn, but I could hurry one every turn for 1600 gold. I have spent my gold on other things.)
2 Guerillas
8 Flaks (currently upgrading. I've so far never had use for these, I made them half of by accident, half by false anticipation)
2 Mobile SAM

Germany
10 Settlers
52 Workers
2 Muskets
2 Cavs
2 Pikes
117 Mech Infantry
5 Cruise Missle
3 Galleon
9 Transports
3 Carriers (They look cool, 4 transport capacity is way too small)
2 Battleships
2 Nuclear Submarines
16 Bombers
45 Jet Fighters
60 Panzers (they peaked at almost 100 a couple turns ago, I guess the AIs are just really inefficient)
1 Medeival Infantry
2 Cruiser (I think these things suck)
71 TOW Infantry

Byzantines
3 Settlers
1 Worker
2 Rifleman
35 Infantry
4 Artillery
4 Frigate
1 Galleon
4 Ironclads
3 Transports
7 Destroers
6 Fighters
1 Medieval Infantry
8 Guerilla

Engand
1 Settler
27 Workers
24 tanks (peaked over 100, England really screwed up I guess)
195 Mech Infantry
44 Artillery
13 Cruise Missles
35 Infantry
4 Artillery
4 Frigate
1 Galleon
4 Ironclads
3 Transports
7 Destroers
6 Fighters
1 Medieval Infantry
8 Guerilla
1 Galley
5 Transports
18 Destroyers (they USE to have the biggest navy)
1 Fighters
7 Bombers
45 Jets
31 TOW

Outlook
Like I said before, I'm 100% chance the AIs have no cahnce of winning the culture or spacerace. They are currently at Space FLight and Minituration in tech. England has 130k in culture and is increasing rapidly - but they will fall pretty soon.
My points are approaching 11k. They increase not much more then 100 per turn... I had lux spending at 70% (now it is 50! How in world does our score go up exactly? Random!?)
 

Attachments

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Is that really on Sid?!? I thought the AI was supposed to have 100 units stacks of doom by then?
 
Sayounara said:
My points are approaching 11k. They increase not much more then 100 per turn... I had lux spending at 70% (now it is 50! How in world does our score go up exactly? Random!?)

My Deity Domination game has been submitted and the score at the end (1285 AD) was 12702 without the fast finish bonus. The last 8 turns averaged 170 points per turn. There is a thread that explains exactly how the score is calculated but I don't know where it is. Basically you get 2 points per happy citizen, 1 point for each tile of territory and 1 point for each content citizen or specialist. Those points are averaged over the entire game for your score so you should be near the domination limit by now and have a happy citizen working each tile of territory if possible. It sounds like you have the game well in hand and should be entering the milking phase soon. I doubt that you will beat Moonsinger or Sir Pleb but you could get the number 3 slot.
 
Svar said:
My Deity Domination game has been submitted and the score at the end (1285 AD) was 12702 without the fast finish bonus. The last 8 turns averaged 170 points per turn. There is a thread that explains exactly how the score is calculated but I don't know where it is. Basically you get 2 points per happy citizen, 1 point for each tile of territory and 1 point for each content citizen or specialist. Those points are averaged over the entire game for your score so you should be near the domination limit by now and have a happy citizen working each tile of territory if possible. It sounds like you have the game well in hand and should be entering the milking phase soon. I doubt that you will beat Moonsinger or Sir Pleb but you could get the number 3 slot.
Thanks, now I understand why they put cities close together, so all their citizens would be happy faces much easier.... sigh! And they'd have them for the whole game! I wish I wasn't a n00b.
MeteorPunch said:
Is that really on Sid?!? I thought the AI was supposed to have 100 units stacks of doom by then?
They do but they're easy once you get artillery (or bombers). This is why I needed so many drafted defense units because the AIs could throw a LOT at you even after you eliminated their initial offense capabilities.

<edit> Yep, absolutely right. At 1540AD, SP had 20341 pts (twice mine!) And his army Quote: My forces at this date:
24 Knights in 6 armies
48 Infantry in 12 armies
184 Cavalry in 46 armies
7 additional Cavalry (lower than at most times, I'm hurrying more)
86 Artillery, plus a fair number of captured ones, perhaps 50


(I think he disbanded a lot of his military already - but he has over 60 armies active. I did not build over 30 armies in my entire game.)

Also it looks like he took out all of the advanced, big, or resource-rich civs by now, and was up against only rifleman and cavs. =/ I still have two more great empires in the modern age to overrun.

So to do a mini-conclusion for now, I've built awesome cities and a gigantic military just to be 10000+ points behind where I should be! Depressing, depressing, totally depressing!

By the way, the reason Germany and England don't have as much military as you might expect is because they fought several times already (I estimate 300-600 lost on both sides to date), and also because they've had HUGE navy batles with other AIs. e.g. England lost over 100 Naval units already.

Also, maybe it is because of the new patch? In my games, the AI does produce wealth. They never self-destruct by too many military units because they can just produce wealth to pay for it.
 
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