Do you have Windows98 ME, or Windows 98SE?Originally posted by GIDustin
Just for ___ and giggles, I downloaded it and ran it on win98, and surprisingly, it worked.
Do you have Windows98 ME, or Windows 98SE?Originally posted by GIDustin
Just for ___ and giggles, I downloaded it and ran it on win98, and surprisingly, it worked.
Originally posted by Steph
Another explanation : in CIV 3, the archer is 104x64 pixels, the bowman is 122x91 pixels. When you generate the storyboard with FLICSTER, you ust change the size of the frame so:
- It is the same for every animation.
- It is big enough to accomodate every figure.
Try exporting both storyboard with a 150x120 pixels (at least if you want to fit 6 units).
Originally posted by computerdude113
What I mean by frame size is I'm making a Raptor pack from PTW for my own use and I try and then turn it into a FLIC using FLICster, but I can't the frame size in FLICser correct. And the thing abot editing the frame size is that theprogram uses I assume the frame size of the first flic, but I need to be able to make it bigger so I don't cut off portions of the units I'm adding in.
Originally posted by GIDustin
Steph:
Sorry to bother you even more, but I whipped this up real quick and the shadow has some civ-specific color in it. Do you have any ideas?
GIDustin
First, use PaintShop (or an other tool ) to change the true color bmp into a 256 colors PCX. Don't forget to apply the initial palette, generated by FLCISTER with the storyboard.Originally posted by Stormbringer
so, what do you do after you'v got the bmp storyboard? how do you change it back to the flc?
Originally posted by Dragon Warrior
It may be just me but I cant seem to get run to work. The other animations i can get but run never works. Has anybody else had this problem?