Originally posted by Subsidere
You need a better user manual, I can't even work the thing.
Wow, that doesn't help at all. There's not one FLC for everything, there's attack and death and move and stuff. I have no idea what you're talking about in the manual.
I don't understand what you're on about. No one said there was one flc for everything. If there was, this tool would be a lot harder to use. Here's how to make a run flc for a munit, using just the one run flc from an existing unit:
1. Use FLICSter to extract a stroyboard of the Run flc
2. Start up SBB and select Multiple Figures Unit Storyboard Builder
3. Select the formation for your unit
4. Under 'input storyboards', use the browse button (the one with '...') to select the stroyboard you extracted in step 1. You don't have to use the same original animation for the munit, what Kryrten has done in several of his munits is to have the front rank use the attack flc and the rear rank use the fidget flc for the attack flc of the new munit.
5. Do this until you have the correct no. of figures, e.g. if you selected the column formation you would need to have all 6 input storyboards boxes filled in. If you'd selected the T formation, you would only need to do this 4 times.
6. Set the the number in the 'number of frames' box to match the number of frames in the storyboard from step 1.
7. By now, a preview of how your unit would look should appear in the bottom right of the screen. You can change the background colour, terrain, grid, preview the animation and view from multiple directions.
8. If you want, you can customise the unit further by selecting a time delay for each individual figure so that the animations of the six figures in the munit don't all play at once. You can also change the positioning of each individual figure to add more variety. Finally, you can make changes to the formation of the munit as a whole, making the ranks tightly closed, spread out in a more 'skirmish' formation, and so on.
9. In the 'output storyboard' box you can specify where you want the new storyboard to be saved and under what name.
10. The 'Generate multi figures unit storyboard' button will export a bmp of the new munit storyboard, but you're not done yet.
11. Open the SBB-generated stroyboard bmp in a graphics program and change the colours to 256 (in Paintshop Pro this is done by the Colours drop-down menu, i.e. at the top on the same row as File, Edit, etc., selecting Decrease Colour Depth and going from there).
12. Now save this bmp as pcx, overwriting the original storyboard you'd extracted with FLICSter.
13. Since you had used FLICSter to extract the original storyboard, so you already have the XFM file. Use FLICSter to open the XFM file again and you should be able to preview your animation. Now go to the Export tab and export it as a Civ3 Unit FLC.
14. You're done!
On a personal note, might I just say that I don't like you're attitude. You've approached unit creation without trying to understand the broader concepts of what it involves. That's fine: I myself understand the temptation to just dive right in. But Steph has given us a wonderful tool for unit creation and you're attitude has simply been "How dare you give us a tool that still requires I have some basic skill?" Well, how dare you?