Drogear
Prince
At what point do the US start to get reinforcements? Im playing a hotseat game vs my self (...) and the Chinese are quicly overrunning Russia even whit my best effort of saving it.
# Set default script data manually since we need defaults for all values in the array
aScriptData = [iCityCount, self.iCitySpawnUnitCounterDefault]
pCity.setScriptData(pickle.dumps(aScriptData))
def __init__(self):
self.dataTable = {}
self.modTable = {}
self.modID = ''
self.pEntity = None
def initStorage(self, ModID, pEntity):
try:
self.dataTable = pickle.loads(pEntity.getScriptData())
except:
self.dataTable = {}
if (not self.dataTable.has_key(ModID)):
self.dataTable[ModID] = pickle.dumps({})
pEntity.setScriptData(pickle.dumps(self.dataTable))
self.pEntity = pEntity
self.modID = ModID
It's because BFEA is English only. Swith to English in the Options menu, and yoy'll get the expected entries.sikandar323 said:I had a problem with the language. I installed CIV4 in spanish (V 1.61), and when load BFEA scenario, all the countries and entries show SPANISH and not America, american, China, chinese, etc, and civilopedy entries too.
Drogear said:At what point do the US start to get reinforcements? Im playing a hotseat game vs my self (...) and the Chinese are quicly overrunning Russia even whit my best effort of saving it.
Trip said:Hmmm... really?
Well, this wasn't how it worked back in the day when I actually made these scenarios.
jlocke said:keep playing.
More US reinforcements as Taiwan and russia falls
Eventually you have more transports than you can use.
Might I suggest the addition of Guam, or sending some US reinforcements through the philipines? (unless theres a reason that the US should only have captured cities and no cities representing its bases.)
So its not such a Korea-centered combat zone.