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[SCENARIO] Battle for East Asia

:band:
:clap:
Can't wait to try this one out!
 
I dont think the Americans should be able to make peace with chinese...

But fun senario all the same... I played as Japan!

Although takeing on china by myself was rather hard.
 
It's very strange, the scenario sounds like it should take place in the modern era, but when I load the mod it starts in ancient time with 60 turns left. All the modern infrastructure is there, the map is right, but the era is wrong. All wrong! What the heck is going on?
Edit: Nevermind I only downloaded a component of the Mod by mistake. Great Scenario by the way.
 
He-Who-Hunts said:
I dont think the Americans should be able to make peace with chinese...

But fun senario all the same... I played as Japan!

Although takeing on china by myself was rather hard.

That's exactly what happend to me tonight. I was playing as Japan and at war with China by turn 11. Three turns later the Americans made peace with the Chinese. I had captured Shanghai but then it turned into a slugfest. Also, my cities aren't producing much anymore because of all of the unhappiness. Definately you should force the main players to remain at war with each other for the duration of the scenario. If they make peace the scenario should end at that point and scores should be calculated.

Roger Bacon
 
This scenario is great. Only concern is the peace treaty issue.
Also, I think the Chinese Q-6 is too strong, or the B-2 bomber isn't good enough at evading interception, since mine have been getting shot down by the Chinese, something I cant imagine happening.

Maybe we could add in that new AEGIS cruiser model and/or new aircraft too?
 
Unfortunately there's really no way to prevent AIs from making peace with one another. I forget if I added something to start the war again (like I did with WWI). The only thing that can be done here is to set permanent War/Peace in the WorldBuilder save, but then this means that civs like Japan and Vietnam can't join in the war, which I think is a worse problem than China making peace: since it's really up to the human whether or not to make peace this can be avoided, whereas if a human Japan can't declare war, there's not much point in playing them at all!

wangyushi said:
The story is inconceivable.
Yeah I know, but that didn't stop me from making this anyways. ;)
 
I thought that you can set permanentwarpeace for each nation individually, so that the nations which you have join into the conflict later (japan/vietnam/america etc) wouldn't have to have that flag, but each of the beliggerants at the start of the conflict could still be flagged with permanent war. As I understood in in the worldbuilder text, (maybe this has changed with 161) you wrote permanentwarpeace(#) where # is the player with whom the realtionship is made...

I may be wrong here, so I'm going to try to test it myself, to see if its the case...
Also, how would I go about replacing the US DDs with the AEGIS cruiser custom unit?
 
jlocke said:
I thought that you can set permanentwarpeace for each nation individually, so that the nations which you have join into the conflict later (japan/vietnam/america etc) wouldn't have to have that flag, but each of the beliggerants at the start of the conflict could still be flagged with permanent war. As I understood in in the worldbuilder text, (maybe this has changed with 161) you wrote permanentwarpeace(#) where # is the player with whom the realtionship is made...

I may be wrong here, so I'm going to try to test it myself, to see if its the case...
Hmmm... really?

Well, this wasn't how it worked back in the day when I actually made these scenarios.

Also, how would I go about replacing the US DDs with the AEGIS cruiser custom unit?
You mean in unit name/stats or graphically?
 
I thought that you can set permanentwarpeace for each nation individually, so that the nations which you have join into the conflict later (japan/vietnam/america etc) wouldn't have to have that flag, but each of the beliggerants at the start of the conflict could still be flagged with permanent war. As I understood in in the worldbuilder text, (maybe this has changed with 161) you wrote permanentwarpeace(#) where # is the player with whom the realtionship is made...

I may be wrong here, so I'm going to try to test it myself, to see if its the case...

This would be nice, so it can be applied to the WWI scenario also...
 
In the team section in worldbuildersave you can set:

PermanentWarPeace=teamnumber
AtWar=teamnumber

And the team will be locked into war wit the other team (without the AtWar line they are locked into peace)
 
i downloaded the mod and unziped it in the right folder but when I load the mod nothing happens it just has Battle for East Asia in the upper left hand corner and i can't get it to work what am i doing wrong?

P.S. yes i do have v1.61 installed
 
Are you opening up the "Battle For East Asia" SCENARIO file in addition to just loading the mod?
 
yea I tried that but I just end up in east asia with a warrior and settler not in modern times
 
I am experiencing the white flag problem. Can anyone help me by telling me what I ned to change in the XML files?
 
Thanks for all the effort and time that you put into this.

However, Playing as the Americans isn't possible. Firstly, I was expecting reinforcements to 'appear' (since the US homeland is not part of the map), And by turn 8 (when I gave up) this had not happened. A central part of US military strategy is rapid deployment of forces.

The Chinese Unit strengths are abit too strong (Though the Chinese are making considerable progress, their warfighting capabilites are no where near the brutal efficiency of the US military machine).

By turn 7, my American Units went on strike because I ran out of gold. I captured pyongyang with the units I had left in South Korea, but that solved nothing. Turn 8 saw the begining of disbanding of my forces.

Thanks for the hard work but it isn't finished yet. Needs some tweaking and I understand if you are tired of working on it. (I wouldn't even have gotten that far with the scenario :) )

I hope you or someone else fixes these problems and perhaps it will be a great scenario.
 
blshear1 said:
yea I tried that but I just end up in east asia with a warrior and settler not in modern times

I had the same problem, but it was my fault. What you need to do is download the scenario again and unzip the entire folder not just the .ini file. Hope that works.
 
Neo Guderian said:
Thanks for all the effort and time that you put into this.

However, Playing as the Americans isn't possible. Firstly, I was expecting reinforcements to 'appear' (since the US homeland is not part of the map), And by turn 8 (when I gave up) this had not happened. A central part of US military strategy is rapid deployment of forces.

The Chinese Unit strengths are abit too strong (Though the Chinese are making considerable progress, their warfighting capabilites are no where near the brutal efficiency of the US military machine).

By turn 7, my American Units went on strike because I ran out of gold. I captured pyongyang with the units I had left in South Korea, but that solved nothing. Turn 8 saw the begining of disbanding of my forces.

Thanks for the hard work but it isn't finished yet. Needs some tweaking and I understand if you are tired of working on it. (I wouldn't even have gotten that far with the scenario :) )

I hope you or someone else fixes these problems and perhaps it will be a great scenario.

I have to disagree. I played as the Americans and all was well(Prince difficulty). You allies are good allies. They will give you all thier gold per turn until you can get a city and start improving your economy. Universal sufferage makes it wasy to begin cranking out workers for improvments too. Perhaps it's not the scenario that's flawed but your playing style?
 
I was wondering if someone could help me out here. I was able to load this MOD, but after I selected a Civ and clicked start, Civ4 closed and I got this error:

Failed to allocate video memory. Please try reducing your graphics settings.
File:\Source\main\Civilization4\SDKs\Gamebryo2_0\CoreLibs\NiDX9RenderedTextureData.cpp, Line:170


Could anybody tell me how I can fix this problem?
 
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