Scenario ideas

Lozzy_Ozzy

Rapture
Joined
Aug 23, 2004
Messages
2,834
Location
Northampton, England
I'm in the middle of various scenarios and if anyone would like to comment/ask about them i'd be happy to recieve your comments.
So here they are:

1-A-team
2-Bacteria/virus vs antibodies
3-Sharpe
4-alternate universe
5-inter-planet mod
6-Godzilla(and other monsters) vs Japan

Please post in ideas and images to speed up the process. I'm doing work mostly on a-team and bacteria but anything wiil help.

JOIN THE POST WARS NOW!
 
How does the bacteria scen work (thus far)?
 
The bacteria v Antibodies sounds interesting, but I having difficulty envisaging a suitable tech tree, or improvements. I think you have a lot of work on your hands developing these ideas.
 
Well, i've drawn up some plans and i've done the unit images, so here's what i've done:

1-I'm having 5 or so anti-bacteria that can be upgraded(researched) to be more effective- that's one for air, land etc-

2-The bacteria/virus will have around 15 that can become more lethal-some are invisible(no image+shield!)-

3-There will be splinters etc that can "cut" your skin(missiles)

4-There will be a city for each organ, a player for each human, one for bacteria and one for viruses

5-there will also be about three humans(specific terrain- skin, bone, artery etc) and objects

6-the "in between" section will be sea to stop the anti bacteria from leaving the body,
the bacteria/virus will be air with varying range

There are too many things to post so here are some things you could help with-

1-what should i do about barbarians?
2-how should you win the scenario?
3-and should you play as bacteria/virus/anti-bacteria?
 
Sounds interesting i think you could have splinters as barbarians or alternativly you could have Barbarians off.
 
How can you make barbarians be only one unit? AND they would attack/be attacked bythe germs!
 
The grms should proably be made into helicoper-style air units, and a few ships to be objects that can carry disease.

As for the splinter/skin bit, I'd say there should be a wall of units arround each human's outline called "skin" or "skin cells" with high defense, it would take a lot of effort for a visus to break though. Then the splinter would be a powerfull missle, or a nuke that could breach the skin easily, providing an opening for your attack!
 
Yeah i already thought of the skin but thanks for the sea units!
 
"1-what should i do about barbarians?"

You could probably do something interesting with the 'Barbarian uprising' feature (i.e. random viral attacks).

"2-how should you win the scenario?"

As the body civ, beat back all the germs.

"3-and should you play as bacteria/virus/anti-bacteria?"

Bodily defences (e.g. antibodies).

Tech could be used just for events purposes to trigger actions.
 
Reply to Yoshi-
1-How could i make barbarians only be germs? AND they would attack/be attacked by viruses!
2-There's an endless supply of viruses as the anti-bacteria can't leave the bodies
There is more than one body each with one civ/player
3-If your body you can't really win but it could be timed
 
Could anyone help me with creating a tech tree(not the making, the ideas!)
i also would appreciate anyone giving me ideas on what bacteria/viruses to include(up to 22 because i have 2 versions of each)
 
For the good guys, you can have antibodies, but also medicines(Protective Improvements eg city walls or units), surgery(wonders), antibiotics(units) Vaccination(Great Wall), bandages(improvement), Diet , exercise (improvements).

Pollution = high Cholesterol

There ar many viruses you could use. See link.

http://encyclopedia.thefreedictionary.com/Biological virus

Virus Structure

More Virus Stuff

The techs could be based around genes, RNA, DNA, replication, medical advances, Hospitals, etc

Just a few bones, you'll need to flesh it out.
Hope it helps.
 
Thanks, there are loads of good ideas coming in, there is one thing though, the techs are going to be virus/antibacteria new-units/improved-versions keep the comments coming!
 
Which version are you using, MGE, TOT,.....?

If you are using TOT you could have two mutuallly exclusiev tech trees, one for AI Viruses and one for Human Antibodies.

Some more detail about how you are structuring it would make tech suggestiond more appropriate.
 
I'm using MGE, but i can still have 2 tech trees with some work(i've done it before) and i would like more powerful antibodies/germs to appear later and a stronger version of each as well as buildings. I'm having 1 city per organ/limb in the body. The heart produces lot's of food to send blood cells with food supply!

How do i have only one type of unit for barbarians?
 
@Lozzy Ozzy:
Reply to Yoshi-
1-How could i make barbarians only be germs? AND they would attack/be attacked by viruses!
2-There's an endless supply of viruses as the anti-bacteria can't leave the bodies
There is more than one body each with one civ/player
3-If your body you can't really win but it could be timed

1 - That was only an example. You can use the Barbarian uprising feature anyway you like.
2 - Alright, new objectives: First, survive. Second, whichever civ (body) gets the highest score (i.e. tech accumulation, higher population) wins.
3 - I would do the following:

You play as one of the bodies.
Your primary unit is the 'Anti-body.'

If you destroy 'x Virus' unit (x being the type of virus), you get tech for the appropriate upgrade (i.e. 'x virus Antibodies' tech gives 'Antibody II' unit that is stronger so it fight the new Virus type more effectively.
Viruses should be air units.
Antibodies can attack air units.
Bacteria should be ground units that appear in the body (since they can't appear outside the body anyway unless being trasported by a sea unit) every so often in small numbers.

As an alternative to a tech trigger:
Have 'Buy' unit (destroyed after attacking) and an immobile Barbarian 'Latest Antibiotic I' unit next to it in a remote, inaccessible part of the map.
If you use the 'Buy' unit to destroy the 'Latest Antibiotic I' unit, x number of 'Antibiotic' units appear in the body under your flag. The Buy and Latest Antibiotic units will not reappear until the next 'Bacteria' unit attack.
Antibiotics are air units (so they can't be attacked by Viruses which can only attack ground) that can only attack ground.
Antibiotics units are very strong but if they are destroyed, 'Resistent Bactria' units appear in the body, which are stronger than ordinary 'Bacteria.'
Antibiotics have the coastal flag set (chances of loss are are set to 100%) so that they cannot leave the body.

Immobile Barbarian 'Vitamins and Chicken Soup' and 'Pharmeceutical Vaccine' units are also placed next to the 'Buy' unit.
If you buy vitamins, you get more antibodies but that's it.
If you buy vaccine, the mouth--the way by which Viruses enter the body--(i.e. body surrounded by Neutral 'Skin' units) is blocked by a heavy 'Vaccine' air unit that prevents Viruses from entering the body and is removed after x # of turns (using ChangeTerrain action).
Vaccine is not always available though.
 
If anyones interested i might make a Sharpe scenario once i've finished this one
 
Back
Top Bottom