Update.
I'm going to post the final version next Friday (now it's quite stable, give me just the last days for testing!)
Here are the changes from the beta version:
- three new civilizations: Dukedom of Milan (leader: Gian Galeazzo Visconti), Samnites (leader: Gaius Pontius), Austrian Empire (leader: Franz Joseph)
- a new world wonder: the Riace Bronzes
- ancient starts now have something to build, other than units: cities can build wells, pile-dwellings, entertainer's huts, and fortune-teller's huts.
- an Italy scenario, with a huge detailed map!!
- possibility to use Great People to get points toward Illustrios Personalities
- a new screen: very similar to the Military Advisor of BUG mod (it says the risks from every rival, his military advantages, etc)
- a new screen, which replaces the Statistics screen, and shows general statistics for units (nr of wins and loses, best odds, most unlucky loses, most lucky wins, etc), and compares units loses between each rival (eg.: "you killed two archers and a warrior to Caesar, and he killed thee chariots of yours").
- a lot of game balancing
- a lot of bug fixing
This mod still misses (and it is NOT going to change in the future):
- proper graphics for some wonders (like the David, which uses the monument graphic)
- proper graphics for some resources (like the pheasant, which uses the beaver graphic)
- italian voices for the units
- proper calendar settings (each turn is 1 year; modern starts now end in something like 2150, at normal speed; a little odd, but different settings caused the game to crash, I haven't been able to solve that, so I leave it as it is)
- AI instructions on how to early rush a neighbour (maybe I'll release it as a separate modpack)