capman
Sea Dog
- Joined
- Apr 14, 2004
- Messages
- 88
Goals
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- Increase game length and difficulty. Compared to the other included C3C scenarios the original "Age of Discovery" scenario is way to easy for the european powers. At least that is my impression.
- Introduce an imbalance between european nations to allow the initially more advanced, i.e. Portugal and Spain, to colonize the new world earlier. England, France and the Netherlands have to concentrate more on stopping Portugal and Spain from getting rich. So piracy and raiding cities will play an important role besides colonization. Playing as England, France or the Netherlands is obviously more challenging.
- Focus more on sea warfare.
- More realism and historical accuracy.
- Initially less empty space in the new world which means more natives.
Feedback and good ideas are welcome
Some of the changes
--------------------
Scenario Properties
- Introducing a headstart for Portugal and Spain. These european powers have just entered the age of discovery. England, France and the Netherlands are still in the Middle Ages and still need to research Astronomy, Navigation and Exploration.
- Introducing the Treaty of Tordesillas between Portugal und Spain as locked alliance.
- Turn limit: Increased to 225 with 8 months per turn. 1490 to 1640.
- Victory points: Increased to 50000
Civilizations
- Introducing the Tupi in Brasil. Mesoamerican.
- Introducing the Arawak in the Caribbean. Mesoamerican.
- Introducing the Cherokee in North America. Native American.
- Introducing the Sioux in North America. Native American.
- Introducing the Apache in North America. Native American.
- Introducing the Zulu in Africa. This is not correct as the Zulu were active in SE Africa and Shaka was alive during the 19th century. But I didn't find a suitable replacement.
- Set native american civilizations as part of the asian culture group.
- Changed Cities graphics for the asian culture group.
Civilization Advances
- Protestantism renamed to Reformation.
- Naval Ordnance has prerequesite Metallurgy.
- Fortification has prerequesite Metallurgy and not Naval Ordnance.
- Navigation enables trade over sea tiles, and not Astronomy.
- Magnetism enables trade over ocean tiles, and not Navigation.
- Replaced Scientific Method with Middle Class. Doubles work rate of workers.
- Renamed Economics to Capitalism.
- Introducing Stagnation advances to hinder the non european civilizations entering the middle ages era. If someone has a better idea how to solve this please let me know.
Improvements and Wonders
- Temple: Obsolete with advance Monotheism. Existing temples in Europe are replaced with churches.
- Library: removed. Existing libraries are replaced with monasteries.
- Newton's University: removed. Isaac Newton was not active before 1640.
- Smith's Trading Company: renamed to East Indies Company. Adam Smith was not active before 1640. It additionally requires the resources sugar and spices.
- Harbor: moved to advance Engineering and removed ability to build veteran sea units.
- Commercial Dock: renamed to Commercial Dockyard and moved it to advance Ship Building. It has additionally the ability to build veteran sea units.
- Luther's 95 Theses: University improvement is required instead of Cathedral.
- Stock Exchange: Small wonder instead of improvement. Treasury earns 5%. No additional 50% tax output.
- Introducing churches to replace temples in Europe.
- Introducing monasteries as medieval improvements for science and wealth. Available with Theology. A cathedral is required in the same city. Obsolete with advance Reformation.
- Introducing parliament as small wonder. Available with Middle Class. One additional happy citizen in all cities. Protestant monarchy is required as government to build it. Reduces war weariness.
- Introducing holy inquisition as small wonder. Available with Counter Reformation. One additional unhappy citizen in all cities. Catholic monarchy is required as government to build it. Reduces war weariness and corruption.
-----
- Increase game length and difficulty. Compared to the other included C3C scenarios the original "Age of Discovery" scenario is way to easy for the european powers. At least that is my impression.
- Introduce an imbalance between european nations to allow the initially more advanced, i.e. Portugal and Spain, to colonize the new world earlier. England, France and the Netherlands have to concentrate more on stopping Portugal and Spain from getting rich. So piracy and raiding cities will play an important role besides colonization. Playing as England, France or the Netherlands is obviously more challenging.
- Focus more on sea warfare.
- More realism and historical accuracy.
- Initially less empty space in the new world which means more natives.
Feedback and good ideas are welcome

Some of the changes
--------------------
Scenario Properties
- Introducing a headstart for Portugal and Spain. These european powers have just entered the age of discovery. England, France and the Netherlands are still in the Middle Ages and still need to research Astronomy, Navigation and Exploration.
- Introducing the Treaty of Tordesillas between Portugal und Spain as locked alliance.
- Turn limit: Increased to 225 with 8 months per turn. 1490 to 1640.
- Victory points: Increased to 50000
Civilizations
- Introducing the Tupi in Brasil. Mesoamerican.
- Introducing the Arawak in the Caribbean. Mesoamerican.
- Introducing the Cherokee in North America. Native American.
- Introducing the Sioux in North America. Native American.
- Introducing the Apache in North America. Native American.
- Introducing the Zulu in Africa. This is not correct as the Zulu were active in SE Africa and Shaka was alive during the 19th century. But I didn't find a suitable replacement.
- Set native american civilizations as part of the asian culture group.
- Changed Cities graphics for the asian culture group.
Civilization Advances
- Protestantism renamed to Reformation.
- Naval Ordnance has prerequesite Metallurgy.
- Fortification has prerequesite Metallurgy and not Naval Ordnance.
- Navigation enables trade over sea tiles, and not Astronomy.
- Magnetism enables trade over ocean tiles, and not Navigation.
- Replaced Scientific Method with Middle Class. Doubles work rate of workers.
- Renamed Economics to Capitalism.
- Introducing Stagnation advances to hinder the non european civilizations entering the middle ages era. If someone has a better idea how to solve this please let me know.
Improvements and Wonders
- Temple: Obsolete with advance Monotheism. Existing temples in Europe are replaced with churches.
- Library: removed. Existing libraries are replaced with monasteries.
- Newton's University: removed. Isaac Newton was not active before 1640.
- Smith's Trading Company: renamed to East Indies Company. Adam Smith was not active before 1640. It additionally requires the resources sugar and spices.
- Harbor: moved to advance Engineering and removed ability to build veteran sea units.
- Commercial Dock: renamed to Commercial Dockyard and moved it to advance Ship Building. It has additionally the ability to build veteran sea units.
- Luther's 95 Theses: University improvement is required instead of Cathedral.
- Stock Exchange: Small wonder instead of improvement. Treasury earns 5%. No additional 50% tax output.
- Introducing churches to replace temples in Europe.
- Introducing monasteries as medieval improvements for science and wealth. Available with Theology. A cathedral is required in the same city. Obsolete with advance Reformation.
- Introducing parliament as small wonder. Available with Middle Class. One additional happy citizen in all cities. Protestant monarchy is required as government to build it. Reduces war weariness.
- Introducing holy inquisition as small wonder. Available with Counter Reformation. One additional unhappy citizen in all cities. Catholic monarchy is required as government to build it. Reduces war weariness and corruption.