Scenario Preview - The Desert and the Mountain

Yes, I'm fiddling about with the terrain. Mountains are the same as usual, *but* there is a resource - the Agew - which is present on most of the mountain tiles of Ethiopia and Kenya. This resource is visible only to the Ethiopians and Falasha, and it provides an extra two food. So although anyone can build a city on a mountain, because I've made mountains settlable, these two civs can build viable ones - essentially, to them, most mountain tiles will be equivalent to bonus grasslands - except, of course, that they can't be irrigated, and it takes longer to build roads or mines.

As for when it will be done, I'm not sure. It's not really taking as long as I anticipated. Apart from the Falasha, it's pretty much done, but testing and balancing the gameplay will take a fair while. Hopefully it'll be available before Civ4!
 
Plotinus said:
Yes, I'm fiddling about with the terrain. Mountains are the same as usual, *but* there is a resource - the Agew - which is present on most of the mountain tiles of Ethiopia and Kenya. This resource is visible only to the Ethiopians and Falasha, and it provides an extra two food. So although anyone can build a city on a mountain, because I've made mountains settlable, these two civs can build viable ones - essentially, to them, most mountain tiles will be equivalent to bonus grasslands - except, of course, that they can't be irrigated, and it takes longer to build roads or mines.

As for when it will be done, I'm not sure. It's not really taking as long as I anticipated. Apart from the Falasha, it's pretty much done, but testing and balancing the gameplay will take a fair while. Hopefully it'll be available before Civ4!
What's the point of having a Falasha civilization? AFAIK, they only numbered around 100,000 when they were still in Ethiopia. If it's supposed to represent a civilization to go with Queen Gudit/Yudit (Judith in English), I'm pretty sure she took over Axum and ruled it without having a separate civilization of her own (i.e. it was more the result of a civil war than being defeated by another civilization).
 
Actually, the Civil War mechanic is quite an interesting one. Much bettern than Generic inter-Governmental Anarchy of 1d8+1 turns or the "Sudden dissapearance" of half of civilization should Kings or enough cities fall... (Non-viability as a Civ I can understand, but outright disappearance?)

Back on track, having the Tech Tree arrows in place kind of sets the Falasha tech tree before you get the "feel" of their "progress". Same for the Arab Family if they will be Playable in Multiplayer.

Also, too bad you couldn't have civs from different groups trade similar techs. (Although, it would only be benificial for Base-level Techs, i.e. Archery and Defense.)
 
Yom said:
What's the point of having a Falasha civilization? AFAIK, they only numbered around 100,000 when they were still in Ethiopia. If it's supposed to represent a civilization to go with Queen Gudit/Yudit (Judith in English), I'm pretty sure she took over Axum and ruled it without having a separate civilization of her own (i.e. it was more the result of a civil war than being defeated by another civilization).

Simply because I thought it would be interesting. In fact, the Falasha did, in the later Middle Ages, have a semi-autonomous existence. They had their own areas with their own rulers, who paid tribute to the empire, and who spent half their time rebelling and fighting the imperial troops. This was especially so in the fifteenth century. Now you could choose to model that with civil disorder or something, but I thought it might be interesting to have a proper civil war. It's exaggerated, of course, because in this game they will be in a locked war, when in fact there weren't non-stop hostilities in real life.

In fact it's this later, fifteenth-century sort of situation which is more accurately modelled by what I've done here. Yodit's rebellion, although famous in legend, is very obscure, and I understand that most historians now think that, although Ethiopia apparently was invaded by a hostile army led by a queen, it was most probably a pagan one rather than a Jewish one. But the date of this invasion coincides very nicely with when this scenario starts, and I wanted to make an unusual challenge by placing one civ inside the territory of another, at war with it, and with only military units and no settlers or cities. So I thought I'd go with the traditional explanation that this was a Jewish uprising. However, the Falasha in this scenario will be able to build pagan mercenary units if they have access to minor tribes.

It's important to bear in mind that the distinction between "uprising" and "invasion" is not so clear-cut in an African context. Most African empires have been, to some extent, federations of basically distinct societies, as one group or tribe gains dominance and forces all the neighbouring ones to pay tribute. When that dominance breaks down, the subject tribes may rebel - but is that an uprising or an invasion? It depends on how you see it. For example, the rise of Mali over Ghana, or of Songhai over Mali, could both be seen as one civilisation overthrowing another, or as elements within a civilisation taking over the existing system. Similarly, the Ethiopian empire was rather loosely defined, since it involved both areas under the emperor's direct control and client states that paid tribute. The Falasha were somewhere in between these two conditions, especially in the later years when they were less well integrated into Ethiopian society.

That's the thing with scenario creation, I think - you have to balance realism with playability. But then a game like this is always about "what if?"s rather than simply retreading what really happened.

As for the tech trees, of course I can't design a tech tree for one civ without also committing myself to the structure of the tech trees for the other civs, since they must all have the same structure (if the arrows aren't to look wrong). I do in fact have a fair feel for the Falasha tech tree so I am hoping to finalise that soon. None of the Arabian civs will be playable, though, so I don't have to worry about that. They have their own techs, so you can't trade techs with them, but they are just "dummy" techs to ensure that they don't get all their units at the start. Obviously there will be less tech trading than usual in this game - although it should still be an element of the West African group, since there are four civs there that share the same techs.

[EDIT] I forgot to mention - the 100,000 figure refers to the estimated numbers of Ethiopian Jews after their final defeat in 1624. Before this time, it is thought there were about half a million of them.
 
Plotinus said:
Yes, I'm fiddling about with the terrain. Mountains are the same as usual, *but* there is a resource - the Agew - which is present on most of the mountain tiles of Ethiopia and Kenya. This resource is visible only to the Ethiopians and Falasha, and it provides an extra two food. So although anyone can build a city on a mountain, because I've made mountains settlable, these two civs can build viable ones - essentially, to them, most mountain tiles will be equivalent to bonus grasslands - except, of course, that they can't be irrigated, and it takes longer to build roads or mines.

As for when it will be done, I'm not sure. It's not really taking as long as I anticipated. Apart from the Falasha, it's pretty much done, but testing and balancing the gameplay will take a fair while. Hopefully it'll be available before Civ4!

And now, for laymen, what is "agew" ????

I used the smae "etchnic" resource in Reconquista. Made wine luxuries require Christiansim to appear.
 
LouLong said:
And now, for laymen, what is "agew" ????

A sneak preview, then, from the Pedia...

#GOOD_Agew
^
^
^The [Agew] people are a $LINK<bonus resource=GCON_ResourcesB>
that enhances city production. To get the bonus, the resource must be inside
the city's $LINK<radius=GCON_Radius> and a citizen labourer must work the square.
^
^Note that only the Ethiopians and Falasha can see the Agew, which means only they
can use their agricultural knowhow in the mountains of the Horn of Africa.
#DESC_GOOD_Agew
^
^
^The Agew of southern Ethiopia were a pastoral people,
who lived by ploughing the rich volcanic soil of the Ethiopian plateau.
When the Christian kingdom of Ethiopia abandoned its strongholds near the Red Sea coast
towards the end of the first millennium AD, they came to rule over the Agew, who became a powerless majority under them.
Inevitably they came to dominate the country, and when the old "Solomonic" dynasty ended,
the Agew seized power as the Zagwe dynasty. They were Christian, however,
and keen to stress continuity with the past, even claiming ancient Jewish heritage themselves.
It was the Zagwe king Lalibela who built the famous rock churches at Roha (now Lalibela).
 
I found something you might like, Plotinus - don't know if you've seen it before. Some 3D graphics at the Institute for the Vizualization of History -

http://www.vizin.org/projects/almeragh/images/zam60001.jpg

"Recent discoveries of heretofore unknown settlements in the Wadi Muqqadum (Sudan) have unearthed these double houses which bear striking similarities to many ancient Egyptian houses of the New Kingdom and many modern Sudanese houses.
Excavations continue to produce evidence of ancient trade routes and rest stops along the way."
 
[Hrafnkell] Well spotted - but I got there first! If you peer carefully at the Nubian tech tree you'll see that that building has been commandeered as a potter's workshop. I was most pleased to find it... I've done quite a few new buildings and things for this scenario, which have mostly turned out quite nice, I think.
 
Ah! Well good job then! LOL I'll keep my eyes out for any other goodies out there. I'm looking forward to this one since Rood was so enjoyable. Quite a unique setting and yeah, I'll have to peer more closely at those tech trees before my next scouting mission.
 
Do you have the tech called "movie" where Christians can pass for Falashas to be sent to Israel ?
Not quite sure it is a funny joke but could not resist.... sorry.

Anyway eagerly waiting....
 
[mrtn] Certainly did, and much appreciated! Naturally you'll get a credit. In fact I seem to have filched stuff from so many sources there's hardly a regular poster here who won't get some kind of credit.
 
It's good to see your still working on it. I'm eagerly awaiting it's release:)
 
Yoda Power said:
It's good to see your still working on it. I'm eagerly awaiting it's release:)
Same here. :) What's left to be done?
 
Well, I have just this minute finished the new map. As I mentioned, I had a nice map that I did first of all but it turned out to be too small (50x50) so I've now done a slightly larger one (75x75). I deliberately wanted a relatively small map for this as I find that small map games are more fun: less micro-managing a vast empire and more actually playing the game. But the old map was simply too crowded. I'll use it for the MP version.

So now I have the map, all the tech trees, and pretty much all the units, Wonders and improvements in place. There may be one or two still to fill in. I've also done all the governments and specialists. The main thing to do from that point of view is finishing the pedia entries, mainly for the techs - I did them for most of the other stuff as I went along.

So now it's basically a matter of testing it, which as I mentioned will take a while. Once I've got it knocked into some kind of reasonable shape I'll see if anyone wants to try out the beta version before it's posted, as I don't want any ghastly errors to creep in as happened with the last scenario.

It's very nice to see interest in this, though. I hope you like it when it's done. It should certainly be a bit different, if nothing else.
 
Yom said:
Same here. :) What's left to be done?


Never EVER Ask a modder that.
 
mrtn said:
Yes, the taboo question isn't what, but when. ;)
I don't get that either, everyone is free to say the don't know.

(ps- I did get your ironi mrtn, but I think some people are serious about it)
 
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