SCENARIO PREVIEW: The Three Kingdoms: Extended Edition

citizen001 said:
in that case what about giving enslave to warriors as well to show that when they are captured they can be used again, like the example with when Sun Ce captured Taishi Ci.

Do you mean that both warriors and warlords should be able to enslave other units, or only warlords should be able to enslave other units? I would allow only the warlords to enslave other units so that it won't be as prevelant.
 
citizen001 said:
oh yeah, crack troops could be another new unit addition as they were used a bit in the book....


what are crack troops exactly?

crack :
adj.
Excelling in skill or achievement; first-rate: a crack shot; a crack tennis player.

I'm no student of military history/terminology, but I believe crack troops are already present in the game. An example, in my opinion, would be Wei's heavy cavalry units. "Crack troops" is just another way of saying highly trained units capable of inflicting heavy damage. These troops are often sent in first as shock troops.

Or, more simply in Civ3, it could mean any unit that is promoted to "elite" rank through combat victories.
 
kane77077 said:
Do you mean that both warriors and warlords should be able to enslave other units, or only warlords should be able to enslave other units? I would allow only the warlords to enslave other units so that it won't be as prevelant.
its an amusing Idea, perhaps certain officers should have the ability to enslave certain officer specific units...
 
Hey Sarevok, been doing some playing.

I cant say i remember exactly how things went, but i started with the Sun Family, i started a war right away and took my neighbour with 2 cities. I then took out the next civ on my border, cant remember his color but his capitol was the city you can see on the map that is riotin. :mad:

And im now in the progress of invading my next neighbour, after that im going to build up my infastructure, then make myself a world power, or atleast a China power i guess you have to call it :mischief:

Anyways, i dont think that it was to easy, it was monarch btw, i just got lucky because of crappy AI movement and didnt have any major battle with them, i dont think thats something you can fix, and by the armies i saw, if we had meet in a big battle i most likely would have had several losses.

My humble empire:
Sun.JPG
 
Either way, the next version is ready. This version is actually perfectly capable of being the real version itself. It has been heavily edited, several new units are in it, as well as 8 officer specific units with their own specific traits and weapons. I have PMed TF for the upload fule feature. When it is release, It will be at the top of the first post of this thread. Thank you very much :)

- Sarevok
 
Gogf said:
:wallbash: I am so stupic! I'm really sorry Sarevok, I forgot about this :(. I really owe you...

Ill forgive you, just remember for this version. I am uploading the files right now. Though the scenario is being packaged like one of my actual scenarios, it is a BETA test. It will however play like a real scenario and look like a real scenario.
 
Gogf said:
So, wait, are you going to tell us when it is uploaded, or just edit it into the first post?
ill edit it in, but I will also post to say its in.
 
kane77077 said:
My experience with Yaun Shao (Monarch difficulty):

I started at war with Gongsun Zan so I sent most of my eastern forces into his territory. I took Bohai with just a few and the rest had been sent straight for Ji, which fell easily. From there it was just a few turns march to Liaodong, which also fell fairly easily.

Concurrent with my invasion of Gongsun Zan, I moved against Ma Teng, whose cities fell like dominoes up until I reached Xiliang. (All of my warriors were in transit from Gongsun Zan's lands and I didn't want to take on Ma Chao and Pang De without them.) I had to secure an ROP agreement with Cao Cao. By the time two of my warriors reached Xialiang, I had already built 2 heavy catapults in the recently acquired city of Longxi, so Xialiang fell too, but at the cost of the two warrior units I had sent to capture it.

From there, I moved against Li Jue's city Changan. I hald already taken Li Jue's city of Wuzhangguan from Ma Teng, and Wei forces had already taken Hongnong, so Li Jue was out.

Next went Zhang Lu, and I'm not sure who took out Zhang Xiu, but I assume it was Cao Cao.

Liu Bei and Lu Bu are still holding out, as are everyone else I haven't already mentioned. Cities have been razed all over the map - China is a wasteland in parts.

I have just finished researching Medium Units, and have upgraded all of my Light Cavalries and Light Swordsmen to Medium. I have a good size force of Marine Infantry (not essential until I have river access) and a number of Heavy Catapults. My next move will be an alliance with all remaining parties agaist Wei. I have at least one tech up on everyone but Wei, and Cao Cao has been at war with just about everyone at one time or another this game, so my neighbors should be lining up to help fight him. I can't build boats in Pingyuan and Yanzhou, only Bohai for some reason, so an amphibius assult of Wei isn't likely. It should go well antway, though...

Of coure I had a unit-triggered Golden Age at the start of the game, and I almost got the Art of War done before Wei, but he beat me by two turns(I only got so close because he kept starting an stopping it for some reason...) so I switched production to the intelligence agency. In my other cities, I built universities and theatres in my golden age, then Marine Infantry (ships in Bohai - the only place I could build them.)

Tech wise, I have been just a step behind Cao Cao and Liu Biao most od the way. Unfortunately, we have been researching the same techs until just recently - they both went for fire weapon and I went fo Bhuddism - so trading was nearly impossible until just now.

Other observations:

Lu Bu conquered a neighbor's city first, taking and razing Wuchao with an army (2 Med. Cavalry and ???) lead by Chen Gong within the first 2-3 turns of the game. Atta' boy, Lu Bu! :goodjob:

It was inconveinient not having a direct connection between the eastern and western sides of my territory without going through Wei lands. This was compounded by not being able to build boats for the river. One or the other would have been nice, but having neither was a bit frustrating - it made it harder to concentrate my forces.

I'll probably begin my invasion of Cao Cao's lands tonight, so I'll likely have more to report in the next day ot two.

Edit : Oh, yeah - with a few rounds of tech trading I was able to get on eaqual footing with Wei from the start, but I was still a turn or two behind nearly the whole way. I'm currently on turn 52 (I think sometime around 203AD). While playing as Wei, I had more money than I knew what to do with, but in this game money has been an issue - I had to upgrade my units over the course of a few turns - I couldn't afford to do it all at once for that many units- so that seems just about right.

Sorry, I've been fairly busy of late, and haven't had much time to finish this game and my report. Last night I was able to play a few turns, though, and here's how it went :

On the turn after I cancelled my ROP with Wei I told Cao Cao to remove his forces or declare war, and he chose the latter, so my ploy to have him declare on me worked.
I immediately formed alliances with all of the other warlords. Those already at war with Wei didn't require any compensation. Those not already at war with Wei required a bit, the most significant of which was send of the Buddism technology to Liu Biao(worth it in my opnion - he seems to be one of the stronger warlords at this point in my game.)

Once the fighting began, I had some of the same problems that Yuan Shao had historicly : I underestimated Cao Cao's counterattack, planned it poorly, and I didn't have the quality of officers that he had. (I had only two warriors remaining -I lost two against Ma Teng- to his seven.)
i began my invasion with Hongnong, which Cao Cao had taken from Liu Je earlier. The city fell fairly easily after a bombardment of heavy catapults I had stationed in Wancheng. Eager to take Louyang, I moved the bulk of my western forces into the fortress in the mountains just west of Louyang planning on taking the city on my next turn. That plan fell through - Cao Cao counterattacked with such ferocity that I was driven out of Hongnong, and my forces in the mountains near Louyang took fairly heavy casualties. This counterattck didn't prevent me from retaking Hongnong and capturing Louyang, it just delayed it by a few turns, and at the cost of a number of Medium Cavalry.

On the central thrust (near Guandu) I moved into the fortress two tile northwest of Guandu and braced for a Wei counterattack. It never came. In fact, Cao Cao never even occupied the fortress 1 tile northwest of Guandu. So Guando fell fairly easily as did Wuchan (it was Puyang that Lu Bu razed earlier, not Wuchan.)

On the eastern front, the amphibious invasion of Chengyang was a near disaster - A few light cruiser sank before I could even unload Marines and the Marines that did attack didn't fare well. Luckily, land forces easily took Qingzhou and were able to help take Chengyang.

The only Wei city left is Xuchang, we're Wei's strongest forces are (those seven warriors and Cao Cao, himself.) I should be able to finish in a day or two - but it may take a bit longer. I went out and a bought the San Guo Yan Yi series on VideoCd(with English subtitles - Yay!) today so I may be distracted for a few days. I'll post the next report on my Yuan Shao experience when I've finished.
 
Sarevok said:
Either way, the next version is ready. This version is actually perfectly capable of being the real version itself. It has been heavily edited, several new units are in it, as well as 8 officer specific units with their own specific traits and weapons. I have PMed TF for the upload fule feature. When it is release, It will be at the top of the first post of this thread. Thank you very much :)

- Sarevok

Have you removed the pollution, or was it your intention that it be left in? Also, do workers still have the ability to build radar towers?
 
kane77077 said:
Have you removed the pollution, or was it your intention that it be left in? Also, do workers still have the ability to build radar towers?
Pollution is not an issue in the scenario, but concerning radar towers.... I had no Idea... :mad: Big problem as its too late to edit the BETA version now. I like your test reoper that you gave, and ill keep it in mind for the release of BETA 1.1

BTW, The Rise of Wei 1.0 Extended BETA has been released. Look at the beginning of the first post for the two needed tdownloads. One is an "art&Text" folder with the graphics while the other is the scenario itself. Enjoy!
 
Sarevok said:
BTW, The Rise of Wei 1.0 Extended BETA has been released. Look at the beginning of the first post for the two needed tdownloads.
I can't get the links to work. Has anyone else been succesful?
 
I'm downloading now, I'll tell you if it works.

@Sarevok: How about instead of radar towers we use lookout towers (look the the medieval outposts). If one side can see the battle, that might help them in battle. Not sure how realistic it is though.

I'll have a report about the new version either late today, or tommorow (assuming I can download it).

EDIT: The entire Civfanatics.net server, and all of the uploads are down.
 
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