In my Ancient Middle East mod, I have a problem in the main scenario. All religions are present at the start of the game, with the exception of Buddhism and Christianity. I recently added a tech called Theology to my mod, but Christianity gets autofounded a few turns regardless of its required technology, is there some fix for this? Or a way to circumvent this, as I'd really rather have Christianity or Buddhism not be present in 2900 BC. Whatever I try, those two religions always get autofounded. This is quite game-breaking, as it's not supposed to be founded until 30 AD. EDIT:This also happens to Buddhism, which requires Meditation, also a midgame tech. Here is the general scenario info. Code: BeginGame Era=ERA_ANCIENT Speed=GAMESPEED_NORMAL Calendar=CALENDAR_DEFAULT Option=GAMEOPTION_NO_TECH_BROKERING Victory=VICTORY_TIME Victory=VICTORY_CONQUEST Victory=VICTORY_DOMINATION Victory=VICTORY_CULTURAL GameTurn=0 MaxTurns=658 MaxCityElimination=0 NumAdvancedStartPoints=0 TargetScore=0 StartYear=-3000 Description= ModPath= EndGame Anyone knows what might be causing this and if it could be fixed. Otherwise, this mod isn't going to get anywhere.