Civciv5
Grand Emperor
In my Ancient Middle East mod, I have a problem in the main scenario.
All religions are present at the start of the game, with the exception of Buddhism and Christianity. I recently added a tech called Theology to my mod, but Christianity gets autofounded a few turns regardless of its required technology, is there some fix for this? Or a way to circumvent this, as I'd really rather have Christianity or Buddhism not be present in 2900 BC. Whatever I try, those two religions always get autofounded.
This is quite game-breaking, as it's not supposed to be founded until 30 AD.
EDIT:This also happens to Buddhism, which requires Meditation, also a midgame tech.
Here is the general scenario info.
Anyone knows what might be causing this and if it could be fixed. Otherwise, this mod isn't going to get anywhere.
All religions are present at the start of the game, with the exception of Buddhism and Christianity. I recently added a tech called Theology to my mod, but Christianity gets autofounded a few turns regardless of its required technology, is there some fix for this? Or a way to circumvent this, as I'd really rather have Christianity or Buddhism not be present in 2900 BC. Whatever I try, those two religions always get autofounded.
This is quite game-breaking, as it's not supposed to be founded until 30 AD.
EDIT:This also happens to Buddhism, which requires Meditation, also a midgame tech.
Here is the general scenario info.
Code:
BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_NORMAL
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_NO_TECH_BROKERING
Victory=VICTORY_TIME
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
GameTurn=0
MaxTurns=658
MaxCityElimination=0
NumAdvancedStartPoints=0
TargetScore=0
StartYear=-3000
Description=
ModPath=
EndGame
Anyone knows what might be causing this and if it could be fixed. Otherwise, this mod isn't going to get anywhere.