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Scenario problem

Discussion in 'Civ4 - Creation & Customization' started by Civciv5, Feb 28, 2016.

  1. Civciv5

    Civciv5 Grand Emperor

    Joined:
    Aug 14, 2011
    Messages:
    2,103
    Location:
    Nergenshuizen, Belgium
    In my Ancient Middle East mod, I have a problem in the main scenario.

    All religions are present at the start of the game, with the exception of Buddhism and Christianity. I recently added a tech called Theology to my mod, but Christianity gets autofounded a few turns regardless of its required technology, is there some fix for this? Or a way to circumvent this, as I'd really rather have Christianity or Buddhism not be present in 2900 BC. Whatever I try, those two religions always get autofounded.

    This is quite game-breaking, as it's not supposed to be founded until 30 AD.
    EDIT:This also happens to Buddhism, which requires Meditation, also a midgame tech.

    Here is the general scenario info.
    Code:
    BeginGame
    	Era=ERA_ANCIENT
    	Speed=GAMESPEED_NORMAL
    	Calendar=CALENDAR_DEFAULT
    	Option=GAMEOPTION_NO_TECH_BROKERING
    	Victory=VICTORY_TIME
    	Victory=VICTORY_CONQUEST
    	Victory=VICTORY_DOMINATION
    	Victory=VICTORY_CULTURAL
    	GameTurn=0
    	MaxTurns=658
    	MaxCityElimination=0
    	NumAdvancedStartPoints=0
    	TargetScore=0
    	StartYear=-3000
    	Description=
    	ModPath=
    EndGame
    Anyone knows what might be causing this and if it could be fixed. Otherwise, this mod isn't going to get anywhere.
     
  2. heroicfort

    heroicfort Warlord

    Joined:
    Jan 24, 2016
    Messages:
    116
    Location:
    In front of a PC screen
    hi Civciv5,

    may i suggest to check if the religions are correctly assigned to a tech? do their icons/buttons appear in that tech's rectangular space? :)
     
  3. Civciv5

    Civciv5 Grand Emperor

    Joined:
    Aug 14, 2011
    Messages:
    2,103
    Location:
    Nergenshuizen, Belgium
    Yes, that's not the problem, Christianity is assigned to Theology and Buddhism to Medititation. These techs require a dozen other techs and still get founded on turn 5-6.
     
  4. heroicfort

    heroicfort Warlord

    Joined:
    Jan 24, 2016
    Messages:
    116
    Location:
    In front of a PC screen
    do their icons appear inside the required tech's space along with the other buttons? or do the arrows correctly connect the techs? or have you adjusted the techs' cost correctly?
    if not, then it's probably a xml problem.
     
  5. Civciv5

    Civciv5 Grand Emperor

    Joined:
    Aug 14, 2011
    Messages:
    2,103
    Location:
    Nergenshuizen, Belgium
    Yes to all, the techs cost like 10000 beakers.
     

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