Scenario problem

Civciv5

Grand Emperor
Joined
Aug 14, 2011
Messages
2,111
Location
Nergenshuizen, Belgium
In my Ancient Middle East mod, I have a problem in the main scenario.

All religions are present at the start of the game, with the exception of Buddhism and Christianity. I recently added a tech called Theology to my mod, but Christianity gets autofounded a few turns regardless of its required technology, is there some fix for this? Or a way to circumvent this, as I'd really rather have Christianity or Buddhism not be present in 2900 BC. Whatever I try, those two religions always get autofounded.

This is quite game-breaking, as it's not supposed to be founded until 30 AD.
EDIT:This also happens to Buddhism, which requires Meditation, also a midgame tech.

Here is the general scenario info.
Code:
BeginGame
	Era=ERA_ANCIENT
	Speed=GAMESPEED_NORMAL
	Calendar=CALENDAR_DEFAULT
	Option=GAMEOPTION_NO_TECH_BROKERING
	Victory=VICTORY_TIME
	Victory=VICTORY_CONQUEST
	Victory=VICTORY_DOMINATION
	Victory=VICTORY_CULTURAL
	GameTurn=0
	MaxTurns=658
	MaxCityElimination=0
	NumAdvancedStartPoints=0
	TargetScore=0
	StartYear=-3000
	Description=
	ModPath=
EndGame

Anyone knows what might be causing this and if it could be fixed. Otherwise, this mod isn't going to get anywhere.
 
Yes, that's not the problem, Christianity is assigned to Theology and Buddhism to Medititation. These techs require a dozen other techs and still get founded on turn 5-6.
 
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