Rita Poon
You've just been Reinerd!
Justin-fill in Africa/South America with barbs & allow them to create infantry.
It'd be rather amusing to have Albania in the scenario - if I remember correctly, it was a client state of the PRC. Having a city controlled by the Chinese in Europe (preferably with an airport) would certainly liven things up
you are planning to make a update on this scenario?
I have an observation about wonders. You seem to have given NATO nearly all the wonders and thus a huge advantage. Hell, even the PRC has two wonders. The lack of wonders for the SU makes it fall way behind NATO. To make it more playable you should rename some wonders and give them to the SU. It's ridiculous when London alone has more wonders then all other civs combined.
Is it possible to make attacking neutral countries equivalent to launching a nuclear attack? Superpowers would think twice about invading bannana republics if it meant neigboring, non-aligned nations would turn against them & bog them down Lillaputian style. Would hopefully prevent the game from evolving into a mere showdown between 2 super civs.
Im going to play my buddy in this, ill let him be NATO, allthough as Russia im Screwed. In this Scenario Nato can out produce Russia 20-1. I'll still go out with a BANG. lol
Justin-fill in Africa/South America with barbs & allow them to create infantry.
SimPathy, sorry about posting ideas before testing them by myself. New to modding. In the future, I'll be more specific w/ suggestions. I enjoy bouncing ideas off an obviously skilled scenario creator. But let me know if what I'm doing is a breach of civfanatics etiquette.
As I see it, best way to create neutral civs is to give them a unique form of government. A highly nationalist/highly pacifist government. Something that Ghandi might advocate. Whatever you call it, I give it a HUGE resistance modifier in the editor, especially against Communism & Republics. It should be the preferred government type of neutral civs.
Militarily, these neutral nations are still outclassed by the dominant world powers. They also have high war weariness. So they won't be declaring wars.
But with a high resistance modifier they are not likely to bend over, grab their ankles & prepare to get screwed by the super powers. Occupation is not really an option. Razing the cities is possible. But under the standard rules, razing makes other civs more hostile towards you-just like using nukes.
This scenario has been a lot of fun to play. But your Age of Imperialism scenario is still my favorite. Keep up the good work!
Originally posted by ilikeverin
I can't wait for me to download this! Woo! (How's that for a first post!)
Have fun!![]()
Originally posted by SimPathy
Actually, I'm not an experienced scenario creator. I've made some Civ2 scenarios years ago, but I had not touched the Civ3 editor before C3C came out some weeks ago, and I've not taken the time to study all the threads with information about scenario creating.
Originally posted by SimPathy
I'm not familiar with the resistance modifier. I've guessed it is the following: When you edit gov X and set the modifier vs. gov Y on a certain level, it will influence the amount of resistance a civ with gov Y will experience after having conquered a city by a civ with gov X.
Is that true, or is it an even more useful option?
Originally posted by SimPathy
How much is the probability of civs declaring wars actually dependant on the amount of war weariness they experience?
Originally posted by SimPathy
Does the AI take that (resistance) into account, so these civs won't likely be attacked?
Originally posted by ilikeverin
You could call the government '3rd World Government'
Originally posted by saladino
why nord korea and vietnam aren't warsaw's pact?[/
Originally posted by SimPathy
Votre_chevalier, I'm sorry to hear about that problem. But as you are the only person so far reporting it, I assume it is a problem at your system only. I have also played the scenario for several times on the side of each civ, and I have not experienced it.
And sorry to all others who may be waiting for the major update I've announced; I have had a lot to do and didn't get to it.
But im't working at it, and I'll post it as soon as it is ready.
It will feature f.e.: More Civs (South America and Africa won't be empty), and building settlers will be possible (that allowes nice resettling after nuclear armageddon), and a better balance of NATO and WP - WP is stronger then.