SCENARIO: The Napoleonic Wars Mk. II

Jon Shafer

Civilization 5 Designer
Joined
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Since much of my previous work on my scenario is now defunct and I want a fresh-ish start on things, I've started a new thread. :)

Now that that is out of the way, on to more important things:

I've gotten quite a bit of work done on the scenario. Right now the map is all set up (my own modified version of Aanar's Europe), with all cities and borders drawn out. Here is a map of that:

MinimapF2.gif


Note: Minimap is now updated as of 03/30.

There are a total of 25 nations represented in this scenario (and on the map):

Prussia - Black
Russia - Dark Green
France - Light Blue
The Habsburg Empire (Austria) - White
The Ottoman Empire - Light Green
Spain - Yellow
Great Britain - Red
The Netherlands - Orange
Poland - Brown
Sweden - Pale Yellow
Saxony - Grey
Baden - Pale Blue
Venetia - Pale Green
Papal States - Pale Brown
North African Minors - Pale Dark Green
Portugal - Cyan
Denmark - Light Green
Würzburg - Light Grey
The Palatinate - Light Purple
Bavaria - Yellow-Orange
Württemberg - Pink
Mecklenberg - Pale-Green Yellow
Helvetia - Purple
Genoa - Dark Red
Piedmont - Blueish Purple

There will be a set of 3 scenarios created when I'm finished with this project. The first scenario will begin in 1792 (which is the scenario presented in the minimap), the second in 1805, and the third in 1812. Each of these scenarios will accurately portray the current situation in Europe to the best of my ability to model it.

One of the things that seperates my first scenario about the American Civil War and this one is the effort I'm putting into the "feel" of the scenario. My ACW scenario was basically a big slug-fest between two sides with little refinement. My goal is to make this scenario into a unique and enjoyable experience for every country (at least, every major power).

One of the ways I'm doing this is through customization of the Civ 3 engine to allow me to do things that you wouldn't think would be possible. For example, to help add "feel" to the scenario, I feel I need to portray nationalistic and cultural differences between the various parts of Europe. The best way I found to do this was to give each city it's own "culture." While some modifications had to be made to the Civ 3 engine to accomplish this, the result is that only certain nationality units can be produced from each city. For example, you can only produce German conscript units from Germany if you're not one of the powers within Germany. In addition, various things have been changed or added to give the era a more distinct taste to it through trade and industry resources, which give a much-needed boost to many a nation's economy.

Needless to say, this is a very large scale project. That's part of the reason that it stalled for a few months while I was focusing upon my freshman year of college. It's a lot of work, but now that I have things in (relative ;)) order again, I'm ready to finish what I've started. Thanks to BAP making new Napoleonic units (he's agreed to produce units for me as I request :)), and my ability to have squashed a few particularly nasty bugs in the scenario, work is now moving ahead at full steam again.

Here's just a sample image of central Germany. :)

MapF1.jpg


Note: More changes. Köln was replaced with the Palatinate (with capital city of Mainz), so this screenshot is also slightly out-of-date.

All city population values will be determined to as close to accurate as I can get for the late 18th century (also unlike my UCW scenario). Utilization of "industry" resources gives certain areas access to more industrial might, e.g. central England, Flanders, etc. Resources are no longer an issue. You don't need saltpeter to make Musketmen or anything like that any more. Iron Ore and Coal will now provide extra shields to a city that works that tile, to reflect the impact upon local industry (this era is all about industry ;)).

The unit list has been worked on quite a bit, thanks to the help of a lot of people in the last thread. This is the current list which is "general," and holds true for most countries:

Grenadiers 1792 (1805)
Line Infantry 1792 (1805)
Dragoons 1792 (1805)
Cuirassiers 1792 (1805)
Hussars 1792 (1805)
1st, 2nd and 3rd Rate Ship of the Line
Frigate
Sailed Transport (Galleon)
Howitzer
12 Pounder
8 Pounder
4 Pounder
Worker (removal pending)

This list does not include "unique units" for each country, e.g. Imperial Guard, Landwehr, Freikorps, Cossacks, etc.
I will elaborate more on what each of these units does (some rough stats even) in my next information post.

Any and all suggestions and questions welcomed and encouraged. :)

Edit: Correcting some of the nation colors (the gif changed the colors on me), and changed Köln to the Palatinate.

Edit: Second post added to this post for continuity.

Edit: Updated minimap included.
 
Quote: One of the ways I'm doing this is through customization of the Civ 3 engine to allow me to do things that you wouldn't think would be possible. For example, to help add "feel" to the scenario, I feel I need to portray nationalistic and cultural differences between the various parts of Europe. The best way I found to do this was to give each city it's own "culture." While some modifications had to be made to the Civ 3 engine to accomplish this, the result is that only certain nationality units can be produced from each city.

I think alot of us would be interested in knowing how you managed that. The ability to make specific cities have their own "culture" to where as your example stats, you can only produce German conscripts in "German" cities, or elephants only in say "india" for another example, would be very valuable.

By the way, the Ottoman Empire should extend more into "Iraq" and down to Mecca/Medina in Arabia, as well as cover more of Egypt and the North African coast. Denmark should cover more of Norway as well, and include Iceland. Russia probably should have more cities inland. :)
 
Do you have setlers? You proberly should´nt, some of the nations would just start to build cities all over the place.:)

Good luck on completing it:thumbsup:
 
Spliced into my first post:

All city population values will be determined to as close to accurate as I can get for the late 18th century (also unlike my UCW scenario). Utilization of "industry" resources gives certain areas access to more industrial might, e.g. central England, Flanders, etc. Resources are no longer an issue. You don't need saltpeter to make Musketmen or anything like that any more. Iron Ore and Coal will now provide extra shields to a city that works that tile, to reflect the impact upon local industry (this era is all about industry ;)).

The unit list has been worked on quite a bit, thanks to the help of a lot of people in the last thread. This is the current list which is "general," and holds true for most countries:

Grenadiers 1792 (1805)
Line Infantry 1792 (1805)
Dragoons 1792 (1805)
Cuirassiers 1792 (1805)
Hussars 1792 (1805)
1st, 2nd and 3rd Rate Ship of the Line
Frigate
Sailed Transport (Galleon)
Howitzer
12 Pounder
8 Pounder
4 Pounder
Worker (removal pending)

This list does not include "unique units" for each country, e.g. Imperial Guard, Landwehr, Freikorps, Cossacks, etc.
I will elaborate more on what each of these units does (some rough stats even) in my next information post.
 
Köln - Light Purple

I don't remember that one....

Also, more plains/grassland along the immediate coast, and maybe a few grasslands in the interior to represent oasis areas.

Where's the Palatine? It might not fit because of space though.

This map looks really good and is quite accurate in boundaries as well (Habsburg Empire especially stands out).
 
Originally posted by Yoda Power
Do you have setlers? You proberly should´nt, some of the nations would just start to build cities all over the place.:)

Good luck on completing it:thumbsup:
Don't worry, Settlers were one of the first things I made sure I removed. ;)

Thanks, I'll get this thing done if it kills me. :)
 
Bremen and Hamburg I believe were independent cities, by the way. I don't think Hamburg was in Holstein. Saxony I thought would be a little larger? Maybe add Leipzig somewhere?
 
Originally posted by Procifica
Quote: One of the ways I'm doing this is through customization of the Civ 3 engine to allow me to do things that you wouldn't think would be possible. For example, to help add "feel" to the scenario, I feel I need to portray nationalistic and cultural differences between the various parts of Europe. The best way I found to do this was to give each city it's own "culture." While some modifications had to be made to the Civ 3 engine to accomplish this, the result is that only certain nationality units can be produced from each city.

I think alot of us would be interested in knowing how you managed that. The ability to make specific cities have their own "culture" to where as your example stats, you can only produce German conscripts in "German" cities, or elephants only in say "india" for another example, would be very valuable.
Well, I had to cheat in a way that most people wouldn't like for the regular game. That is, I removed roads from the game. ;)
I put a "nationality" resource underneath each city, and replaced the jungle terrain type with a modified form of grassland which has a road (thus, my funky looking road network ;)). These roads are static (like trade and industry resources), and would only work with a scenario. A very sneaky (and very very limited) trick that can pay off big time in certain situations. I feel that giving each region it's own nationality is important enough to have static roads. After all, this scenario is about warfare, not building a road network from one side of the continent to the other. :p

By the way, the Ottoman Empire should extend more into "Iraq" and down to Mecca/Medina in Arabia, as well as cover more of Egypt and the North African coast. Denmark should cover more of Norway as well, and include Iceland. Russia probably should have more cities inland. :)
I was debating on doing something about this. However, I feel that most of the cities I excluded are simply crap, and not worth modelling. It saves load time, play time, and creation time. ;) The cities would be so small and corrupt that they wouldn't have an impact upon things anyways, so I feel they're best excluded.
 
Originally posted by Procifica
Köln - Light Purple

I don't remember that one....
Don't remember it?

Also, more plains/grassland along the immediate coast, and maybe a few grasslands in the interior to represent oasis areas.

Where's the Palatine? It might not fit because of space though.
I may replace Köln with the Palatinate (they're essentially in the same area).

This map looks really good and is quite accurate in boundaries as well (Habsburg Empire especially stands out).
Borders was one of the things I tried to reflect the best I could, though the way Civ 3 does borders made things somewhat difficult. ;) All I'm gonna say is that I'm glad I can turn of culture flipping and cultural victories... especially since I have some cities with cultures of 10,000. :D
 
Mecca and Medina at least I feel are important. :) Both were good-sized for the time period. Baghdad as well, was a VERY large city.

That's a pretty interesting way of doing the "nationality" units. Must have taken alot of work to make "static" resources like the modified jungle (road) graphic.

I didn't think it was possible to "remove" roads from the game.
 
I thought I had spelled Palatinate wrong. I think its better than whatever Koln is (I don't remember it being a major state of Germany during that time).

I agree, borders are a pain.
 
Originally posted by Procifica
Bremen and Hamburg I believe were independent cities, by the way. I don't think Hamburg was in Holstein. Saxony I thought would be a little larger? Maybe add Leipzig somewhere?
You're right about Hamburg, but I'm not sure about Bremen. Do you have any other large cities in the Hanovarian or Holstein provinces that I could replace them with?

NGermany.gif


I would like to make Saxony larger, but it would be simply impossible to add another city in the area without completely disfiguring things.

Also, While Hamburg was independent, it was the absolute largest city in the region of Holstein, so for simplicity's sake, I decided to make Hamburg the representative city of Holstein.
 
If you want to have the civ colors match the main uniform colors, here is how they should be:
Prussia - Dark Blue
Russia - Dark Green (Darker than the one you have, amost black)
France - Dark blue
Austria Hungary (I don't think Habsburg empire was used so much at the time) - White
The Ottoman Empire - Light Green
Spain - Light blue
Great Britain - Red
The Netherlands - Medium blue
Poland - Brown -> Should not exist (not independant in 1792)
Sweden - Medium blue
Portugal - Dark red
Denmark - Red
Helvetia - Red
Bavaria - Light blue
Saxony - White

The other German minors (Baden, Wurzburg, Koln, Mecklenberg, Wurtember) where not that important, so I would suggest to mix all of them as a "German conderacy" pseudo civ.

In Italy, don't forget Napoli!

You could also check this
Map of Europe in 1800
 
Originally posted by Procifica
Mecca and Medina at least I feel are important. :) Both were good-sized for the time period. Baghdad as well, was a VERY large city.

That's a pretty interesting way of doing the "nationality" units. Must have taken alot of work to make "static" resources like the modified jungle (road) graphic.

I didn't think it was possible to "remove" roads from the game.
Large, but still too far away and too corrupt to matter. ;)

Besides, if any enemy troops end up in Baghdad I'd personally give them each medals. :lol:

The road thing wasn't too tricky to pull off. I just had to change the graphics for jungle from the marshy mess into a little road grid. I didn't actually "remove" roads from the game, per se, I simply made it impossible to build roads on any terrain. :) However, I will mention that without my graphics mod, Europe looks... interesting... covered in jungle. ;)
 
Originally posted by Procifica
I thought I had spelled Palatinate wrong. I think its better than whatever Koln is (I don't remember it being a major state of Germany during that time).

I agree, borders are a pain.
Yes, you're probably right. Köln has been replaced by The Palatinate.
 
Originally posted by Steph
If you want to have the civ colors match the main uniform colors, here is how they should be:
Prussia - Dark Blue
Russia - Dark Green (Darker than the one you have, amost black)
France - Dark blue
Austria Hungary (I don't think Habsburg empire was used so much at the time) - White
The Ottoman Empire - Light Green
Spain - Light blue
Great Britain - Red
The Netherlands - Medium blue
Poland - Brown -> Should not exist (not independant in 1792)
Sweden - Medium blue
Portugal - Dark red
Denmark - Red
Helvetia - Red
Bavaria - Light blue
Saxony - White

The other German minors (Baden, Wurzburg, Koln, Mecklenberg, Wurtember) where not that important, so I would suggest to mix all of them as a "German conderacy" pseudo civ.

In Italy, don't forget Napoli!

You could also check this
Map of Europe in 1800
I've got a great program which gives me the exact map from any month from 1792 until 1815. :)

I think it may be time to get an archive of good images of uniforms going again. :) What uniforms do you think would be good representatives for the smaller minor nations which don't have their own easily-found uniforms?
 
Quote: Austria Hungary (I don't think Habsburg empire was used so much at the time) - White

This was not used until 1867. The more proper term would be Austrian Empire.

Quote: The other German minors (Baden, Wurzburg, Koln, Mecklenberg, Wurtember) where not that important, so I would suggest to mix all of them as a "German conderacy" pseudo civ.

I disagree here. Wuttermburg and Baden were very important, Wuttermburg being a Kingdom (like Prussia) and Baden being an important Dukedom. Mecklenberg also was an important Dukedom. Wurzburg was a bishoperic (spelling) I believe.

I like the fact that Trip has included so many of the German states as separate civ's.
 
Poland - Brown -> Should not exist (not independant in 1792)

Wrong again...Poland was extinct as of the Third Partition of Poland (1795). 1792 was only the Second Partition of Poland.
 
Originally posted by Procifica

I disagree here. Wuttermburg and Baden were very important, Wuttermburg being a Kingdom (like Prussia) and Baden being an important Dukedom. Mecklenberg also was an important Dukedom. Wurzburg was a bishoperic (spelling) I believe.

I like the fact that Trip has included so many of the German states as separate civ's.

I could give the details of regiments, but here are some figures
Bavaria : 30 000 troops
Wurtemberg : 12 000 troops
Mecklemburg - Schwerin: 1900 troops
Mecklembourg - Strelitz : 400 troops
Wurzburg : 1 inf rgt, 1 cav rgt,
Baden : 8 000 troops,
Saxony: 15 inf rgt, 8 cav rgt.

So I would suggest to keep Bavaria, Saxony, then Wurtemberg and Baden, but not Mecklemburg, Wurzurg or Koln.
It's nice to have several German states, but I'm afraid they are to many of them right now.
 
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