Scenarios for the Mac

timerover51

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Greetings, Alan. I have finally broken down and set up a Windows box to edit Civ3Complete, and have copies of the game both for Windows and Mac. I am working on some maps and scenarios which will run with no problems on a Mac. Should I post info on them here, or should I post them on the regular completed scenarios and user-created maps forums?
 
You should always post information on new scenarios in the appropriate Creation and Customization forum, since I assume you want the widest possible audience for them. All scenarios *should* be compatible with Mac and Windows versions of Civ3, but of course, if you can state that yours have actually been tested on a Mac then you are ahead of the game.

Please feel free to provide a list of links here directing Mac players over to your threads in the C & C forums. But please make it clear that you are not inviting discussion here, otherwise you will end up with two separate discussion threads about the same topic, and people will get confused about where definitive information exists. Cross-posting is always a bad idea for this reason, and is frowned upon in CFC.
 
As far as I know all Civ3 saved games, maps, and scenarios are 100% mac-win compatible.

There is no reason to separate the civ3 community between platforms. It is already bad enough that this separation exist in places where it exist, (such as multi-player civ3, or civ4) lets not artificially create it where it doesn't exist.
 
As far as I know all Civ3 saved games, maps, and scenarios are 100% mac-win compatible.

There is no reason to separate the civ3 community between platforms. It is already bad enough that this separation exist in places where it exist, (such as multi-player civ3, or civ4) lets not artificially create it where it doesn't exist.

I am not sure what experience you have, MAS, but I have hit enough maps, scenarios, and modpacks that do not run on the Mac that I plan on making sure anything that I post does run on a Mac. The problem is the way the Mac OS looks for files compared to Windows.
 
It's not the way Mac OS X looks for files, it's the way Civ3 is installed on OS X.

Civ3 doesn't use the same folder structure as the Windows version for several reasons - not all of which I understand. As a result, it has to try to translate file paths that may be expressed in several different ways in mods, as relative or absolute paths; convert them into a set of search paths in the Mac hierarchy; and then try to find the referenced file. It doesn't always succeed, probably because it was difficult-to-impossible to test the translation system against all the possible file path representations that would work on Windows.
 
It's not the way Mac OS X looks for files, it's the way Civ3 is installed on OS X.

Civ3 doesn't use the same folder structure as the Windows version for several reasons - not all of which I understand. As a result, it has to try to translate file paths that may be expressed in several different ways in mods, as relative or absolute paths; convert them into a set of search paths in the Mac hierarchy; and then try to find the referenced file. It doesn't always succeed, probably because it was difficult-to-impossible to test the translation system against all the possible file path representations that would work on Windows.

Hmm, sounds like I need to have both my Mac laptop and Windows game editor box on at the same time and compare where things are located in each installation, then keep tweaking the Mac setup to where it will work okay. Hard to say how tedious it will be. I will make sure that everything I edit will work on the Mac. Thanks for the info, Alan.
 
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