Scenarios

fallador

Chieftain
Joined
Jan 4, 2006
Messages
19
Is there any way to disable Basium and Hyborem? It would be really helpful for a scenario I'm working on.

Also, is it possible to stop things like barrows, mana and the dirge appearing at the start of the game. I think it should be pretty easy to change the python so that they only appear it its year 1 and then scenarios can just start on year 2.
 
Is there any way to disable Basium and Hyborem? It would be really helpful for a scenario I'm working on.

Also, is it possible to stop things like barrows, mana and the dirge appearing at the start of the game. I think it should be pretty easy to change the python so that they only appear it its year 1 and then scenarios can just start on year 2.

I need to figure out something for all of this. So that scenario makers can have more control over what they want in their maps without having to make them into full mods. Let me think about it.
 
I need to figure out something for all of this. So that scenario makers can have more control over what they want in their maps without having to make them into full mods. Let me think about it.

1-50000*chieftain-diety in that spreadsheet thing, where each cell refrences what happens on turn x?
(someone may have difficulty in putting two or more events on one day though)
 
I need to figure out something for all of this. So that scenario makers can have more control over what they want in their maps without having to make them into full mods. Let me think about it.

Yeah that's a tricky one and it seems that Firaxis didn't think about it. If you get access to the map before the python eventmanager gets initialized you could read the scriptdata of a special dummy unit (if that works) and determine through this value which EventManager to load (that would include some python-magic to dynamically load the class).
 
Is there any way to disable Basium and Hyborem? It would be really helpful for a scenario I'm working on.

Also, is it possible to stop things like barrows, mana and the dirge appearing at the start of the game. I think it should be pretty easy to change the python so that they only appear it its year 1 and then scenarios can just start on year 2.

Okay, I added a game option so you can disable lairs spawning in 0.22 but I can't add anymore (limitation in the vanilla cvi4 exe is that you can only have 2 custom game options). I think they removed that limitation in Warlords so once we switch to BtS I'll add more game options for scenario makers to disable armageddon, the mercurians, the infernal, etc.
 
Okay, I added a game option so you can disable lairs spawning in 0.22 but I can't add anymore (limitation in the vanilla cvi4 exe is that you can only have 2 custom game options). I think they removed that limitation in Warlords so once we switch to BtS I'll add more game options for scenario makers to disable armageddon, the mercurians, the infernal, etc.

MatzeHH has a solution for that:
http://forums.civfanatics.com/showthread.php?t=176058
 
i wonder if there would be a way to write events into a scenario so i couuld have certan things happen at certan years to reflect ffh history or stuff like that
 
i wonder if there would be a way to write events into a scenario so i couuld have certan things happen at certan years to reflect ffh history or stuff like that

Not into a scenario (a scenario is just a map), but it would be possible with a mod based off of FfH.
 
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