Beer Engine
Rated capacity: 2.8 gal.
This is the first (very small) chunk of a complete mod I am working on at the moment.
I changed the ocean/sea graphics (and the ocean/sea/coast border graphics) to something that looks like cheap sci-fi-computer-game terrain.
Here's what I designed, and how things should work:
Coast = Sub-orbital Space
Sea = Planetary Orbit
Ocean = Deep Space
Thus, using the rules already in place for ocean-going ships, you can design units to go with a space theme. Early on planes can only operate in atmosphere (the galley->coast relationship), later you have rockets and satellites that can go into orbit, and later still you have space ships capable of crossing the seas of space.
Your comments are welcome. Also, if someone wants to improve on my graphics, BY ALL MEANS DO SO! You'd be saving me some work.
UPDATE 5/19:
I've got a fix -- see the screenshot, read my reply later in this thread.
The new zip includes wSSS.pcx, wOOO.pcx, and WCSO.pcx. Hope you like...
I changed the ocean/sea graphics (and the ocean/sea/coast border graphics) to something that looks like cheap sci-fi-computer-game terrain.
Here's what I designed, and how things should work:
Coast = Sub-orbital Space
Sea = Planetary Orbit
Ocean = Deep Space
Thus, using the rules already in place for ocean-going ships, you can design units to go with a space theme. Early on planes can only operate in atmosphere (the galley->coast relationship), later you have rockets and satellites that can go into orbit, and later still you have space ships capable of crossing the seas of space.
Your comments are welcome. Also, if someone wants to improve on my graphics, BY ALL MEANS DO SO! You'd be saving me some work.

UPDATE 5/19:
I've got a fix -- see the screenshot, read my reply later in this thread.
The new zip includes wSSS.pcx, wOOO.pcx, and WCSO.pcx. Hope you like...